BioShock 4 Delays Deeply Disappointed Take-Two’s CEO, Says Company Wasted A Lot Of Money

Expert Verified By

The CEO Feels Good About The Sequel Now With New Leadership Incharge.

Story Highlight
  • BioShock 4’s development cycle has deeply disappointed Take-Two CEO Strauss Zelnick.
  • The company wasted a lot of time and money going through creative avenues that didn’t pan out.
  • However, Zelnick thinks this is the nature of the industry, and he feels much better about the sequel now.

BioShock fans have been waiting for a new mainline entry in the franchise for over a decade now. However, all signs point to the wait being even longer as developer Cloud Chamber was hit with layoffs last year.

Announced in 2019, BioShock 4 is reportedly not launching before 2027, and the game’s decade-long production cycle has shocked publisher 2K. Even the CEO of Take-Two, Strauss Zelnick, has been left stunned and is disappointed that the sequel hasn’t been delivered to fans by now.

Why it matters: Even though developers wasted a lot of time trying to find the right direction for BioShock 4, at least fans will get the best version of the game now.

BioShock 4
The studio behind Bioshock 4 was hit with layoffs after failing an internal assessment last year.

While talking to Game File, Strauss Zelnick stated he is deeply disappointed that a new BioShock title still hasn’t launched over a decade after the last mainline entry. The CEO said he wasn’t surprised by the sequel’s lengthy development and offered an explanation as to why it’s taking so long.

I think if you’re saying ‘disappointed,’ yes. Deeply disappointed. I think we, in retrospect, wasted a lot of time and money chasing down some creative alleys that turned out to be dead ends.

Zelnick revealed that the team spent a lot of unnecessary time pursuing ideas that led nowhere, as it was hard to figure out a creative direction for BioShock 4. As a result, Take-Two wasted a ton of money on realising creativity that wasn’t very fruitful.

However, despite the haphazard nature of BioShock 4’s development, the CEO thinks the sequel’s production cycle is reflective of the nature of entertainment. According to Zelnick, game development is handled by big teams, and it’s hard to tell what creative direction will work until everything is put together.

Bioshock
Diablo Lead Rod Ferguson is now heading the franchise.

For sure, it’s a costly process, but that’s how the industry works, and the CEO assured fans that he feels much better about BioShock 4 now that Gears of War and Diablo lead Rod Ferguson is heading the franchise.

Do you think the sequel will be released before 2028? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Demon’s Souls Remake Progress To Character Creation On PS5 Emulator In One Week

PS5 emulation continues to advance at a rapid pace, with Demon's Souls Remake reaching yet another impressive milestone.

Former Burnout Boss Debuts Wreckreation 2 As Spiritual Successor To EA’s Forgotten IP

Wreckreation 2 is deemed a spiritual successor to the Burnout franchise, promising intense racing thrills for a modern audience.

PlayStation Should Move On From Consoles If It Ends Physical Games, Says Dev

The Disgaea creator believes that a digital-only PlayStation would undermine the purpose of Sony producing dedicated console hardware.

South Of Midnight Wins GOTY Award After Compulsion Separates From Xbox

South of Midnight, developed by Compulsion Games, has won GOTY at the Games for Change festival held in New York, weeks after leaving Xbox.

Steam Deck Sales Have Dropped By 82% After Price Hike, Report Reveals

Steam Deck sales have reportedly fallen by up to 82% after the price hike. It is earning Valve 72% less money than it did last year.