The Last of Us 2 Melee Combat Took Inspiration From Bloodborne

Expert Verified By

Naughty Dog Almost Went Open World Too!

Story Highlights
  • The Last of Us Part 2 developers took inspiration from Bloodborne.
  • A recent documentary reveals that Naughty Dog almost took a full melee approach to combat.
  • The studio also wanted to make the game an open-world title.
  • While these changes were scrapped, influence can still be felt in the final game’s melee combat.

The Last of Us Part 2, while having a controversial ending, is loved by many for various reasons. After three years, the game was recently remastered by Naughty Dog, even though it already looked so good.

There aren’t even many graphical improvements, but the new content makes the remaster worth it for the team. The studio has also expanded the franchise with a documentary recently, which states that Bloodborne was a huge inspiration for the game.

Why it matters: Bloodborne’s atmosphere and open world are second to none for many gamers out there.

The Last of Us Part 2 is not an open-world game. However, Naughty Dog’s latest documentary reveals that it almost became one. In Grounded 2, co-director Anthony Newman said that the game was inspired by Bloodborne.

He revealed that initially:

“The game was kind of an open world inspired by Bloodborne.”

The game’s layout was initially designed to mimic a map that grew with exploration. Naughty Dog was impressed by FromSoftware’s approach, but the team ended up dropping this focus later on.

Open-world levels did not work with a linear game like The Last of Us Part 2. However, the game still offered much more open levels than its predecessor. An even bigger inspiration was taken for the combat mechanics. The co-director further said:

“It was purely melee focused. It was all hand-to-hand combat.”

While Naughty Dog also dialed this element back, melee combat still showed remnants of inspiration. The Last of Us Part 2’s combat was satisfying and hard-hitting, emanating a similar rhythm of dodging and attacking from the FromSoftware titles.

The Last of Us Part 2 Remastered

Perhaps Naughty Dog can create another game that goes all in on this approach later. In the same documentary, Neil Druckmann hinted that a new IP would be next for the team, so we are interested in learning more about the developer’s goals.

It might be hard to imagine Naughty Dog creating a Souls-like. However, with the current popularity of the genre, this may just end up becoming a reality.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Epic Games Accuses Valve of “Illegal” Methods Over Steam Microtransactions and Fees

Epic Game's CEO accuess Valve, stating that the company still employs excessive commissions and pricing structures that he claims are illegal.

Bethesda Veteran Says Starfield Would’ve Been A Hit If It Was Developed By Some Other Studio

Skyrim lead says if a new, smaller studio developed Starfield, it would've been a hit, because the expectations from Bethesda were too high.

Modders Unlock Multi-Frame Generation Alongside FSR 4, Results Shown On The RX 7900

Modders have now managed to enable FSR 4 and Multi Frame Gen on the 4-year-old RX 7900 and showcased it by running Cyberpunk 2077.

Ex-Rockstar Dev Praises Crimson Desert: “I’m Impressed With The Game”

A former Rockstar developer has reacted to Crimson Desert's latest gameplay, sharing nothing but positive words for the RPG.

Resident Evil Requiem Will Be Less Scary Than RE7, But Still An Improvement Over Village

Resident Evil Requiem director Koshi Nakanishi says that Capcom has toned down the horror in the game since players found RE7 too scary.