Starfield has welcomed over 12 million players across various platforms so far, but its journey is far from over. This month, Bethesda Game Studios is bringing FidelityFX Super Resolution (FSR) 3, AMD’s most recent super sampling technology, to Starfield.
Support for AMD FSR 3 upscaling technology will be added next week to Starfield through the Steam Beta and will be made available to all PC players.
Why it matters: This addition should help Bethesda Game Studios address the performance woes of its latest RPG. Mid-range hardware, in particular, will benefit a lot from AMD’s Frame Generation.
We're excited to share that @AMD FSR 3 is coming to @StarfieldGame's Steam Beta next week!#FSR 3 will be available to all PC players later this month ahead of our next scheduled update. pic.twitter.com/LQ1pA8TU78
— Bethesda Game Studios (@BethesdaStudios) February 2, 2024
AMD’s third iteration of the supersampling technology, FSR 3, adds Frame Generation capabilities to compatible games and is AMD’s take on Nvidia’s DLSS 3.
As opposed to DLSS, which is limited to RTX graphics cards, AMD’s supersampling technology is compatible with graphics cards from AMD, Nvidia, and Intel.
Following AMD’s December 2023 release of the FSR 3 source code, modders got to work on it right away, producing some promising results for Starfield. However, from a performance, stability, and ease of use standpoint, this official implementation should be a significant improvement over that.
Like all Starfield updates, FSR 3 is launching in Beta initially. Once enough testing has been done, the update will be publicly available for everyone by the end of February 2024.
Meanwhile, DLSS is also a part of Starfield, so FSR 3 support is a welcome introduction.
Releasing various updates since launch, Bethesda Game Studios has improved Starfield quite a bit already. However, the studio hopes to continue this support into the coming months as it prepares for the first expansion.
Shattered Space is set to arrive at some point in 2024. However, with no announced release date, the developer is focused on bringing as many improvements as possible to the game before then.
Malik Usman is student of Computer Science focused on using his knowledge to produce detailed and informative articles covering the latest findings from the tech industry. His expertise allows him to cover subjects like processors, graphics cards, and more. In addition to the latest hardware, Malik can be found writing about the gaming industry from time to time. He is fond of games like God of War, and his work has been mentioned on websites like Whatculture, VG247, IGN, and Eurogamer.