Wuchang Patch 1.4 Increases Performance By Forcing Players Into Lower Res Without Telling Them

Expert Verified By

Fake Optimization?

Story Highlight
  • Wuchang: Fallen Feathers received negative reviews on Steam due to intense performance issues. 
  • The developer improved the issue with the latest patch. 
  • However, new reports have shown that the patch forces players to play at a lower resolution without telling them.

Wuchang: Fallen Feathers was among the most anticipated releases of 2025, and you can see that by looking at its peak concurrent players on Steam. While some reviews gave it an unfair negative review, the game still attracted a massive number of players.

However, the majority have given it a negative review on Steam, mainly because the performance was abysmally poor. The last two patches have significantly increased performance, which seems pretty suspicious.

A new report has revealed that the Wuchang: Fallen Feathers developer improved the performance by secretly lowering the resolution.

Why it matters: If a game isn’t what it was promised to the fandom, then it is the developers’ duty to give them that instead of pulling some shenanigans that would just attract some controversy. 

There have been numerous reports claiming that the developers are misleading players. It seems that the game’s developer, instead of actually improving the game, is forcing players to play at a lower resolution without informing them. Many players have also reported that they can’t play at the native resolution, despite selecting the option in the menu.

Daniel Owen, a YouTuber, has investigated such reports and proven that the developer is actually lying. Owen is using a high-end PC but chose RTX 3060 as a graphics card. He did this because the patch note mentions “supersampling resolution limits have been adjusted on select GPU models to prevent unintended performance degradation.”

This means that the resolution limits have been applied to some of the GPU models. To be more precise, Owen first tested the initial version of the game to see if such things were present before. Through testing, he concluded that the game can be played at native resolution, and performance does increase when the resolution is lowered.

Wuchang: Fallen Feathers Reviews
Wuchang Developer Seems To Be Lying About The Performance Increase With the Patch 1.4

However, after installing patch 1.4, the situation is different. When playing on the original version, Owen was getting around 29 FPS at 2K native resolution, but on the latest version, he is getting 37 FPS. This appears to be a performance increase, but as the resolution is lowered, the performance boost decreases. 

It decreases so much that at 67, 59, and 50% resolution scaling, the performance is almost the same of the patch 1.4 with the initial one. At 100% resolution scaling, there is an 8 FPS boost, but at the other settings, the increase is only 2 FPS, which is definitely suspicious. 

This means that you are not playing at the native rendering resolution, and the patch has only slightly increased performance. 

What do you think about this whole scenario? Share your thoughts with us in the comments section below or join the Tech4Gamers forums for discussion. 

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

PlayStation Hits 127 Million Monthly Users Amid PS5 Blackout Protests

Sony reports 127 million PlayStation monthly active users in September 2026, alongside growing digital sales. The figures do not isolate any impact from boycott campaigns.

Instant Gaming Offers Major Discounts on Phantom Blade Zero and Other PC Games

Instant Gaming is offering steep discounts on PC...

Marvel’s Spider-Man 2 Made $1.2 Billion On PS5, But Failed To Crack $100 Million On Steam

Marvel's Spider-Man 2 has made $1.3 billion so far on PS5 and Steam, but the latter accounts for less than 10% of the overall gross.

Stellar Blade Reportedly Earns $317 Million as PC Sales Nearly Match PS5

Alinea Analytics estimates 5.4 million Stellar Blade copies sold across PS5 and Steam, split 50.4%/49.6% by units; estimated revenue is $316.9 million.

Germany Is Letting Gamers Take 3 Days Off Work To Play GTA 6 Via A State-Funded Educational Course

Germany offers a legal way for some employees to take paid time off to play GTA 6 through a program that grants leave for courses.