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Forza Horizon 6 Stuns in New Gameplay — But Fans Say Map Looks Empty

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  • 9 minutes of new Forza Horizon 6 gameplay were showcased.
  • Japan looks stunning, but fans complain that the world feels empty with a limited population and complaints about the roads.
  • It is notable to mention that this was pre-release footage, with the final release subject to change.

2026 is going to be a massive year for Xbox, especially since all of its core franchises are set to make a comeback. Forza Horizon 6 will kick off the year for Team Green, with the game set to release on 19th May.

With nearly 2 months left until release, brand-new gameplay footage has been released, and Japan looks stunning as expected. However, the world feels quite empty, despite the promise that Playground Games made earlier that Forza Horizon 6 will be more populated than ever.

Why it matters: Forza Horizon has been one of the most consistent gaming franchises of all time. As such, it is expected of Xbox to maintain the quality, if not take it up a notch.

IGN shared 9 minutes of exclusive Forza Horizon 6 gameplay, and to say that Japan looks beautiful would be an understatement. The Saleen S7 was used for the showcase, and we got to see the valleys and the cities from the game.

Unfortunately, the world looked barren in terms of population. There were barely any cars in the gameplay, and even the city looked like a ghost town. Previously, Playground Games confirmed that the urban setting was a priority for them, but it doesn’t seem so.

Even if there were NPC cars present, they seemed to be the same models recycled throughout. Currently, there is a lack of NPC diversity in the game, as noted.

Forza Horizon 6 AI Art
The Game Was Also Alleged To Use AI Art

However, it could very well be that the population setting was toned down specifically to showcase the graphics and the open world. It’s also notable that this is pre-release footage, and by the final product, most of these issues would already have been addressed.

Other than that, fans in the comments have also complained that the map was monotonous, with roads being too wide for their liking, which wouldn’t work in the valley area, for example.

What are your thoughts on this gameplay footage? Are you excited for Forza Horizon 6? Let us know in the comments below, or at the official Tech4Gamers Forums.

PlayStation Advertising New PC-Ready DualSense Controller After Cancelling Future Ports For The Platform

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  • PlayStation has marketed the DualSense as a PC-ready controller.
  • The controller now comes in a new packaging and includes a USB-C cable to appeal to this audience.
  • This announcement comes after numerous reliable reports of the gaming giant moving away from future PC ports.

Recently, reports of PlayStation shifting its strategy have flooded the scene. It is said that the gaming giant no longer plans to release tentpole titles like Marvel’s Wolverine and Ghost of Yotei on the platform.

Ironically enough, days after these reliable reports went viral, Sony is advertising a PC-ready DualSense controller.

Why it matters: PC gamers are not too happy with PlayStation after recent reports, and this advertisement has done little to win back their trust.

PlayStation DualSense PC Ready
PlayStation DualSense PC Ready | Image via Twitter

Over on social media, PlayStation had begun advertising its DualSense controller specifically for the PC audience.

This controller is virtually identical to the one that Sony was selling before, except that it now comes in a different packaging. The controller also sports a USB-C cable for connectivity.

Needless to say, reactions to this post have been very interesting on social media. Many people have pointed out the irony of Sony announcing a new DualSense targeted primarily at PC gamers despite having no intentions of releasing first-party titles on the platform moving forward.

Some have brought forward the age-old grievances of stick drift that have persisted for a while now.

PlayStation DualSense PC Ready
Fans Have Had Mixed Reactions To This Marketing

It is hard not to feel a bit surprised by the timing of the whole situation. Of course, PlayStation hasn’t officially said anything about its future PC strategy, but with multiple insiders backing up recent rumors, things are all but set in stone at this point.

What do you think about PlayStation launching a DualSense specifically targeting PC gamers? Have you used the controller before? Share in the comments and on the Tech4Gamers Forums.

Nvidia Planning To Release RTX 5050 With 9GB GDDR7 Memory

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  • Nvidia is reportedly preparing launch a new RTX 5050 version with 1GB extra memory.
  • The RTX 5050 9GB will feature a higher bandwidth and faster GDDR7 memory.
  • Fans didn’t really have this in mind when they complained about high GPU prices.

Gaming has become very demanding over the last few years. This is due to a combination of graphics becoming too advanced and optimization becoming a major flaw in development. Even 8GB VRAM seems like a compromise now

To tackle this, Nvidia is reportedly being really gracious and increasing 1GB VRAM with its entry level Geforce RTX 5050 GPU, which originally had 8GB memory. They’re also bumping it from GDDR6 to GDDR7 memory. 

Why it matters: We’re not sure if adding 1GB VRAM would make much of a difference, but it does now with faster memory and increased bandwidth, so it might offer a slight performance boost. 

RTX 5050 9GB
Nvidia is reportedly planning to launch a new RTX 5050 version

MEGAsizeGPU has revealed that Nvidia is planning to release the RTX 5050 9GB model with a narrower 92-bit memory bus and GDDR7 memory. For context, the older model had a 128-bit bus and older GDDR6 technology. 

Also, the previous version had four 2GB memory modules, making up a total of 8GB. Whereas, now Nvidia has gotten hold of 3GB modules and will include three of them for a total of 9GB VRAM with the new version. 

RTX 5050 Fan Art
The version will boast a narrower memory bus but higher bandwidth

The bandwidth has gone from 320GB/s to 336GB/s. This makes the RTX 5050 coherent with the other RTX 50 series GPUs that also boast GDDR7 memory. But when fans complained about VRAM, this wasn’t what they were thinking.

Fans have been concerned about increasing GPU prices because of the memory situation. The company has even been called out to be very anti-consumer and focus only on more profitable businesses like AI data centers. 

What are your thoughts on the new RTX 5050 with 9GB memory? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum

CPU Bottlenecks in Gaming Aren’t What They Used to Be

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  • AI rendering technologies like DLSS frame generation can raise displayed frame rates even in CPU-limited scenarios.
  • Benchmark methods often rely on outdated CPU-bound assumptions.
  • CPU upgrades still matter for competitive esports and high refresh rate gaming.
  • Frame generation can increase FPS dramatically, but it does not eliminate every CPU limitation.

For years, PC gamers have feared one phrase more than any other: CPU bottleneck. It shows up in forum threads, benchmark debates, and upgrade advice. If your processor is “holding back” your GPU, the logic goes, then you’re leaving performance on the table.

In 2026, that assumption is starting to break down. Modern games increasingly support AI upscaling and frame generation technologies that can boost performance without relying as heavily on the traditional CPU-to-GPU rendering pipeline. The result is a strange new reality: gamers can sometimes see large frame rate improvements without upgrading their processor at all.

The Rise of AI Frame Generation

Introducing NVIDIA DLSS 3 | GeForce News | NVIDIA
NVIDIA DLSS – Image Credits (NVIDIA)

The shift became clearer around CES 2026, when NVIDIA continued expanding its DLSS ecosystem and emphasizing frame generation as a major part of modern PC graphics. AI-assisted rendering technologies are becoming a central part of how high frame rates are delivered on modern GPUs.

In simple terms, the GPU can now synthesize frames between traditionally rendered ones. AI models analyze motion data from previous frames and generate interpolated images that appear between them on screen. AI models analyze motion data from previously rendered frames and synthesize additional images that appear between them on screen.

Hardware testing in early 2026 reinforced the impact, showing that enabling DLSS frame generation can dramatically increase displayed frame rates, even on systems paired with midrange or older CPUs. In some cases, GPUs scaled performance well beyond what traditional CPU limitations would normally allow.

At the same time, game developers have begun designing engines with AI-assisted rendering pipelines in mind. Many titles released in late 2025 and early 2026 ship with DLSS, FSR, or similar technologies available as optional graphics settings, allowing players to enable them depending on their hardware and performance targets.

This creates a new reality for PC gamers. The old advice about CPU bottlenecks is still technically true, but it does not always reflect how modern games actually behave.

Why CPU Bottlenecks Feel Different Now

NVIDIA DLSS 4 Introduces Multi Frame Generation & Enhancements For ...
NVIDIA DLSS 4 – Image Credits (NVIDIA)

The biggest impact is confusion. Gamers are seeing massive performance gains after enabling DLSS frame generation. A system that struggled to hit 70 FPS can suddenly report over 120 FPS. In the past, such scaling would almost certainly require a CPU upgrade.

But that does not necessarily mean the CPU got faster. It means the GPU is now doing more work on its own.

Traditional performance guidance assumed a simple pipeline. The CPU prepares each frame, the GPU renders it, and the frame appears on screen. In that model, a slow CPU can directly limit the number of frames produced per second.

AI frame generation changes that relationship. Once a base frame is rendered, the GPU can generate additional interpolated frames between real ones. This can raise the displayed frame rate even when the CPU limits the number of traditional frames produced.

For gamers, the takeaway is important. A system that once looked CPU-limited may now deliver excellent performance simply by enabling AI rendering features.

Rethinking CPU Bottlenecks in 2026

DLSS vs native performance figures with Frame Generation
FPS Comparison – Image Credits (NVIDIA)

So what does a CPU bottleneck in gaming actually look like today? The answer is not as simple as it used to be.

If a game is heavily simulation-driven, the CPU still matters. Strategy games, large open-world simulations, and multiplayer titles with complex AI systems often rely heavily on CPU processing. In those cases, upgrading the processor can still unlock meaningful performance gains.

However, in GPU-heavy single-player titles with DLSS frame generation enabled, the CPU may become less critical to achieving high frame rates.

This is one reason many gamers report dramatic FPS improvements after enabling features like DLSS frame generation and similar technologies. The GPU effectively fills in the gaps between CPU-generated frames. That does not mean the CPU stops mattering. Instead, its influence on raw FPS numbers becomes less direct.

When CPU Upgrades Still Matter

Gaming Pc
Gaming Setup – Image Credits (Tech4Gamers)

Despite the changes, CPUs remain crucial in several scenarios. Competitive esports games are the clearest example. Titles like Counter-Strike, Valorant, and other high-refresh shooters rely heavily on low latency and fast frame delivery. Frame generation does not always help here because it can introduce additional input delay. In those situations, raw CPU performance still determines how quickly real frames are produced.

Another factor is latency sensitivity. Frame generation improves visual smoothness, but it does not accelerate the underlying simulation running on the CPU. If the CPU struggles to process game logic quickly enough, frame generation may mask the problem without fully solving it.

High refresh monitors also expose CPU limitations more clearly. At 240 Hz or above, even powerful GPUs often rely on fast CPUs to maintain consistent real frame delivery.

The Benchmarking Problem

One reason confusion persists is benchmarking. Many performance charts still test games in CPU-bound conditions, often at low resolutions like 1080p with powerful GPUs. This approach isolates CPU performance differences, which is useful for hardware comparisons.

But it does not always reflect how people actually play games today. In real-world scenarios, gamers often enable DLSS or other upscaling technologies, play at higher resolutions, and rely on GPU-driven features. In those cases, CPU bottlenecks appear less frequently than traditional benchmarks suggest.

This gap between lab testing and real gameplay is fueling ongoing debate across hardware communities.

My Take on Where Things Are Heading

NVIDIA DLSS 4 Introduces Multi Frame Generation & Enhancements For ...
Multi-Frame Generation – Image Credits (NVIDIA)

The shift toward AI-driven rendering does not look like it will slow down anytime soon. GPU vendors are investing heavily in frame generation and neural rendering techniques, and game engines are beginning to integrate these features more deeply.

As these technologies mature, the relationship between CPUs and GPUs will continue to evolve. In my opinion, the key takeaway is fairly simple. CPU bottlenecks have not disappeared, but they are no longer the universal performance wall they once seemed to be. Sometimes they still matter. But in many modern games, I think they matter far less than they used to.

For PC gamers, understanding when each case applies may become one of the most important skills when navigating the next generation of gaming hardware.

Interest In Switch 2 Games Declining Due To Rising Storage Prices, Analyst Says

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  • The Nintendo Switch 2 ships with 256GB of storage, and gamers are finding this amount of memory inadequate.
  • Analysts believe the rising costs of storage due to the AI buzz could push consumers away from buying games for the console.
  • To address the issue, Nintendo is attempting to sell microSD Express cards at a lower cost, but this may not be feasible for too long.

The Nintendo Switch 2 has become one of the most successful console releases in recent memory. With prices expected to remain stable for now and big games like Resident Evil Requiem now available on the console, Nintendo is quite optimistic about the hardware’s future.

However, as the memory crisis continues and the cost of storage goes up, the company could feel the effects of these changes in the coming months. A new report suggests that those on the platform are now becoming wary of buying games due to limited storage.

Why it matters: Memory prices have risen at a rapid pace in the last few months. This has also led to storage becoming a lot more expensive than it was last year.

Final Fantasy 7 on Nintendo Switch 2
Games Like Final Fantasy 7 Rebirth Are Taking Up A Lot of Storage

According to Bloomberg’s latest reporting, Nintendo Switch 2 gamers are currently quite concerned about game sizes on the console.

For reference, third-party releases like Final Fantasy 7 Rebirth are set to take up over 100GB of storage on the console when the base hardware itself comes with just 256GB of internal storage.

As per the report, gamers like the 44-year old Shinsuke Hasegawa might be limited to buying games they really want to play instantly due to storage woes. Moreover, according to analyst Pelham Smithers, this trend could harm third-party efforts for the console in the long term.

Things are also made worse by the fact that the platform supports Game-Key cards, which effectively require full downloads of titles to run, taking up plenty of space even when relying on physical purchases.

Ultimately, the situation raises concerns for Nintendo moving forward. The gaming giant sells its latest console at a competitive price, aiming to subsidize it with revenue from game sales and other areas.

switch 2 third party games
Dwindling Interest Could Harm Third-Party Support On Switch 2

If ongoing memory prices impact sales in the long run, the gaming giant might struggle to sustain the current appeal of the Nintendo Switch 2. Also, there’s no guarantee that the price of the console itself won’t go up in the future.

For now, Nintendo is attempting to mitigate this issue by selling custom-branded microSD Express cards at lower prices than the competition. The gaming giant has even asked retailers to lower their profit margins to keep prices stable. However, there’s no telling whether this will be feasible in the long run.

Have you faced storage problems with the Nintendo Switch 2? Share in the comments and on the Tech4Gamers Forums.

Crimson Desert Allows Fast Forwarding Dialogue At 2x Speed For Brainrot Gamers

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  • Crimson Desert allows gamers to fast-forward dialogue and cutscenes.
  • This addition seems perfect on paper for those with brainrot and short attention spans.
  • Many have criticized this element of the game, stating that it harms the overall narrative experience.

Crimson Desert has everyone’s attention following its latest previews, and with the amount of praise the title is receiving, it seems Pearl Abyss has a smash hit on its hands.

Among the many interesting details revealed in the previews, PlayStation confirmed the use of PSSR 2 in the title on PS5 Pro. Now, it has also been revealed that Crimson Desert features a mechanic brainrot gamers will likely appreciate.

Why it matters: Brainrot has become a major phenomenon among millions of people today, and it seems Crimson Desert is using the lacking attention spans of today to its advantage.

Crimson Desert Dialogue Fast-Forward
Crimson Desert Dialogue Fast-Forward

As shared by Jake Lucky on Twitter, Crimson Desert allows players to fast-forward dialogue during the typical conversations found in story-heavy games. The video also highlights that the same applies to cutscenes, with Jake Lucky dubbing it a time-saver instead of skipping said cutscene.

What’s interesting here is that this type of dialogue skip has been around for a while in RPGs and action-adventure games, but not in the case of voiced dialogue. Typically, when games go for text-based dialogue, audiences are given an option to quickly speed through the text and read it at their own pace.

It appears Crimson Desert is taking this concept one step forward and applying it to voiced dialogue. Of course, this mechanic stems from the popularity of brainrot content like reels on social media today and the impact it has had on modern attention spans.

Interestingly enough, many have criticized this addition in the comments. Twitter users believe that fast-forwarding dialogue will worsen the narrative experience and depth of Crimson Desert.

Crimson Desert
Crimson Desert Launches Later This Month

Still, this mechanic will likely come in handy for those looking to just engage with the gameplay and gloss over the story mode. As Jake Lucky points out, it was also useful when previewing Crimson Desert due to the five-hour time limit enforced upon content creators.

What do you think about this addition? Let us know in the comments and on the Tech4Gamers Forums.

Players Demand Apology From Geoff Keighley Following Highguard’s Shut Down Announcement

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  • Wildlight recently announced that Highguard servers will be shut down on March 12.
  • Fans are now flooding Geoff’s post regarding the shutdown, asking for an apology.
  • He overhyped the title, even giving it a TGA finale spot, despite not paying for it.

After a painful month since its release, Wildlight Entertainment revealed that Highguard servers will go offline on March 12. The game couldn’t maintain a player base, as most called it generic with nothing new to offer. 

However, one person who is taking a lot of backlash is Geoff Keigley. He was the one who pushed Highguard to the finale spot at The Game Awards, and fans now demand that he apologize for hyping it so much. 

Why it matters: Keighley was the one who hyped the game so much that expectations grew too high despite the studio not having prepared for it. As it couldn’t land on them, it led to a massive backlash. 

The TGA presenter was originally the one who put the game at the event’s finale spot, which is usually reserved for high-profile titles. This led to increased expectations and a limelight that the title wasn’t built for. 

Fans are flooding Keighley’s post, demanding that he apologize for this disaster. His comments were too far-fetched, saying the title will “change gaming forever” and that it’ll prove its doubters wrong. 

Highguard
The game’s failure even led to most of the staff getting laid off

However, Keighly isn’t entirely responsible for the failure. In fact, if the game hadn’t been given the finale spot, it might not even have reached the 100K players it reached at launch. Nonetheless, the label for Concord 2.0 stands true.

What are your thoughts on players asking Geoff Keighley to apologize for Highguard? Do you think he is to blame? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum

Assassin’s Creed Black Flag Resynced Officially Announced by Ubisoft After Months of Rumors and Leaks

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  • Ubisoft officially confirms that Assassin’s Creed Black Flag Resynced is in development.
  • They shared a concept image for the project, including a teaser that a first reveal may come soon.
  • Updates on other projects were also given, including codenamed Hexe and Invictus, alongside an announcement that Assassin’s Creed Unity will be getting a 60FPS patch soon.

A remake of 2013’s Assassin’s Creed Black Flag has been rumoured for a few months now and was initially expected to release in February. Unfortunately, that time frame has passed, and even though the game’s release was delayed due to restructuring at the publisher, Ubisoft had not yet confirmed the project’s existence until now.

In a new blog post, the French publisher has given us the first look at the remake titled “Assassin’s Creed Black Flag Resynced” with a short note that teases a first look soon.

Why it matters: Black Flag has been a fan favorite from the Assassin’s Creed series, and the prospect of a remake excites fans, especially since the franchise has been on a downward spiral.

Ubisoft franchises
Ubisoft Plans On Releasing 10 Games During 2026-27

The head of content for the Assassin’s Creed franchise, Jean Guesdon, laid out the roadmap for the series in 2026. Assassin’s Creed: Shadows will move into its final support phase, meaning only small updates will be pushed out for the game.

Discussing codenamed Hexe, Ubisoft confirmed that development is going smoothly, but it will be a while before they share more about the project. Other than that, development for codenamed Invictus and the mobile Assassin’s Creed Jade continues, the latter of which was thought to be cancelled due to a lack of updates. 

More importantly, the publisher addressed the recent leaks, and while they did not write anything about Assassin’s Creed Black Flag Resynced, they shared the first concept art image for the project alongside this text:

assassins creed black flag resynced
First Look At The Remake

Speculation around Assassin’s Creed is not new, but it’s worth repeating: “Nothing is true. Everything is permitted.” Well, except in this case, some whispers have a little more wind in their sails. Keep your spyglass on the horizon. 

This is an obvious call to Black Flag, and as per Ubisoft’s words, expect an announcement soon. On 20th March, they plan to host a livestream on Twitch, where they’ll most likely talk more about the project.

That isn’t all, though. 2014’s Assassin’s Creed Unity is getting a 60 FPS patch tomorrow for free. More updates for the Netflix live-action adaptation are also expected soon.

What are your expectations for future Assassin’s Creed projects? Let us know in the comments below, or at the official Tech4Gamers Forums.

Crimson Desert Hits 4K 60FPS On PS5 Pro Thanks To PSSR 2

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  • Crimson Desert is confirmed to be making the most of the PS5 Pro with PSSR 2 support.
  • The game is said to be running at 4K and high frame rates while also using ray tracing.
  • Base PS5 performance also appears to be impressive, with previewers confirming 40FPS gameplay at 4K.

Crimson Desert’s latest previews have arrived, and for the first time, Pearl Abyss has also shared brand new details on the game’s console version. In particular, the PS5 Pro version of the action-adventure title has received one notable detail.

The team has confirmed its use of PSSR 2 on the console, leading to an impressive combination of visuals and frame rate.

Why it matters: This updated version of the PSSR upscaler has received a lot of praise already after making its debut with Resident Evil Requiem.

Crimson Desert
Crimson Desert Launches March 19

According to the official PlayStation Blog, Pearl Abyss has been optimized to take full advantage of the PS5 Pro.

It is said that the latest PSSR update has made it possible for the game to achieve 4K and higher frame rates. The PlayStation Blog also discusses ray-tracing here, suggesting that all three elements could be combined into a single mode thanks to PSSR 2.

This confirmation makes Crimson Desert one of the first games to fully utilize PSSR 2. Elsewhere, the team is utilizing other PS5 features, like the DualSense controller, for maximum immersion.

As for what performance might look like on the standard console, it is said that the game runs at around 40FPS in Quality mode on the base PS5. Therefore, 60FPS should not be too challenging to achieve in Performance mode.

Crimson Desert
The Press Has Been Thoroughly Impressed So Far

Optimization aside, the latest Crimson Desert previews have been quite positive so far. Pearl Abyss appears to be covering all the bases, leading to increasing excitement for the game ahead of its release.

What do you think about Crimson Desert’s use of PSSR 2? Let’s discuss in the comments and on the Tech4Gamers Forums.

Latest Crimson Desert Previews Incredibly Positive Amid Building Excitement

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  • Crimson Desert has received its final player impressions from a hands-on session ahead of its full launch.
  • Players have praised the game’s open-world, interactivity, combat, and mechanical depth.
  • Elements like the story and learning curve have led to some doubts, but overall impressions are largely positive.

Crimson Desert has generated plenty of excitement ahead of its debut, and for all the right reasons. Many have even declared the title a GOTY contender, leading to over 2 million wishlists for the game.

Pearl Abyss recently let the media get one last hands-on session with the title before its March 19 launch. Despite many people raising doubts about the game, the latest round of previews and impressions has been incredibly positive.

Why it matters: The latest player impressions reinforce the fact that Pearl Abyss might have something truly special on its hands.

Crimson Desert’s latest preview is said to be more grounded than its past ones. Pearl Abyss latest demo focuses more on the open-world and slower nature of the game, highlighting interactions with the NPCs, side quests, and more.

All in all, this element of the game seems to have been quite well received. In particular, the game’s world itself has received acclaim for its immersive and densely populated nature.

The side quests have also been considered a high point, adding a bit of humor to the otherwise serious tone. Moreover, practically all NPCs can be interacted with through a greeting system similar to that of Red Dead Redemption 2.

Elsewhere, elements like the combat continue to shine. Crimson Desert’s combo variety and mechanical depth on display remain impressive as ever, and even with the limited options at hand, the demo’s combat segments left players craving for more.

Many previewers have also praised Crimson Desert’s visuals and optimization, making for exceptional impressions all around.

Crimson Desert
Crimson Desert Launches In Just A Few More Days

Of course, not everything is perfect about Crimson Desert. Criticisms from the latest previews include doubts about the impact of the game’s overall narrative, although there is no telling how the story will play out in the full release.

Similarly, it seems the complexity and depth of many of the mechanics can lead to some wonky interactions at times. However, previewers are hopeful these things can be ironed out in time for release.

What do you make of the latest impressions? Share in the comments and on the Tech4Gamers Forums.

Ghost of Yotei and Saros PC Ports Scrapped As PlayStation Plans to Skip Future Single-Player Multiplatform Releases

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  • A new report reveals Sony is sticking to first-party single-player titles on PS5 only.
  • Only live service and multiplayer titles will be ported over to other platforms.
  • Ghost of Yotei and Saros ports were in the plans, but have now been scrapped.

Recently, a report emerged, revealing that PlayStation is now backtracking on its multiplatform strategy. After kicking off PC ports for its exclusives with Horizon Zero Dawn, most of the first-party launches made their way over to PC. 

A new report has doubled down on it, claiming that the Ghost of Yotei and Saros PC ports were initially planned, but now they’ve been scrapped. Instead, PlayStation will completely skip releasing single-player games on PC. 

Why it matters: Recent PlayStation PC ports haven’t been that successful. They found immense success initially with games like Horizon and God of War, but the recent few have sold much less and have been lackluster. 

Ghost of Yotei
Ghost of Yotei was initially planned for PC, but the idea has now been scrapped

According to Bloomberg’s new report, we shouldn’t expect anymore PC ports. So, games like Ghost of Yotei, Saros, Wolverine, and all future single-player releases will be exclusive to PS5, in a major strategy shift. 

The multiplatform strategy will now only apply to live service titles like the upcoming Marathon, Fairgames, and more. This means Sony wants to add value to its consoles, which Xbox has now failed to do. 

Marathon
Only live service PlayStation games will now release on PC

While some PC players would be disappointed, PlayStation fans have calling out Sony to skip on its multiplatform strategy for a very long time. And now, it seems they have reevaluated and will do just that. 

What are your thoughts on PlayStation skipping future single-player multiplatform releases? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum

After Microsoft Bans “Microslop,” Copilot Discord Users Invent Memes To Mock Windows 11 AI

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  • Microsoft has banned the term “Microslop” on their Discord channel, but unfortunately, it has backfired for them.
  • People have started to use alternatives for the term with substitute letters, but Microsoft isn’t having any of that.
  • The mocking still continues with the tech giant now forced to lock down the Discord server, with message history now wiped out.

When Windows 11 was first released in 2021, generative AI wasn’t at the level it is today. Many people were disappointed with what appeared to be the “evolution” of Windows 10, which included a simplification of system functionality, bugs, and performance difficulties. It wasn’t all horrible, and while Copilot wasn’t flawless, it was still better than Cortana.

Fast forward to 2026, Microsoft’s main emphasis for the OS has been on artificial intelligence, and every feature and update appears to be tied to it or the Copilot Assistant, which has displeased the community. On the official Copilot Discord server, members have begun referring to the AI errors as “Microslop.” Microsoft chose to suppress the word, but it backfired.

Hey Copilot AI Assistant Windows 11
Copilot Has Started To Become An Integral Windows 11 Feature Rather Than Being Supplementary

With Microsoft being the fifth-largest investor in AI, it has demonstrated a strong interest in AI, as evidenced by its over $1 billion investment in OpenAI when the startup was relatively obscure. Since that joint agreement, it has been adding AI functionality, with help from OpenAI and its own creations. 

Windows 11 and Office customers are dissatisfied with Microsoft’s growing reliance on AI and have developed the term “Microslop” to characterize the poor results, blunders, and general dissatisfaction they are experiencing.

Microsoft grew tired of seeing complaints and, with that, repeated complaints, so they tried to ban the word, but it backfired as the community generated new names and memes. To substitute “Microslop” with anything equal, simply replace the ” o” with ” 0. ” They’ve started using “Microsl0p,” “Micr0slop,” and other non-banned variations.

Windows 10 Copilot
The Tech Giant’s Public Image Hasn’t Been That Great In Recent Times

If Microsoft wanted users to stop using that word, prohibiting it was not the solution. Instead, more users are using it to make fun of Microsoft’s use of artificial intelligence. And it didn’t stop there; discussion threads on the official Discord service started disappearing.

The firm justified its actions by claiming that they were taking these measures to “counter a coordinated spam attack,” despite the fact that it was most likely only a few dozen or hundreds of Discord members who complained.

Microsoft relates them to spammers attempting to disrupt and flood the channel with harmless Copilot-related content. The employment of filters to temporarily reduce the influx of messages has also been discussed, although the brand’s reputation has suffered more from this mockery than it has benefited from it.

What are your thoughts on this story? Let us know in the comments below, or at the official Tech4Gamers Forums.