Former PS Boss Says PlayStation Hardware Has Hit A Roadblock

Expert Verified By

He Says They Can't Use The Same Old Strategies Anymore!

Story Highlight
  • Former PlayStation boss says that the PlayStation hardware has now reached its limit. 
  • He said the visuals are so good now that he can’t tell the difference between AAA releases.
  • He wants PlayStation to do something new because the previous approach won’t work.

The gaming industry is in a weird spot right now. There’s plenty of strong hardware both with PCs and consoles, even in-game visuals are starting to hit their peak, the only thing holding back is optimization, which is primarily an issue for the Unreal Engine

Amid all this, a former PlayStation boss has also shared his two cents on the topic, saying that even the PlayStation hardware has now hit a roadblock. Sony used to bump graphics and power with every release, but they can’t do it now.

Why it matters: The sentiment is often shared across the industry, as other veterans, including the PlayStation designer Mark Cerny himself, stated that ray tracing and lighting have reached a limit. 

Talking to the Skill Up podcast, Shuhei Yoshida spoke about the current state of PlayStation’s gaming hardware. He said he can’t really tell any difference in terms of visuals anymore, whether it’s with ray tracing or whatever. 

Clearly they just cannot do the same thing they have been doing, (that) is increasing the graphics power and providing high-end experiences.

– Shuhei Yoshida

So, the graphics have pretty much reached a limit. Previously, PlayStation used to bump power and graphics with each release, but this time, it has hit a roadblock because that is no longer what is required. 

PlayStation 5 Pro
Former PlayStation boss says gaming hardware has reached its limit.

The PlayStation 5 is plenty powerful, and you can’t do much to make a console more powerful. He praised the console’s SSD, stating that including that was a game-changer and almost like a miracle.

However, optimization still remains a huge issue. However, recent PlayStation releases like Death Stranding 2 and Ghost of Yotei prove they can do it well, too. So, naturally, Yoshida wants to see more innovation going forward. 

What are your thoughts on Yoshida saying PlayStation hardware has hit a roadblock? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Constant Hate Over Physical Disc Cancellation Could Turn AAA Studios Against PlayStation, It’s Claimed

PlayStation could face worsening relationships with AAA publishers and studios due to ongoing backlash against its physical disc decision.

Former PlayStation Exec Clarifies That Publishers Set Game Prices, Not Sony

Former Sony executive Gordon Thornton clarifies that game prices on the PlayStation store are set by the publishers, not Sony.

Doom: The Dark Ages DLC Development Team Was Fired A Day Before Its Successful Launch

Almost all of the staff who worked on the new Doom: The Dark Ages expansion were let go by Microsoft in its latest round of layoffs.

Digital-Only PS6 Leaves Over 60% Of Countries Without PlayStation Access, As Physical Media Dies

121 countries will have no official way to buy PlayStation games for a digital-only PS6 since the PlayStation Store is unavailable there.

Former Rockstar Producer Says GTA 6 Isn’t Launching on PC Because It’s Better to “Start With Constraints”

Ex-Rockstar producer John Ricchio explains that GTA 6 isn't launching on PC on day-1 because it's easier to build for consoles first.