Hollow Knight: Silksong Already Runs At 4K 60FPS Through Mobile Emulation

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Android Uses Snapdragon 8 Gen 3 Chip!

Story Highlight
  • Hollow Knight Silksong surprised everyone by crashing store platforms at launch.
  • The game attracted over half a million players on day one and runs exceptionally well.
  • Impressively, it can even run at 4K 60 FPS on an Android device with a Snapdragon 8 Gen 3 chip.

Hollow Knight: Silksong has finally launched, and it has taken the internet by storm. Few expected it to attract over 500,000 players at launch, an impressive milestone for an indie title.

On the technical side, the game is also extremely well optimized, which isn’t too surprising given its 2D platformer design. It runs at 4K 120 FPS on current-gen consoles, while the Nintendo Switch 2 offers 1080p 120 FPS or 4K 60 FPS options.

What’s even more surprising is that the game can be emulated on mobile devices, reaching 4K 60FPS performance there as well.

Why it matters: While Silksong isn’t a demanding game, its ability to hit such high performance, especially on mobile through emulation, is still impressive and highlights its strong optimization.

Tranquility on YouTube shared a video showcasing Hollow Knight: Silksong running at 4K 60FPS on an Android device powered by a Snapdragon 8 Gen 3 chip. The user ran the game using Winlator Cmod for emulation.

Overall, the performance is impressive, with the game delivering a solid 4K 60FPS experience on mobile. That said, there are occasional dips, most noticeable during boss fights.

In the first boss encounter shown in the video, the framerate briefly dropped to around 52 FPS, but for the most part, it held steady at 59 FPS.

Hollow Knight: Silksong Running On Mobile
Hollow Knight: Silksong is Running At A Solid 60 FPS on a Mobile.

This performance is remarkable because the game was designed for consoles and PC, yet it runs almost flawlessly on Android. While Silksong is not nearly as demanding as modern AAA titles, it still highlights how far mobile hardware has come, now delivering near-console quality on the go.

That said, mobile phones still can’t match the performance of consoles or PCs when it comes to bigger AAA games. For instance, Hitman: World of Assassination was released on iOS, but even the iPhone 16 Pro Max struggles due to severe performance issues.

Nonetheless, seeing Silksong run this well on Android is impressive and shows the potential of mobile gaming for indie titles in particular.

What are your thoughts on the game running this well on an Android? Let us know in the comments section below, or join the Tech4Gamers forums.

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