Hitman: World Of Assassination Hits iOS For $70, But Even iPhone 16 Pro Max Struggles

Expert Verified By

There Are A Lot Of Unexpected Performance issues!

Story Highlight
  • The Hitman: World of Assassination iOS port struggles to maintain 30 FPS even at a 660p resolution on the iPhone 16 Pro Max.
  • The game is capped at 30 FPS on the device, whereas the M4 iPad Pro doesn’t have this limitation.
  • Many CPU bottlenecks occur in dense environments, with FPS often dropping below 20 in certain spots. 

Despite having a poor track record with AAA releases on iOS devices, Apple appears to have no plans of slowing down the controversial endeavour. The Hitman: World of Assassination iOS version is now available in virtual stores for a premium price of $70.

However, the port’s performance is far from satisfactory. New tests show the M4 iPad Pro supports 30, 40, and 60 FPS, while the iPhone 16 Pro Max is locked at 30 FPS.

The A18 Pro chip also suffers from a myriad of performance and optimization issues.

Why it matters: Hitman: World of Assassination, which struggles to run even at 30 FPS on the iPhone 16 Pro Max, shows that the A18 Pro chip is not yet ready to handle the port. A lot more optimization and fine-tuning is needed to make it playable.

As tested by YouTuber MrMacRightPlus, the port struggles to maintain 30 FPS at only 660p, especially in crowded zones where drops to 20 FPS and below are usual.

Toggling MetalFX upscaling or mirror reflections also doesn’t improve performance, and the texture quality is quite low but still passable outside cutscenes.

The testing shows that Hitman: World of Assassination is CPU-bottlenecked on the iPhone 16 Pro Max. MetalFX spatial upscaling can make it easier for the port to hit 30 FPS, but temporal upscaling badly tanks performance instead.

Hitman 3 Featured
Hitman: World of Assassination runs much better across PC and console versions.

The memory usage spikes dangerously high, sometimes leaving less than 500MB remaining. Potential crashes, overheating, and throttling forced the reviewer to pause gameplay and reload scenes on the iPhone 16 Pro Max.

The tester concludes that Hitman: World of Assassination needs major optimization on the A18 Pro and warns that even the next iPhone may struggle with the port.

In the past, the Resident Evil 4 remake port has also struggled to run on the iPhone 15 Pro at 720p, with drops to 20 FPS.

Do you think Hitman: World of Assassination is too demanding for even an iPhone 16 Pro, or are these merely optimization issues holding the port back? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Nvidia Patents AI Tool That Debugs GPU Bottlenecks In Plain English To Fix Unoptimized Games

Nvidia has patented a tool that will let developers optimise games much faster by letting them debug in plain English.

Sony Reportedly Surveying Devs About Killing Discs As It Considers Reversing Decision

A leaker suggests that Sony has reportedly been surveying devs about ending disc production as it contemplates reversing the decision.

PS5 Emulation Makes Further Leaps As Silent Hill 2 Remake Rendered on iGPU

PS5 emulation on PC has hit another interesting milestone, with Silent Hill 2 Remake being the latest game to show its potential.

Some Fans Believe The Witcher 3 Remastered Is A Visual Downgrade Over Original

The Witcher 3 Remastered has left some fans feeling that the new version is a downgrade compared to the original.

Activision To Reportedly Reboot Halo After Taking Over The Series

Activision is taking charge of Halo and plans to reboot the franchise after major changes inside Xbox’s first-party structure.