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Unreal Engine 5
Borderlands 4 Runs ‘Worse Than Usual for an Unreal Engine 5 Game’, Tech Experts Conclude
September 16, 2025
Experts over at Digital Foundry conclude that Borderlands 4 is the worst-case scenario for an Unreal Engine 5 game.
Unreal Engine 5.7 Set to Launch Soon With Major Upgrades Shown in The Witcher 4 Demo
September 8, 2025
The Unreal Engine 5.7 branch is already available on GitHub, with the main branch bumped to 5.8, suggesting an imminent release soon.
Ex-Rockstar Dev Suggests Studios Were Too Quick To Adopt Unreal Engine 5
September 5, 2025
Recent games have depicted Unreal Engine 5's weaknesses, and an ex-Rockstar developer believes using custom engines may be the better choice.
Epic Blames Devs For Unreal Engine 5 Problems; Says Studios Don’t Optimize Properly
August 27, 2025
The CEO of Epic Games has stated that performance issues on Unreal Engine 5 games occur because developers don't optimize properly.
Epic Games Reiterates Working With CDPR To Eliminate Unreal Engine 5 Stuttering
July 29, 2025
Epic Games has reiterated its close collaboration with CDPR to eliminate the stuttering problem of Unreal Engine 5 once and for all.
CDPR Believes The Witcher 4’s Unreal Engine 5 Tech Will Benefit The Entire Industry
June 25, 2025
CDPR says it is working to fix the issues with Unreal Engine 5 using advanced tech. It will not only benefit CD Projekt...
Unreal Engine 5.6 Offers Over 30% Performance Boost In CPU Bound Cases
June 21, 2025
New testing reveals that Unreal Engine 5.6 offers significant GPU and CPU-based performance improvements compared to the 5.4 version.
The Witcher 4 To Appear At State Of Unreal Event This Week, Confirms CD Projekt Red
June 2, 2025
CD Projekt Red has taken to Twitter to confirm that The Witcher 4 will appear at the State of Unreal event happening on June 3rd.
Unreal Engine 6 Potentially Arriving In Next 2-3 Years, Teases Epic CEO
May 1, 2025
The Epic CEO has recently discussed Unreal Engine 6, the successor to arguably the most popular engine in the industry right now.
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