Rise of The Ronin Review Roundup – Fails to Deliver The Hype

Expert Verified By

76/100 on Metacritic Despite Months of Hype!

Story Highlights
  • Rise of The Ronin delivers a mediocre experience and fails to stand out.
  • The combat and co-op are fun, but the overall experience isn’t that noteworthy.
  • Following over 50 reviews, the game has landed at 76/100 on Metacritic.

Rise of The Ronin reviews have just been released. Following controversies about the visuals, frame rate, and more, the reviews highlight a disappointing picture.

The game was hyped up as an epic adventure taking inspiration from Ghost of Tsushima. However, the initial reviews are not the best, putting the game at an average of 76/100 on Metacritic.

Why it matters: Team Ninja partnering with Sony for an exclusive title was a prospect many were interested in. Sadly, the title is more or less the same open-world RPGs that we often see.

Rise of the Ronin on MetaCritic
Rise of the Ronin on Metacritic

A few of the reviews can be seen below.

  • PlayStation Universe – 9.5/10
  • Screen Rant – 9/10
  • Twinfinite – 9/10
  • Noisy Pixel – 8/10
  • IGN – 7/10
  • Carole Quintaine – 7.5/10
  • Push Square – 6/10
  • VGC – 6/10

Combat is quite impressive, but that’s true of every Team Ninja game.

There are various fighting styles, with each enemy offering unique strengths and weaknesses. Adaptability is also a major part of the combat and proves to be a fun addition.

Another impressive part is the co-op. However, this element is rather limited, and in most missions, you can’t tell if co-op is available.

Rise of the Ronin
Rise of the Ronin Features A Huge Open World

But this is where the fun part ends.

Rise of the Ronin is Team Ninja’s first fully open-world game, and no, it doesn’t seem the best of ideas. To deliver a complete open-world, uninteresting side content has been added that makes the game seem outdated.

Modern games require very different elements to remain interesting. Recent releases like Elden Ring have raised the bar, so a return to the old and stale formula has not been taken kindly by audiences.

The game also suffers from an identity problem as it struggles between balancing the Souls-like and RPG elements. The graphics are another obvious weakness. Rise of the Ronin falls short of expectations, and performance issues make the matter even worse.

This, combined with the bland open-world design, has landed the game well below expectations. While the general reviews are mixed, the game is still far from bad.

Its biggest weakness is the lack of anything that makes it stand out, so reviewers have scored Rise of the Ronin accordingly. Following these reviews, Team Ninja’s 5 million sales target is looking a bit far-fetched.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

AMD EXPO 1.2 No Longer X870-Exclusive; Supports B850, X670, And B650 Boards

According to the information provided by ASUS, AMD EXPO 1.2 will not only support X870 but also B850, X670, and B650 motherboards.

Rockstar Job Listing Suggests More Remasters Planned After Red Dead Redemption

Rockstar Games is hiring developers to work with classic technology, hinting at more re-releases of older classics.

Assassin’s Creed Black Flag Resynced Removes Fan-Favorite Weapon

Assassin's Creed Black Flag Resynced is making a small change to its combat that fans might not be too happy with.

Marathon Steam Player Count Hits Record Low And Game Falls Below Top 100 Xbox Titles

Marathon seems to be struggling quite a bit across nearly all platforms less than two months after its release.

Final Fantasy Rebirth Drops To 19 FPS In Nintendo Switch 2 Demo, Says Analyst

Final Fantasy 7 Rebirth's demo on Nintendo Switch 2 failed to maintain 30 FPS throughout, dropping as low as 19 FPS in denser areas.