Larian Studios Forced into Early Optimization for Divinity Due to SSD and RAM Shortages

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"Literally, we’ve never had it like this.” Says Larian CEO While Discussing RAM And SSD Prices

Story Highlight
  • Larian says that Divinity’s development is being affected by the surge in RAM and SSD prices.
  • Now, they’re forced to focus on optimization early on than expected.
  • The studio has also been under fire for admitting to using AI, and, all things considered, things aren’t looking good for Larian.

Larian Studios is working on its next big project, which is said to be more ambitious than Baldur’s Gate 3, and with so much hype surrounding it, the developers are already facing constraints in meeting such high expectations.

Specifically for the game’s development, Larian’s plans are being disrupted by ‘unexpected hurdles’ stemming from the recent surge in RAM and SSD costs. Now, the studio is being forced to optimize the game so early on during development.

Why it matters: The PC games market is wreaking havoc right now, and things aren’t looking good for gamers in the near future. This also puts massive pressure on developers working on upcoming games.

divinity teaser
TGA’s Teased Statue Was For Divinity’s Reveal
Talking to The Gamer, Larian’s CEO Swen Vincke discussed the challenges they’ll have to face with the game’s early access release:

“Interestingly, another (issue Larian is facing) is really the price of RAM and the price of SSDs and f**k, man. It’s like, literally, we’ve never had it like this.

As is well known, the AI surge has been causing a DRAM shortage worldwide, and things are only getting worse, with RAM and SSD prices going through the roof. Just for reference, a 64GB DDR5 RAM is around the cost of a PS5. Unfortunately, things are only expected to get even worse from here.

Further discussing the development challenges, Vincke said that their priority has now changed to optimization with the game’s early access, which has shaken up their development plans and may have forced them to focus on other aspects.

Most likely, we already need to do a lot of optimization work in early access that we didn’t necessarily want to do at that point in time [during Early Access]

While a hardware issue is one challenge Larian faces, the studio has also been under fire recently for admitting it used generative AI in the development of Divinity, and the gaming community hasn’t been taking that well.

Divinity
Divinity Will Be A Turn-Based RPG

With a shorter development cycle than Baldur’s Gate 3, it makes sense that Larian is accelerating things, but these problems will pose a hurdle for the studio. Still, if anything, the studio can be trusted to deliver even after all these setbacks.

What are your thoughts on this story? Let us know in the comments below, or at the official Tech4Gamers Forums.

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