Audience Move On From Games After 6 Months Leading To Death Of DLCs, Says Skyrim Director

Expert Verified By

'This Doesn't Affect Massive Franchises Like Fallout And TES'

Story Highlight
  • Skyrim and Starfield director says most people move on from games after 6 months. 
  • This has led to the death of DLCs because they don’t recoup the development costs. 
  • However, there are exceptions with huge franchises like Fallout and The Elder Scrolls.

The Elder Scrolls 5: Skyrim is one of the best games Bethesda has ever released. Skyrim brought in a lot of expansions making the game even more popular. However, the game’s director says DLCs don’t make much sense as people move on from games after 6 months. 

Why it matters: While we have seen some outstanding DLCs in recent years like Phantom Liberty and Shadow of Edtree, they have mostly been on a decline, and the Bethesda veteran has explained the reason for that. 

The Skyrim director says DLCs are dead because gamers move on quickly

Talking to Videogamer, Skyrim lead, and Starfield systems designer Bruce Nesmith explained why DLCs or expansions have become less existent in recent years. He says the audience doesn’t stick to a game for much longer which makes expansions unnecessary.

There are a lot of games out there that after six months, the audience has moved on to another game

– Bruce Nesmith

Expansions do make sense for games like Fallout or Elder Scrolls that sell millions of copies and have a huge fan base. However, for smaller titles, it is difficult to recoup costs as most people won’t be interested in buying the DLCs. 

Fallout, Elder Scrolls, And Starfield
Bethesda games retain a lot of players, says the director

He further stated that if a game sells 10 million copies, that doesn’t guarantee that the DLC will follow similar figures. While this isn’t always true, this is the fact in most cases. There are exceptions when a DLC drives the sales of the main game, but it’s rare. 

Even massive games like Marvel’s Spider-Man 2 didn’t receive DLC. The development costs have indeed become so massive that launching an expansion could, at most, be bad for business. 

Do you agree that most people move on from most games after 6 months? Let us know your thoughts in the comments or join the discussion at the official Tech4Gamers Forum. 

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Fable Will Offer An Approachable Combat System, Says Dev

Playground Games is not trying to turn Fable into a hardcore action RPG, with the studio saying the new entry will keep combat approachable.

GTA 6 To Require PS5 Firmware 14.10.00 To Prevent Piracy

GTA 6 could force PS5 players to install firmware 14.10.00 at launch, a move that would block users relying on jailbroken software.

Silent Hill PT Is Being Ported To PC via A Fan Project

A native PC version of Silent Hill PT, the legendary project from Kojima, is now in development natively for PC.

PlatinumGames Will Continue Developing Bayonetta IP Despite Most Original Devs Leaving The Studio

PlatinumGames CEO reveals that the studio intends to further develop the Bayonetta IP, despite Kamiya and other OG devs leaving the studio.

PlayStation Interested In Licensing Out Classic IPs For Future Games

PlayStation is said to be accepting pitches for multiple iconic IPs in an attempt to bring them back with third-party partnerships.