At Tech4gamers, I cover all sorts of gaming news. Whether it’s a leak of any upcoming game or an update, an announcement, or a rumour, I like to write about it all. Over the weekend, I sit and write features where I talk about games that I miss or want to see return.
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Nintendo Switch 2 is finally coming in the first week of June.
A recent listing suggests that Assassin’s Creed Shadows could also be coming to the console.
The console looks powerful enough to support the title, making this listing quite exciting.
After many rumors and leaks, the Switch 2 was finally revealed earlier this month with a June release date. The console has been criticized by many for its massive price and low frame rates. However, others are excited about the launch since the console comes with huge third-party titles like Elden Ring.
A new PEGI rating suggests that Assassin’s Creed Shadows could also be coming to the Switch 2.
Why it matters: Assassin’s Creed Shadows being playable on the Switch 2 would be a major deal for those fond of handheld gaming.
Assassin’s Creed Shadows Might Be Coming To Switch 2 – Source: PEGI
As seen above, Assassin’s Creed Shadows is currently the most searched title on the PEGI website. Looking at the platforms, Nintendo Switch 2 is mentioned on the list, suggesting that the title could be coming to the console.
However, after opening the dedicated game page, Switch 2 isn’t listed yet. This could mean that the listing is a glitch on the PEGI homepage. Nonetheless, the console looks powerful enough to support Assassin’s Creed Shadows, so there’s a possibility that an official announcement will be made soon.
Ubisoft has already confirmed Star Wars Outlaws for the Switch 2, so another major confirmation would not be all too shocking.
AC Shadows Has Been One of The Biggest Releases of 2025
Despite much controversy, Assassin’s Creed Shadows has been one of the biggest releases of the year. In just a week, the game reached over 3 million players and is currently the second-highest-selling release in the US this year.
Are you excited about Assassin’s Creed Shadows coming to Switch 2? Let us know your thoughts in the comments, or be a part of Tech4Gamers’ official forums for more discussions.
As Tech4Gamers’ Wiki Editor, I dissect gaming products, offering detailed perspectives on a variety of PCMR hardware ranging from the Best Motherboards and CPUs to the Best GPUs, RAM, and PSUs.
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You’re out of luck if you’re trying to objectively evaluate the 8 GB RTX 5060 Ti’s real-world performance versus the 16 GB variant since Nvidia is emphasizing the latter version’s sales for now.
Don’t get fooled by Nvidia’s alluring price tags for these GPUs as you’re probably never going to find them for anywhere near MSRP.
My honest advice would be to look for a previous-generation Nvidia/AMD GPU or an actual budget GPU like the Intel Arc B580.
Another month, another PR disaster for Nvidia.
It seems like Nvidia’s marketing team has crashed just like its stock prices have. That’s because Nvidia has been consistently struggling to properly launch a single GPU ever since they unveiled the RTX 50 Series cards.
But with the release of the RTX 5060 Ti, Nvidia is just proving that it doesn’t need anyone’s help to detonate its reputation, they can manage that quite well on their own.
RTX 5060 Ti: 8 GB? What About It?
The RTX 5060 Ti’s launch went live on Wednesday, 16th April 2025. But hold on a second. If you go and search for reviews online, you’ll find a myriad of 5060 Ti reviews, but only for the 16 GB variant.
Just a coincidence, right? No. To my horror, I found out that even though Nvidia is trying to act all innocent by allowing publications to source 8 GB GPUs for day-one reviews, it’s restricting AIBs from supplying these 8 GB RTX 5060 TI GPUs for review purposes.
How the RTX 5060 Ti shapes up versus its competition
With just a $50 MSRP difference between the 8GB and 16GB variants, there is an obvious performance gap between the two. Unfortunately, this is Nvidia we’re talking about where MSRPs don’t hold much value since you’ll end up getting your retail GPU for up to 2-3x the actual launch price if you’re even able to find a unit in stock.
Even if that wasn’t the case, I think it’s downright shady for Nvidia to try to actively cloak the performance differential between the two GPUs and hide the fact that it’s trying to prioritize the 16 GB RTX 5060 Ti in terms of sales figures.
On top of that, Hardware Unboxed is also claiming that while Nvidia is stating that both variants have launched on the same day, this is not the actual case with the first few 8 GB 5060 Ti units allegedly being sold a week after the 16 gig variant at the very least.
Honestly, I feel like a glitch in Nvidia’s matrix. That’s how confused I am regarding Nvidia’s Blackwell GPU launches.
RTX 5060: Seriously, Nvidia, What’s Going On?
Officially speaking, Nvidia slated the vanilla RTX 5060 for a release date set in May 2025. Nevertheless, Nvidia lifted the embargo for reviews of the RTX 5060 on the same day it did so for the 5060 Ti.
What does that mean for you?
Well, if you’re able to somehow source an RTX 5060 before the actual launch, you won’t be breaking the rules by publishing a review for it.
It would be wise to take Nvidia’s marketing headlines with a pinch of salt.
Let’s not forget that even though Nvidia claims a MSRP of $300 for the RTX 5060, it’s not actually going to be sold as a Founders Edition card with Nvidia delegating the sales of both the vanilla RTX 5060 as well as the 8 GB and 16 GB RTX 5060 Ti to AIB partners.
Needless to say, this means that Nvidia won’t have any actual control over what these GPUs sell for.
Furthermore, judging by how this approach worked out for AMD where Team Red witnessed the RX 9070 and RX 9070 XT being sold for a $300 to $350+ surplus on top of their MSRPs, I think it’s safe to say that Nvidia’s latest budget-oriented GPUs will face the same fate, if not worse.
RTX 5060 & RTX 5060 Ti: What Does The Future Hold For Nvidia?
I can safely assume that unless President Trump implements a reverse tariff, i.e., discount on GPU imports, and Nvidia somehow initiate a drastic improvement in supply chain optimization, the RTX 5060 & 5060 Ti are going to remain more or less on backorder unless you’re willing to cough up twice or thrice the dough to buy these Blackwell GPUs at scalped prices.
More importantly, I feel like we can classify the entire 50 Series release as one of the most botched launches of all time with Nvidia trying to artificially drum up hype by releasing a new GPU every month or so but failing to generate any traction.
Of course, Nvidia’s quality control disaster hasn’t helped because imagine buying such GPUs at tremendously inflated prices and still running into BSODs and degraded performance all around.
All in all, I believe I wouldn’t be wrong to say that Nvidia has let all of us gamers and enthusiasts down in a spectacularly embarrassing manner.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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In an interview, Phil Spencer said that Xbox Cloud Gaming has been growing dramatically in the last few months.
Players pour tens of millions of hours every month into playing games through the cloud as the service continues to mature.
Xbox has also revealed that Xbox One, smart TVs, and PCs were the most used platforms in cloud gaming during December 2024.
Now, company head Phil Spencer clarifies in an interview that Xbox Cloud Gaming is already on its way to reaching that goal because of its dramatic growth.
Why it matters: Phil Spencer and new statistics shared by Xbox imply that its cloud gaming service is performing better than the community expected, with tens of millions of hours being poured into the cloud monthly to stream titles on various platforms.
Speaking to iJustine in a YouTube video, Phil Spencer says that Xbox Cloud Gaming is ‘growing dramatically,’ with ‘tens of millions of hours’ being poured into it monthly. Microsoft CEO Satya Nadella also confirmed the service hit 140 million playtime hours earlier this year.
We always tend to just follow where we see people playing. It’s just been amazing to see the number of people now that are playing Xbox via cloud. It’s literally tens of millions of hours every single month, and growing dramatically.
-Phil Spencer, Xbox Head.
Microsoft also recently unveiled a GDC session held for Xbox Cloud Gaming on YouTube, showing a pie chart for the most-used platforms in the service during December 2024.
Xbox One (21.9%), smart TVs (21.1%), and PCs (20.8%) featured the most number of players using the cloud service, followed by Xbox Series X|S (19.4%), mobile (6.7%), and other devices.
New statistics shared by Xbox show the most-used platforms in cloud gaming during December 2024.
Cloud gaming allows these platforms to directly streamthe Series X|S versions of the available roster of games, which could explain why Xbox One is the leading platform.
Do you think Xbox Cloud Gaming will continue to grow worldwide and become an integral part of the ecosystem, or is it just a novelty that works well enough in a few regions? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Wuchang: Fallen Feathers is officially slated to launch in the summer of 2025.
A reliable insider has teased that the game will be available to play on July 17.
More official details regarding the date could be revealed during one of the many upcoming gaming events.
2025 is shaping up to be an exciting year for fans of Souls-likes and action games, with a few notable titles taking center stage. Among them, Wuchang: Fallen Feathers has captured everyone’s attention, promising an exciting blend of Dark Souls and Ninja Gaiden.
Following positive previews and an upgrade to Unreal Engine 5, fans are more excited than ever to finally get their hands on Wuchang: Fallen Feathers. While a release date has yet to be announced, a notable insider has suggested that the game is launching on July 17.
Why it matters: Chinese AAA games are on the rise, and Wuchang: Fallen Feathers’ success could be a major deal for the entire industry following Black Myth: Wukong’s popularity.
Wuchang: Fallen Feathers Release Date Potentially Leaked | Image via X
The official Wuchang: Fallen Feathers X account recently asked its followers to predict the game’s release date as part of a giveaway.
Interestingly, this post piqued the interest of Lunatic Ignus, a known leaker of Chinese games. The same leaker also revealed various details about Black Myth: Wukong ahead of its release.
According to his response, the game is set to launch on July 17. Although Ignus did not say whether this was merely a prediction or a leak, the leaker has been known to be quite subtle about his hints in the past.
Wuchang: Fallen Feathers is slated to launch in summer 2025, so an official announcement should also be coming soon. Perhaps the game will be featured at Summer Game Fest or the Xbox Showcase with its exact release date.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
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Stellar Blade was one of the biggest critical and commercial successes of last year.
The success has led the Shift Up director to become one of the richest people in South Korea.
The Stellar Blade PC port is now due for a launch in June 2025.
Stellar Blade was one of the most successful releases of last year. The title opened a new ground for the South Korean industry, putting it into the mainstream. It was not only a critical but also a huge commercial success with massive revenue.
The revenue generated by the title is so massive that it has even led to the Stellar Blade director becoming one of the richest people in all of South Korea.
Stellar Blade helped generate massive revenue for Shift Up in 2024
According to Forbes, Kim Hyung-tae, director of Shift Up Entertainment, is now among the top 50 richest people in South Korea. Kim was first known for developing Blade & Soul for NCSoft until he decided to start Shift Up in 2013.
A huge chunk of the company’s success goes to its mobile title Nikke, so when Stellar Blade was announced, many fans were skeptical about it. However, once the title hit the PS5, people were pleasantly surprised by the talent the studio holds.
Stellar Blade PC Port is set to release later this year
Nonetheless, in 2024, Shift Up’s revenue climbed by $152 million, while its net income increased by 39%. Stellar Blade then went on to win 7 awards at the Korean Game Awards, and a PC port is in development, which is scheduled to release in a few months.
What are your thoughts on Stellar Blade helping the Shift Up Director become one of the richest people in South Korea? Let us know your opinion in the comments or join the discussion at the official Tech4Gamers Forum.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
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Gamers still prefer to buy physical copies, report reveals.
More than 50% of narrative and family games sold were in physical format.
However, the physical market suffered a significant decline over the past year.
The video game industry has made significant efforts to transition towards a digital-only future, suggesting that physical media is now outdated and more expensive for manufacturers to produce.
However, gamers seem to feel otherwise and still lean toward purchasing physical copies of video games. A recent report supports this, stating that nearly 80% of Switch games sold in Europe were in physical format.
Why it matters: Physical media play a vital role in preserving video game history. Recent cases, such as players losing access to The Crew, underscore the fragility of digital ownership, raising concerns about whether players truly own their games.
Astro Bot on PlayStation 5, was 55% physical in the UK and nearly 60% physical across Europe. www.thegamebusiness.com/p/the-video-…
The Game Business recently released a report outlining sales figures for physical game copies. According to the data, 45% of Hogwarts Legacy sales, 49% of Assassin’s Creed Mirage sales, and 45% of Resident Evil 4 Remake sales in the UK were physical.
That means nearly half of the sales for these major titles came from physical copies. Some of these were bundled with consoles as well. Interestingly, Marvel’s Spider-Man 2 saw 54% of its sales in physical form, even outpacing digital sales.
On the other hand, Astro Bot on the PlayStation 5 sold 60% more physical copies in Europe and 55% more in the UK.
The Recent PSN Outage Was A Wakeup Call For The Security Of Digital Media Amid Declining Physical Sales
However, online-focused games like FC 2025 and WWE 2K25 leaned heavily into digital. Their digital sales increased compared to previous titles, even though overall units sold were lower this time around.
That said, the physical games market overall took a hit in 2024. Boxed PS5 game sales dropped by 800,000 units compared to last year, while Xbox saw a decline of 300,000. The Nintendo Switch experienced the steepest year-over-year decline by 1.8 million units, which had a noticeable impact on the physical market as a whole.
Still, the takeaway is that gamers are more likely to buy physical copies when it comes to narrative-driven or family-oriented games. Digital, on the other hand, is the preferred format for online-focused titles, which are often more affordable and convenient to access than their physical counterparts.
Do you still prefer to buy physical copies of video games? Let us know in the comments below, or join the ongoing discussion at the official Tech4Gamers Forums.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
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Phantom Blade Zero takes inspiration from pre-Elden Ring FromSoftware games in terms of level design.
The game’s director studied architecture in school, which naturally led to a strong focus on level design.
Other aspects of the game are inspired by DMC and Resident Evil games.
The influence of FromSoftware has brought a massive wave of Soulslike games to the industry in recent years. However, that trend is finally fading, with action games reclaiming the crown again.
One of the most noteworthy upcoming action titles is Phantom Blade Zero, now slated for a 2026 release. While primarily an action game, it still carries some Souls DNA, especially in its level design, drawing inspiration from pre-Elden Ring FromSoftware titles.
Why it matters: FromSoftware has undeniably been one of the most influential developers in recent times. Their mark has been spread beyond just soulslike games.
Phantom Blade Zero Is Strictly An Action Game.
Speaking to an interview with Gamesradar, a representative from the developer studio S-Game said:
On the Souls-lite level design side, we are definitely a fan of and inspired by the pre-Elden Ring, interconnected, tight level design.
Contrary to Elden Ring’s open-world approach, older FromSoftware titles like Sekiro: Shadows Die Twice and the Dark Souls games featured a semi-linear world with tight level designs, as well as secret pathways and hidden secrets.
Moreover, the representative revealed that Phantom Blade Zero’s director, Soulframe Liang, studied architecture in school, which translates well to the game’s level design, a priority at the studio.
Phantom Blade Zero Director Wants To Go Back To The PS1 Era Of Creativity.
While the game’s level design is influenced by older FromSoftware titles, the flashy combat is derived from the DMC series, and Resident Evil games inspire the narrative and atmosphere.
These inspirations will create a distinct identity for the title, rather than making it feel like parts of it were borrowed from different games.
Although the combat may seem like the core focus for Phantom Blade, the developers have stated otherwise. According to them, the game will have an equal focus on both narrative and gameplay.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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DICE has shared new destruction footage from Battlefield 6.
The team states that destruction is meant to cover both visual and gameplay elements in the next entry.
This focus, combined with the new footage, appears to be setting the stage for the most impressive destruction in the series’ history.
DICE has also shared a new clip focusing specifically on destruction. Additionally, the team has revealed a few more details about this aspect of the game, showing promise for the future.
Why it matters: Destruction in the franchise was at its best more than a decade ago, so fans have been longing to see the newer entries take this element to the next level.
In addition to the new concept art seen above, DICE has shared its core philosophy behind the destruction in Battlefield 6.
The team aims to make this mechanic integral to the gameplay, allowing players to craft new opportunities through destruction. These opportunities can appear in the form of new sightlines and paths, making for different experiences from match to match on the same map.
The 15-second gameplay clip also highlights very detailed destruction of one specific building, with plenty of debris and rubble spreading in the vicinity. This clip highlights a complete shift in approach compared to the largely static environments of Battlefield 2042.
This destruction is shown to create a new entry point into the building, impacting both the game’s visuals and gameplay. Fans are still wondering whether destruction like this will be prevalent throughout the game, but DICE’s first clip has certainly shown a lot of promise.
Battlefield 6 Is Expected To Launch Next Year
Among other things, Battlefield 6 is promising to set the standard for first-person shooters, so fans will be glad to see DICE implementing the feedback from Battlefield 2042.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Nintendo has confirmed the final prices of the Switch 2 and its accessories.
The console will launch for $450 in the US, but accessories like the Pro Controller will cost more than initially announced.
The latest prices come after the announcement of new US tariffs.
The Nintendo Switch 2 was announced earlier this month with a price of $450 around the globe. However, Nintendo soon found itself surrounded by uncertainty amid the new US tariffs, with rumors suggesting a price hike.
Nearly two weeks after the initial announcement, the gaming giant has finally broken its silence. The Nintendo Switch 2 is set to retail for the same price, but new prices for its accessories have been announced.
Why it matters: Console gamers typically spend a lot of money on accessories and additional purchases over the course of a generation, so this move could prove beneficial for Nintendo in the long run.
Nintendo Is Expected To Sell Millions of Consoles This Year
In a new article, Nintendo stated that pre-orders for its latest console in the US would begin on April 24. The gaming giant also confirmed that both hardware and game pricing would remain the same despite the persisting controversy around Mario Kart World’s MSRP.
As for the accessories, supporting Nintendo Switch 2 items will now cost an additional $5-10. This pricing will see more expensive items like the new Pro Controller and Joy-Con Pair being priced at $84.99 and $94.99, respectively.
Both these controllers are now $5 more expensive, bringing them even closer to the $100 mark. Other accessories, like the camera and AC adapter, have seen a similar price hike.
The good news is that the gaming giant has kept console pricing consistent. Many fans were already surprised by the $450 MSRP of the Nintendo Switch 2, and analysts believed that the price took potential tariffs into account.
The Console Is Said To Be 10x More Powerful Than Its Predecessor
This may be one reason Nintendo has been able to preserve the $450 price despite the challenging global market expected in the coming years. Perhaps other companies like Xbox and PlayStation will follow suit and increase the prices of accessories in a similar manner.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
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A new rumor suggests Oblivion Remastered will come with DLCS from the original.
This means it will likely feature The Shivering Isles, Knights of the Nine, and others.
The Remastered version is expected to shadowdrop next week.
The Elder Scrolls: Oblivion Remastered is the talk of the town these days amid rumors that it will shadowdrop next week. A few screenshots also surfaced a couple of days ago, showcasing the enhancements made to the visuals.
For fans looking to find out more, a new rumor suggests that the Oblivion Remastered will also come bundled with all the DLCS released for the original version, which, if true, is a massive reason to celebrate.
Why it matters: The title has one of the most critically acclaimed DLCs to date, and getting them along with the base game will surely be a welcome addition for the fans.
Oblivion Remastered will come with all DLCs for the original.
Talking to the Defining Dead podcast, Lord Cognito, who has a solid track record, spoke about how The Oblivion Remastered will come with all the DLCs of the original game. Unfortunately, we can’t link to the podcast as it is currently paywalled.
Oblivion had some massive DLC launches back in the day. Some of the best ones include The Shivering Isles, Knights of the Nine, and the Wizard’s Tower, among others. It would be great to see them make a comeback, along with the remastered base game.
The remaster is expected to drop next week.
This also presents a great opportunity for fans who missed out on the original game to experience one of the best-rated RPGs ever made. The remaster is expected to be released next week, although there is no official confirmation yet.
What are your thoughts on Oblivion Remastered, including all the DLCs for the original? Let us know your opinions in the comments or join the discussion at the Tech4Gamers forum.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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New Blood Interactive co-founder Dave Oshry claims that Baldur’s Gate 3’s success showed that gamers are not stupid.
He argues that players want similar deep CRPGs that take months to beat, and publishers can sell millions of copies in return.
He believes this trend shows that gamers want Pillars of Eternity 3, and Microsoft needs to fund the anticipated title.
Baldur’s Gate 3 has proven to be one of those rare launches that jerked the entire gaming scene. The RPG continues to sell like hotcakes and boasts a slew of players two years after launch. However, a developer says that the RPG showed that gamers are not stupid.
New Blood Interactive co-founder Dave Oshry elaborates that Baldur’s Gate 3 was immensely successful because it was the CRPG that many gamers wanted. He argues that other publishers are missing out by not following the path set by Larian Studios.
Why it matters: Dave claims that the demand for deep RPGs is way more prevalent than many publishers realize, as proven by Baldur’s Gate 3’s performance. So, a new Pillars of Eternity entry could also be highly successful.
In the Quad Damage Podcast, Dave asserts that players want more intense CRPGs that take months to beat, as shown by Baldur’s Gate 3’s success. On the flip side, publishers can also benefit by selling millions of copies in return and turning up a big profit.
We’re in, like, a post-Baldur’s Gate 3 world. [Larian Studios Has] proven that people are not stupid, they don’t want dumbed down RPGs. [publishers can] sell 50 million copies of a deep-ass CRPG that will take you f**king months to beat.
This sentiment is also shared by Baldur’s Gate 3 studio CEO, Swen Vincke, who expressed interest in seeing more developers creating intense CRPGs in the future.
Regardless, Dave believes that Pillars of Eternity 3 can be pretty successful, given the current trends and overwhelming demand of gamers. He reveals that Obsidian Entertainment’s design director, Josh Sawyer, has also expressed interest in Pillars of Eternity 3.
Do you think more titles like Baldur’s Gate 3 will become the norm in the gaming scene, or is the prospect just too ambitious to happen? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
[Press Release TEAMGROUP has expanded its storage lineup with the X2 MAX USB 3.2 Gen 2×1 Portable SSD and the S5 USB 3.2 Gen 1 Flash Drive, both designed for speed, portability, and everyday use.
The X2 MAX SSD delivers transfer speeds of up to 1,000 MB/s and supports both Type-A and Type-C connectors. With up to 2TB of storage in a compact 12 G design, it works seamlessly across PCs, smartphones, and gaming consoles like PlayStation and Xbox, without requiring extra cables or adapters.
The S5 Flash Drive utilizes COB (Chip On Board) technology for enhanced durability and data protection. It offers read speeds of up to 140 MB/s and capacities ranging from 32GB to 512GB. Weighing just 2g, it includes a built-in keyhole for easy carrying.
TEAMGROUP backs the X2 MAX with a five-year warranty and the S5 with a lifetime warranty, reinforcing its commitment to reliable storage. Visit the product page for more details.