Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
Story Highlight
Insider says that ASUS is expected to ramp up AM4 and LGA 1700 board production next year, with DDR4 RAM expected to make a comeback.
Ryzen 5000 processors are already selling well, and AMD may continue production for the last generation of processors, with Intel following suit.
Other board manufacturers may follow in ASUS’s path of last-gen board production.
The AI fiasco has caused an uproar in the PC building community, and it seems as if buying new hardware has become almost impossible. PC components, especially new RAM prices, have been running hot, and as things go, they’re not going to get down any time soon.
Now that you can get a PS5 and some spare change or even the latest MacBook M4 Air for the price of a 64GB DDR5 RAM kit, gamers are being forced to fall back to DDR4 RAMs, which are the only cheap option they can resort to.
With a worldwide shortage of DDR5 RAM expected, ASUS is now ramping up production for AM4 and LGA 1700 Motherboards, as 2026 may be the year when we see a DDR4 comeback.
Why it matters: DDR5 RAM has been around for nearly 5 years, and instead of looking forward, we’re actually going back to the DDR4 era, which was first introduced more than a decade ago.
Insider On PC Building Trend For 2026 || Source: Board Forums
Insiders on Board Forums reported this news, stating that boards like the B550 and the entry-level A520 are expected to be increased in production, especially since gamers will have to resort to budget builds in 2026.
For the Intel side, DDR4 boards like B760 or H610 will go into fashion since a few of the LGA 1700 boards support DDR5 RAMs too.
The Ryzen 5000 series is also selling, and as of early 2025, it made 50% of the total AMD CPU sales. The same trend is expected to continue going into 2026.
Seeing this, AMD and Intel may even decide to keep up the production of the last-generation processors since sales for the current ones will definitely be lower due to high RAM prices and whatnot.
For DDR4 RAM, manufacturers are expected to keep up DDR4 RAM production, and even Samsung is delaying the end-of-life for them. As for the motherboards, other manufacturers apart from ASUS are also likely to follow suit.
As Tech4Gamers’ Founder and Editor-in-Chief, I bring over 13 years of PC Hardware Reviewing and 8+ years of IT Project Management experience. Certified in Google IT Support , my focus is on providing honest product reviews and analysis and fostering a strong gaming community with 130k+ members in PPG.
Story Highlight
Sapphire 9070 XT’s “Stealth” layout creates constant side-tension on the cable, leading to poor electrical contact.
Damage appears across all power pins, indicating generalized overheating rather than a single loose wire.
Sapphire acknowledges the reports but calls them rare and has not issued a recall.
The Sapphire RX 9070 XT Nitro+ is once again the subject of debate, and this time it’s not a single case of a burned-out unit or clear improper insertion by a user. The power connector has once again become the center of attention, and for all the wrong reasons.
The Reddit post that began today adds another episode to a growing list of issues: Completely burned 12V-2×6 connectors, with apparent damage to all power pins, on a specific model with high power consumption, a stealth design, and a connecter orientation that adds an extra risk element.
The Saphire’s concept is aesthetically pleasing and functional on paper, but in practice it exposes the cable, or adapter, as the case may be, to permanent lateral tension, which does not appear to be an ideal scenario in any electrical recommendation for this type of high current density connector and, given the design of NVIDIA and PCI-SIG, is not recommended as such, as we have seen numerous times.
According to the model’s official documentation, Sapphire expressly describes how to make the link. Insert the cable straight, firmly activate the locking mechanism, and ensure the blue-marked connector region is not visible after insertion.
The image in the Reddit post shows clearly that it is not a single overheated pin, nor is it from localized damage, but from a specific bad connection. The paragraph explains the thermal degradation on all 12V power pins of the graphics card, with uniform discoloration, traces of charring, and clear signs of progressive overheating.
This points to a different phenomenon: a generalized increase in electrical resistance across the entire connector of this Sapphire RX 9070 XT Nitro+, which is clearly burning out due to electrical problems.
When a connector of this type is subjected to constant lateral stress, the internal contacts stop working under ideal conditions. Microgaps emerge, the actual contact area diminishes, and resistance rises, a common issue with the 12V-2×6 connector.
From there, the process is well-known: greater resistance implies more heat, more heat damages the plastic substance, the material loses stiffness, the contact pressure drops even more, and the cycle speeds up. The final product is precisely what we see on the screen.
The Stealth design, far from being a minor element, becomes a crucial variable, not because the 12V-2×6 cable is inherently defective (as seen in the RTX 40 and 50 series), but because it does not handle conditions well where perfect insertion cannot be passively maintained. And, due to its design, the Nitro+ cable never rests without lateral load.
The fact that several documented cases showing the same pattern have already accumulated reinforces this interpretation. Sapphire stated that the number of cases with this issue is minimal, so whether they will recall the model from the market remains uncertain.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Monster Hunter Wilds has become one of Steam’s best-selling titles in 2025.
The game has sold like hotcakes despite having poor PC optimization and visual anomalies.
The subsequent updates improved performance but failed to make a massive enough difference.
Monster Hunter Wilds is among those titles that run terribly but otherwise feature industry-standard gameplay. However, it’s been incredibly popular for Capcom, even with all the criticism and controversies mixed with its sales milestones.
The game has continued to roll over copies since its early 2025 launch, becoming one of Steam’s best-selling titles this year. It sold over 10 million copies during its first month, continuing a steady trajectory over the rest of the year.
Why it matters: Monster Hunter Wilds being one of the best Steam sellers in 2025 confirms that the gameplay was impressive enough for many gamers to ignore the glaring optimization woes on PC, many of which still persist to this day.
Monster Hunter Wilds is included in the premium tier of Steam’s ‘Top 100 products released in 2025, by revenue’ list, which includes 12 games sorted in a random order. The list is as follows:
Monster Hunter Wilds
Elden Ring Nightreign
The Elder Scrolls IV: Oblivion Remastered
EA Sports FC 26
Borderlands 4
Schedule I
Hollow Knight: Silksong
Civilization VII
Battlefield 6
Dune Awakening
Arc Raiders
Kingdom Come: Deliverance 2
For those not in the know, Monster Hunter Wilds sold the most on PC despite having massive performance issues. Capcom even admitted that the team polished the game as much as possible before its launch in a statement following uproar by the community.
Detailed analysis of Wilds’ PC performance revealed that its visuals were choppy and full of anomalies, resembling those of PlayStation 3. The game struggled on high-end GPUs and ran quite poorly on mid-range ones, which is what most Steam users use anyway.
Monster Hunter Wilds is a hit-or-miss experience, depending on your platform.
Regardless, the game was praised for its streamlined gameplay with many enjoyable elements for gamers experiencing the IP for the first time. It is still regarded as one of the best titles in the franchise, and its post-launch sales have further cemented that.
Do you think the game being a Steam best-seller this year is surprising? Will this milestone encourage poor PC optimization in the long run? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Sword and Fairy 4 Remake, an RPG from Chinese developer UP Software, is being hailed as the first-ever Expedition 33 clone by players.
Fans online are claiming that the game’s parry system, combat mechanics, and UI are a carbon copy of Sandfall’s RPG.
Players also expressed concern that this could start a new trend of JRPGs that just follow the Expedition 33 formula and stagnate creativity in the industry.
But, as it turns out, some developers are getting too inspired by Expedition 33, so much so that clones of the Sandfall title are already here just 8 months after the game’s release.
Why it matters: Expedition 33 was always going to inspire future RPGs, but if developers only try to recreate the game’s success, it will destroy creativity in the industry.
Chinese developer UP Software debuted the first trailer for its upcoming JRPG, Sword and Fairy 4: Remake, and fans can’t help but draw parallels between this title and Expedition 33. Due to its combat system, players are calling the Chinese game the first example of an Expedition 33-like title.
The game’s UI, mechanics, parry system, and camera shots in Sword and Fairy 4 are eerily similar to Sandfall’s RPG. Some fans are even calling the Chinese title a straight-up copy of Clair Obscur: Expedition 33.
Of course, Sword and Fairy 4 remake taking inspiration from one of the most acclaimed titles of this decade isn’t surprising. The original came out over 20 years ago, and it’s only natural that the remake is basing its aesthetic and combat on the most in-demand game in the world.
Players are intrigued and concerned by the announcement of the first Expedition 33 clone.
1 of 5
However, many players are concerned that this will spark a trend of clone games, potentially creating a movement similar to the Soulsborne genre that saturated the market.
Do you think Sword and Fairy 4 Remake is going to create a new genre of games inspired by Expedition 33? Tell us in the comments below or head to the Tech4Gamers forum for discussion.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Hades 2 has become one of OpenCritic’s top 10 highest-rated titles of all time.
The sequel achieved this milestone after its critic reviews rose to 95.
The review score is equal to the likes of GTA 4, RDR2, Astro Bot, and other gems.
Among tough competition, Hades 2’s launch was seen as one of the best in 2025 after an incredibly positive player reception. The sequel went on to win the best action game award in TGA 2025 and even surpassed Expedition 33 as the best-rated game of the year.
The game’s ratings have continued to rise since the early boom after launch, now becoming OpenCritic’s ninth highest-rated title of all time.
Why it matters: The recent rating boost reflects that Hades 2 improves upon the original roguelite in almost every way, achieving a high rating and player satisfaction among both casuals and critics alike.
Hades 2 critic review has shot up to 95 on OpenCritic, making it stand among the top-10 highest-rated titles.
Hades 2’s current critic score has risen to 95 on OpenCritic, making it stand amongst highly popular AAA entries that share a similar score in the top 10 ratings, including Red Dead Redemption 2, Elden Ring, GTA 4, and the like.
Only Super Mario Odyssey, Baldur’s Gate 3, and The Legend of Zelda: Breath of the Wild have a higher score of 96 or above on OpenCritic.
For those not in the know, Hades 2 also has a 95 critic score on Metacritic, another popular review aggregator site in the gaming scene.
Hades 2 has been received as a worthy successor to the original roguelite.
Both the critic and user ratings suggest that Hades 2 has improved in storytelling and gameplay over the original instead of feeling like a recycled experience.
The critic review getting a bump after months also confirms that the subsequent updates have further improved the game since the 1.0 launch.
Do you think Hades 2 deserves its new spot amid the top 10 games on OpenCritic, or is the game’s rating unfair? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
As Tech4Gamers’ Founder and Editor-in-Chief, I bring over 13 years of PC Hardware Reviewing and 8+ years of IT Project Management experience. Certified in Google IT Support , my focus is on providing honest product reviews and analysis and fostering a strong gaming community with 130k+ members in PPG.
Story Highlight
Lisuan Technology launched the G100 series graphics cards, aiming to compete with NVIDIA and AMD and reduce reliance on foreign GPUs.
Founded in 2021, Lisuan nearly went bankrupt in 2024 but rebounded to develop its own TrueGPU architecture, manufactured on SMIC’s 6nm process.
Lisuan 7G100/7G106 gaming GPU rivals mid-range NVIDIA GPUs, supports modern APIs, and is expected to hit the consumer market by early 2026, with benchmarks imminent.
China has taken a significant step toward technological self-reliance in graphics processing with the launch of the Lisuan G100 GPUs, according to reports from foreign media.
Developed by Chinese firm Lisuan Technology, the G100 series marks one of the country’s first serious efforts to establish a homegrown competitor to industry leaders such as NVIDIA and AMD. The move highlights China’s growing ambition to reduce dependence on foreign semiconductor technology and build a competitive domestic GPU ecosystem.
Specifically, we’re talking about the Lisuan 7G100, which could very well be a gaming graphics card. For now, its shipments have been limited to Chinese business clients, which is where the real business is. But finally, its arrival on the retail market is expected in early 2026.
Lisuan Technology’s Journey From Bankruptcy to the G100 GPU In Just One Year!
Lisuan 7G106 Graphics Card
To give you some context, Lisuan Technology was founded practically yesterday, in 2021, to be precise. What’s most striking is that in 2024 it nearly went bankrupt, but was saved by a significant capital injection. Since then, it has made remarkable progress with its graphics architecture, designed from scratch without foreign licenses, and dubbed TrueGPU.
This architecture is used by its Lisuan G100, which features a graphics chip manufactured by the Chinese foundry SMIC using a 6nm lithographic process.
From what we know so far, in its very early versions, this Lisuan G100 GPU appeared in benchmarks like Geekbench. In the most recent leaks, it now outperforms an NVIDIA GeForce RTX 4060 or an Intel Arc A770 in this benchmark. This also means it falls just short of an NVIDIA GeForce RTX 5060.
This demonstrates that the hardware is there and that everything will depend on the software. We’re talking about impressive performance considering this company was founded in 2021, created its own architecture, and by 2026, is already offering the performance of a mid-range NVIDIA GPU.
The First Benchmarks Could Arrive Any Day Now
Lisuan 7G106 Performance
The Lisuan G100, or 7G100 for the gaming market, uses the 7G106 graphics chip. This chip, with 192 TMUs and 96 ROPs, is paired with 12 GB of GDDR6 memory and has a TDP of 225W.
Therefore, it requires an 8-pin power connector. On the other hand, there’s the professional version with the 7G105 chip. The main difference is that it comes with 24 GB of GDDR6 memory with ECC support. Furthermore, this chip offers FP32 performance of 24 TFLOPS.
The important thing is that the gaming GPU will debut with support for the DirectX 12, Vulkan 1.3, OpenGL 4.6, and OpenCL 3.0 APIs. Therefore, it’s expected to have little to no support for, or significant performance issues with, older games. This is what happened to Intel with the debut of its Intel Arc GPUs. Although they have since improved their support for games based on DirectX 11 and DirectX 9.
With its arrival on the consumer market, it’s a matter of days, or at most weeks, before local tech media outlets can get their hands on a GPU to subject it to numerous benchmarks.
Even if it performs like an NVIDIA GeForce RTX 4060, or even better, it will still be an achievement. This paves the way for China to start selling computers with hardware entirely developed and manufactured in China.
What’s your take on the new graphics cards from Lisuan? Share your thoughts in the comment section below.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
Story Highlight
The PS5 has had about 5x fewer exclusives than the PS4, and 10x fewer than the PS3.
Despite the lack of exclusives, the PS5 has sold well, matching the PS4’s sales.
This was possible due to some smart deals Sony made and the lack of competition.
The biggest reason for the PlayStation’s success has always been its excellent exclusives. From God of War to Uncharted, The Last of Us, and more, PlayStation has always had an edge over Xbox due to its superb first-party franchises.
The console itself has managed to deliver based on the sales numbers, but the number of exclusives has been on a decline this generation. Sony has already canceled over 10 major first-party games this generation. These include:
The Last of Us 2 Factions
Payback From Bungie
Twisted Metal
New IP From Deviation Games
New IP From London Studio
Spider-Man: The Great Web
God of War Live Service Project
Bend Studio Live Service Project
Days Gone 2
Bend and Naughty Dog Partner Project Expected To Be Uncharted 5
For context, the PS5 has 5x fewer exclusives than PS4, and a whopping 10x fewer than PS3. This begs the question of “Has the lack of exclusives hurt PlayStation this generation?”
To give a straight answer, that doesn’t seem to have any effect. The console currently sits at over 84 million units sold, and sales are almost the same as its predecessor in the same amount of time, but there’s more to it than meets the eye.
Why it matters: Exclusives are generally the defining thing for consoles and something that brings in the most audience and profits; despite the smaller number of exclusives, PS5 sales haven’t struggled at all.
PS5 has sold well despite fewer exclusives
PS5 Sales Are Brilliant Despite The Lack of Exclusives
No, the lack of exclusives hasn’t hurt PS5 as it should have in theory. Remember that this generation was also plagued with shortages and other issues in the beginning; despite this, the sales are almost equal to PS4.
The last couple of generations had genre-defining exclusives. These include franchises like Uncharted, The Last of Us, Horizon, and more. Most of this generation was just remakes or remasters of the previous-gen titles.
But the biggest question here is, why hasn’t that hurt Sony’s console sales? There are a couple of big reasons for that. The first and foremost is the lack of competition. Xbox has fallen so much that it doesn’t pose a threat anymore.
Sony was already known for its first-party titles, whereas Xbox lost most of its momentum with the previous generation consoles. So, most people already had an upgrade path, going from PS4 to PS5.
Sony hasn’t faced much competition this generation
This threw Xbox out of the competition as all of its games were already available on PC. So, PS5 automatically became a default option. The only people who prefer Xbox are those who are avid Game Pass users.
Even in the subscription service battles, PS Plus provided great value in 2025. It had a ton of AAA releases, although it still couldn’t match the Game Pass, it is still a no-brainer for PlayStation users.
In addition, while Sony didn’t have many first-party games, it capitalized on this, securing exclusivity deals with other studios. Stellar Blade, Black Myth: Wukong, and Death Stranding 2 have all been possible due to the deals.
The Momentum Will Increase in 2026
2026 is set to be an excellent year for PS5, having already secured its position as the default gaming console. There are some notable titles headed our way in the upcoming year that will boost PS5 sales more.
Keeping the trend of third-party exclusives, Phantom Blade Zero is among the most anticipated action games of the year. Housrmarque, the developers of Returnal, will launch their next title, Saros, in March.
Then there is Sony’s tentpole game for 2026, Marvel’s Wolverine. This will perhaps give the biggest push to the sales. If it is anywhere close to the quality of Marvel’s Spider-Man, it is already a gigantic hit in the making.
And how can we forget maybe the biggest release of the decade, GTA 6. Rockstar’s game will first launch on consoles before making its way over to PC. I, for one, already know people who have already bought PS5s just for GTA 6.
Wolverine is Sony’s tentpole title for 2026
Albeit the title will boost Xbox sales too, considering the state of the console, it won’t be as significant as Sony’s console. Then there’s the fact that Xbox plans to eventually release all its games on PS5, making its offering a bit useless.
Despite Decent Sales, Exclusives Are Still Important
Sony doesn’t plan to give up on exclusives any time soon, and that seems to be the right call. Microsoft lost its way because it gave up exclusivity, and Sony doesn’t seem to be following the same path.
Even in a recent interview, former PlayStation boss Shawn Layden emphasized the importance of exclusives. He said they are like a song to the console, and you can’t expect Nintendo to launch Mario on other platforms.
So, yes, while the lack of exclusives hasn’t hurt PS5 this generation, it could in the long run if this continues. Fans are already fatigued by the constant remasters and remakes and want something new.
Luckily, PlayStation is reportedly working on new first-party exclusives, which include Naughty Dog’s Intergalactic and a new rumored God of War game, but based on the long development cycles, it should also focus on smaller-scale titles like Astro Bot as well.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
Story Highlight
The AI-powered memory shortage is pushing new hardware prices out of reach, leaving gamers helpless.
PC components and even consoles are about to become a whole lot expensive starting next year, and gaming will become an expensive hobby.
Cloud Gaming is a cheap alternative for gamers and is relatively affordable if you live in a region where it’s supported and have a good internet connection.
While all electronics are facing the ramifications of the AI boom, which has surged hardware prices to never-before-seen heights, PC gamers are set to bear the brunt of the effect.
In 2025 alone, RAM prices increased by 123%, and another 45% is expected next year, making them one of the most expensive PC components. GPU is set to follow suit, and new revised prices may be announced as soon as next week. As such, buying or upgrading hardware will no longer be possible for most gamers.
This may force gamers to resort to the only cheap option left, which is cloud gaming. Giants like Nvidia and Xbox have been pushing remote-hosted gaming for a while now, and 2026 may finally be the year they take off.
Why it matters: Video games are becoming more demanding each year, and the lack of sufficient hardware due to this inflation will cause the industry to decline. Cloud gaming may be the only feasible option for most to game cost-effectively.
A 64GB DDR5 RAM kit costs more than a PS5 right now, and it doesn’t stop there. SSD prices have also increased, and while this increment is minimal in comparison, the 25-30$ hike is still notable.
Nvidia and AMD are also expected to announce a price revision for their GPU lineups starting in January. Since their memory contracts based on older prices end soon, newer contracts will cost more, which will in turn raise GPU prices. Multiple hikes are expected throughout 2026.
On the flip side, consoles like the PlayStation 5, Switch 2, and the Xbox Series X|S will cost 10-15% more next year because of the same AI-powered memory shortage. If this goes on for long enough, next-gen consoles may even be pushed from their initial release.
Unfortunately, things won’t get better anytime soon, and this drought is expected to last for at least a couple of years. Therefore, cloud gaming may be a good option for those who can’t buy new hardware.
While Cloud Gaming has existed for more than a decade now, it wasn’t the best gaming solution in its early years due to regional locks and notable input lag, which made the gameplay experience far from ideal.
However, things have improved over the past few years. Specifically, Xbox has been pushing Cloud Gaming and making it accessible across any smart device, from smartphones to laptops to even TVs.
Xbox’s Direct Capture has also minimised input latency by a vast margin, and the gaming giant claims it reduces the time to register a control by 16-72ms. At the same time, Nvidia has been advancing its GeForce Now program, making it a reliable streaming option.
Furthermore, high internet speeds have also made cloud gaming more accessible for a wider audience. One survey of nearly 22k participants also found that 47% of gamers exclusively play games in the cloud.
Is It Cheap?
Nvidia’s GeForce Now Program Offers Blackwell GPUs To Play || Image Credits: Nvidia
With the prices of everything related to gaming going up, one might expect the same for Cloud Gaming, even though that isn’t the case. As a matter of fact, Cloud Gaming has become more affordable, if anything.
GeForce Now costs anywhere from $9.99 to $19.99 a month, depending on the package you get, and on the expensive side, players get RTX 50-Series GPU-level performance with RTX enabled.
Cloud Gaming is relatively cheap if you account for the higher hardware prices in recent years and the fact that it’s convenient, depending on your internet connection. At the end of the day, answering the question of whether you should make the shift towards cloud gaming really boils down to the user.
If you don’t have sufficient hardware to play the latest games, live in a country where these services are enabled, and have a good internet connection, we highly recommend opting for either of these two cloud services, or even a smaller one like Shadow or Amazon’s Luna.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
Story Highlight
RTX 5080 GPUs are being modded to double their VRAM capacity, making them perfect for AI use.
This may trigger a shortage for the Blackwell GPU lineup on top of an already scarce supply expected for next year.
Nvidia may even end up releasing a Super version of the 50-Series if these modded cards become successful.
The ever-booming AI industry is about to make things a lot more complicated for PC builders, as it is attacking the consumer market directly, too, now, in addition to shortening the supply. Soon, we may even see a shortage of consumer GPUs as they’re being modded to meet local AI demand.
In China, RTX 5080 GPUs are being modded to double their VRAM to 32GB, making them perfect for AI use. This may lead to a shortage of the Blackwell GPUs, which are already expected to be more expensive next year.
Why it matters: AI is taking up the majority of the world’s DRAM supply, and, as if that weren’t enough, direct PC components are also being targeted to meet demand. This spells a bad few months for PC gamers, as we’re expected to see component prices soar to unprecedented levels.
Reported by UNIKO’s Hardware on X, this modification best suits AI workflows, and the 32GB variant uses 3GB GDDR7 memory modules to double the 16GB capacity it ships with.
These modded cards are sold in a blower design, which is ideal for a workstation multi-GPU setup, as it improves heat dissipation.
As for their endurance, it is unknown how long these cards will last, as their factory power configuration is being increased to account for the increased memory capacity. Since computing power is much more of a priority for AI workloads, the lifeline of these GPUs may not be a concern for the users.
Anyhow, with these 32GB RTX 5080s going into fashion, we may see a shortage of these cards in 2026. On top of that, Nvidia is reportedly cutting the blackwell supply by 50% next year and raising prices on this lineup as soon as their existing memory contract ends.
However, if these 32GB RTX 5080 GPUs prove successful, the tech giant may even be inclined to release the Super versions, which were previously rumoured to be cancelled due to rising memory prices and inflation.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
Story Highlight
Samsung is expanding its P4 and P5 manufacturing lines to increase production speeds.
It is looking to accelerate DRAM production, which could improve things.
However, the situation isn’t expected to get better soon, but maybe in late 2026 or 2027.
PC gaming is at its most expensive in years since the mining era, where GPU prices skyrocketed. This time, the culprit is the recent AI boom, which has caused a shortage of memory and storage, driving prices to astronomical levels.
However, a light has emerged at the end of the tunnel. Samsung, one of the largest DRAM manufacturers in the world, has signalled that it is increasing production, which could help the PC market return to somewhat normal levels.
Why it matters: This new development would present a sigh of relief to gamers, but for those looking to upgrade or build new PCs, the wait will likely have to continue beyond 2026.
Samsung is increasing its DRAM production speeds to meet the demand
A new report by ChosunBiz reveals that Samsung has increased production capacity at the Pyeongtaek Semiconductor plant. The tech giants are expediting the construction of P4 and P5 lines, which will accelerate chip production.
However, as construction is still underway, don’t expect the situation to improve in 2026. This is a long-term plan, and Samsung will start taking new orders soon, so late 2026 or 2027 could be when things get better.
Memory prices have skyrocketed due to the AI boom.
Previously, SK Hynix warned consumers that the shortage could last until 2028, but the Korean giant has emerged with a ray of hope. It is also looking to ramp up the production of its new dedicated AI memory, HBM4.
Nonetheless, while the shortage and high prices will continue, at least we have some positive news. Chinese CXMT has also entered the market, which could help in 2026, but it won’t be that simple.
What are your thoughts on Samsung accelerating DRAM production to meet the demand? Let us know your opinions in the comments or join the discussion at the Tech4Gamers Forum.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
The remastered version of Kingdom Come: Deliverance is set to release in February 2026 on current-gen consoles, according to an insider.
Warhorse isn’t developing this port from the ground up.
This “remaster” is just the PC version of Kingdom Come: Deliverance ported to current-gen consoles, with a few upgrades.
Players have been blessed with some amazing RPGs this year, and arguably, Kingdom Come: Deliverance 2 was the best interpretation of the genre. The game sold over 4 million copies in just 9 months and received rave reviews from across the gaming world.
The success of the Warhorse RPG also renewed interest in its prequel, 2018’s Kingdom Come: Deliverance. The Czech developer previously teased a remaster of the game, and if renowned Warhorse leaker Bertik11 is correct, we’ll get to experience it sooner rather than later.
Why it matters: Just like its sequel, Kingdom Come: Deliverance is one of the finest RPGs ever made, and getting to experience it on current-gen consoles is a win even without upgrades.
According to insider Bertik11 on Reddit, a remaster of the original Kingdom Come: Deliverance is coming to current-gen consoles as soon as February 2026. The leaker stated that this “upgraded” edition won’t be built from the ground up and will be released without any major updates to the game.
Instead, Warhorse is just going to release the PC port of Kingdom Come: Deliverance with 4K textures and better graphics on current-gen consoles like PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
Hence, the Kingdom Come: Deliverance “remaster“won’t have any groundbreaking additions that take advantage of the hardware and is essentially a current-gen port. The leaker also stood firm on the February release date but said in the replies that Warhorse can delay this current-gen port.
Bertik11 has a good track record with Warhorse titles, as an insider leaked the 2025 release date of Kingdom Come: Deliverance 2 before the studio announced it.
Kingdom Come: Deliverance 1 came out in 2018, over 7 years ago.
Considering the brilliant ports Warhorse has released in the past, players have every right to expect that Kingdom Come: Deliverance will be a wonderful experience on current-gen consoles, even without a remaster from the ground up.
Are you excited to play Kingdom Come: Deliverance on current-gen consoles? Tell us in the comments below or head to the Tech4Gamers forum for discussion.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Phantom Blade Zero has been wishlisted by over 1 million players in just 15 days.
The action RPG is also the No. 1 game on the Steam Wishlist Activity ranking, showcasing the hype around it.
The S-Game title is set to launch on September 9, 2026, on the PS5 and PC.
2026 is stacked with some highly anticipated AAA titles, and Phantom Blade Zero is right at the top of this list. The action RPG amassed the most views out of all the trailers showcased at The Game Awards, surpassing the likes of Divinity and Resident Evil Requiem.
The S-Game title is set to launch on PC and PlayStation 5 next September, but more than 9 months away from its release, Phantom Blade Zero is already making waves, reaching a million wishlists across all platforms.
Why It Matters: Phantom Blade Zero is showing a lot of promise with its innovative take on the action RPG genre, so it’s nice to see players interested in something creative.
Phantom Blade Zero’s official account announced on X that in just 15 days, the S-Game title has been wishlisted by over 1 million players. The Steam Wishlist Activity ranking on SteamDB also backs this up, with the action RPG being the most in-demand game on the platform right now.
Phantom Blade Zero is also ahead of titles like Resident Evil Requiem, the latest indie hit Dispatch, and GOTY winnerClair Obscur: Expedition 33. In addition, Tomb Raider: Legacy of Atlantis, which is set to launch in 2026, is several places below the RPG on Steam despite being the most viewed reveal at the Game Awards.
Hence, Phantom Blade Zero is attracting more player attention than some of the biggest AAA releases of next year. Considering how the S-Game title is being promoted as a generational leap for action games, the anticipation surrounding it is understandable.
Furthermore, director Soulframe Liang is pushing Phantom Blade Zero as the innovation of a new genre of role-playing games called wuxia action RPGs, and unsurprisingly, players are interested in seeing how this will pan out.
Do you think Phantom Blade Zero will rise to player expectations when it launches next year? Tell us in the comments below or head to the Tech4Gamers forum for discussion.