Xbox Cloud Gaming ‘Growing Dramatically’ With ‘Tens Of Millions Of Hours’ Every Month, Says Xbox Boss

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Xbox Cloud Gaming Continues To Grow!

Story Highlight
  • In an interview, Phil Spencer said that Xbox Cloud Gaming has been growing dramatically in the last few months. 
  • Players pour tens of millions of hours every month into playing games through the cloud as the service continues to mature.
  • Xbox has also revealed that Xbox One, smart TVs, and PCs were the most used platforms in cloud gaming during December 2024.

Cloud gaming is predicted to become the next big phenomenon in the gaming scene because of its growth rate and benefits. Analysts have predicted that Xbox will dominate this sector by holding 40% of the entire market, leaving Sony and Nvidia with fewer shares.

Now, company head Phil Spencer clarifies in an interview that Xbox Cloud Gaming is already on its way to reaching that goal because of its dramatic growth.

Why it matters: Phil Spencer and new statistics shared by Xbox imply that its cloud gaming service is performing better than the community expected, with tens of millions of hours being poured into the cloud monthly to stream titles on various platforms. 

Speaking to iJustine in a YouTube video, Phil Spencer says that Xbox Cloud Gaming is ‘growing dramatically,’ with ‘tens of millions of hours’ being poured into it monthly. Microsoft CEO Satya Nadella also confirmed the service hit 140 million playtime hours earlier this year.

We always tend to just follow where we see people playing. It’s just been amazing to see the number of people now that are playing Xbox via cloud. It’s literally tens of millions of hours every single month, and growing dramatically.

-Phil Spencer, Xbox Head.

Microsoft also recently unveiled a GDC session held for Xbox Cloud Gaming on YouTube, showing a pie chart for the most-used platforms in the service during December 2024.

Xbox One (21.9%), smart TVs (21.1%), and PCs (20.8%) featured the most number of players using the cloud service, followed by Xbox Series X|S (19.4%), mobile (6.7%), and other devices.

New statistics shared by Xbox show the most-used platforms in cloud gaming during December 2024.

Cloud gaming allows these platforms to directly stream the Series X|S versions of the available roster of games, which could explain why Xbox One is the leading platform.

Do you think Xbox Cloud Gaming will continue to grow worldwide and become an integral part of the ecosystem, or is it just a novelty that works well enough in a few regions? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

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