Porting Games To Xbox Can Become A Nightmare, Says Dev

Expert Verified By

"This Experience Has Been Terrible"

Story Highlights
  • According to the developer behind HAAK, porting their game on Xbox consoles was a huge nightmare.
  • They tried to follow the procedure for Microsoft Partner Center, but it was full of bugs. 
  • This has led them to abandon the Xbox port altogether, but the PS5 version is still in the works.

There have been several instances in recent years where games get ported to Xbox later than PlayStation. Black Myth: Wukong is the latest example, but these delays have been attributed to the optimization problems that come with the less powerful Xbox Series S.

However, another problem has come to light recently. Blingame, the indie developer behind an upcoming Metroidvania game, HAAK, has highlighted what a ‘nightmare’ porting games to Xbox can be.

Why it matters: There seem to be various obstacles and bugs with the procedure you have to follow to port your games on Xbox. This is quite astonishing for a massive platform like Xbox.

HAAK developer’s statement on abandoning the Xbox port.

The HAAK developers were recently asked about the state of Xbox and PlayStation ports of their game on X. The studio revealed that the PlayStation port is going smoothly, but they’ve given up on the Xbox version because of the bugs in the Microsoft Partner Center. 

What seemed like a simple procedure turned into a nightmare due to many bugs in Microsoft Partner Center.

-Blingame

The studio encountered several bugs during the registration process. Furthermore, when they tried to reach out using Microsoft Support, they ran into bugs again, preventing them from initiating an inquiry.

The team then reached out to Xbox, but it seems the problem is related to Microsoft and beyond Xbox’s responsibility. Much to everyone’s surprise, the studio had been trying to resolve the issue for 14 months, but it has not been successful.

Microsoft Gaming CEO Phil Spencer
This could escalate into a bigger problem for the Xbox consoles

If everything had gone smoothly, they would have prepared the port in just two weeks. This whole scenario is quite baffling and doesn’t give Microsoft a good look. It is only natural to assume that other studios run into similar issues.

If this remains the case for the future, Microsoft could see more problems later down the line. While the gaming giant likely offers better support for AAA studios, we wouldn’t be shocked to learn that some of them ran into similar hurdles.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Epic Games Accuses Valve of “Illegal” Methods Over Steam Microtransactions and Fees

Epic Game's CEO accuess Valve, stating that the company still employs excessive commissions and pricing structures that he claims are illegal.

Bethesda Veteran Says Starfield Would’ve Been A Hit If It Was Developed By Some Other Studio

Skyrim lead says if a new, smaller studio developed Starfield, it would've been a hit, because the expectations from Bethesda were too high.

Modders Unlock Multi-Frame Generation Alongside FSR 4, Results Shown On The RX 7900

Modders have now managed to enable FSR 4 and Multi Frame Gen on the 4-year-old RX 7900 and showcased it by running Cyberpunk 2077.

Ex-Rockstar Dev Praises Crimson Desert: “I’m Impressed With The Game”

A former Rockstar developer has reacted to Crimson Desert's latest gameplay, sharing nothing but positive words for the RPG.

Resident Evil Requiem Will Be Less Scary Than RE7, But Still An Improvement Over Village

Resident Evil Requiem director Koshi Nakanishi says that Capcom has toned down the horror in the game since players found RE7 too scary.