Bethesda Should Abandon Creation Engine For Unreal Engine 5, Says Former Dev

Expert Verified By

Unreal Engine 5 For Elder Scrolls 6 Would Have Been Brilliant!

Story Highlight
  • The former Bethesda art lead, Nate Purkeypile, says the studio should dump the Creation Engine for Unreal Engine 5.
  • He thinks games would hold up better on UE5, as the in-house engine makes development long and complex.
  • The higher-ups at the studio are unlikely to make the shift, as upcoming titles are rumored to use the in-house engine.

Xbox’s Bethesda studio has seen its fair share of ups and downs over the years. The studio’s last AAA release, Starfield, was asserted to shake the entire industry but received widely mixed reception after launch. Many fans argue that Bethesda’s in-house engine—the Creation Engine—is the likely cause behind underwhelming releases and cannot match modern standards.

Now, even an ex-Bethesda lead artist thinks the same, arguing that Xbox should dump the Creation Engine in favor of Unreal Engine 5. It is a move that many popular gaming studios have made in recent years due to convenience.

Why it matters: The words of the former Bethesda artist suggest that the Creation Engine truly reached its peak long ago and cannot handle the modern AAA entries anymore that the studio has come to expect of it.

Speaking in an interview with the YouTube channel KIWI TALKZ, the ex-Bethesda art lead Nate Purkeypile said that games would hold up much better on Unreal Engine 5. However, he doubts that the studio would make such a huge shift despite it happening often lately.

Having made open world games with both engines, to me it’s like absolutely no question that I think things would end up being better [On UE5].

The artist uses Starfield to describe some of the hurdles that the Creation Engine faced. Making rendering and animation systems reach certain standards took a lot of development time, making the overall process incredibly complex. 

Starfield
A developer previously admitted that Starfield is flawed, but its sequel will be much better.

All in all, it is best to take the artist’s words with a pinch of salt. Bethesda’s The Elder Scrolls 6 is also allegedly using an upgraded version of the Creation Engine. Therefore, a switch-up is unlikely to happen now.

Do you think Bethesda should switch to Unreal Engine 5 despite the performance concerns, or is Creation Engine good enough? Let us know your thoughts in the comments below, or join the discussion on the official Tech4Gamers forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Xbox Console Prices Bumped Up by $100-$150, Series X Will Now Cost $800

Xbox console prices have been increased from $100-$150, and the Series X will now cost $800, just a $100 less than the PlayStation 5 Pro.

Bungie Cuts Nearly Half Its Workforce, Laying Off Around 400 Employees After Marathon’s Failure

Sony confirms layoffs at Bungie. It is reported...

Steam Machine Sold Out in Japan in Less Than 48 Hours, Despite Costing Over $1,175

Steam Machine orders went live in Japan through Komodo Station, the official distributor, and all 4 configurations sold out immediately.

Valve Quietly Shifts Steam Machine’ Performance Stats From 4K 60 FPS to “Up To 4K” Gaming

Valve has changed the Steam Machine performance figures from the previous 4K 60 FPS gaming to just 4K gaming with FSR 4.1.

AMD Engineer Builds A Stronger Steam Machine-Style ITX PC With RTX 5060

An AMD engineer built his own Steam Machine-styled PC with a mini-ITX motherboard, RTX 5060, and a 400W Flex PSU in a similar price range.