Fallout New Vegas Director Finds Lack of Difficulty Options Annoying, Says Games Should Support All Players

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"I think we can accommodate different types of player"

Story Highlight
  • Fallout New Vegas director says video games should have a wider range of difficulty options.
  • He gets annoyed when games don’t have options to tinker with.
  • Moreover, he thinks that video games can accommodate different types of players and doing so isn’t difficult.

With the introduction of new genres and video games becoming more mainstream, gaming in general has become a try-hard sport with developers scaling up their games to a specific audience, ignoring the rest.

Video games also lack a broader range of difficulty settings, which can exclude casual gamers or hardcore ones. Fallout New Vegas director has expressed his frustration over RPGs becoming more complex to access and stated that they need more difficulty options rather than simplifying mechanics.

Why it matters: Developers stab themselves by making their games niche. Instead, they should tailor their titles to cater to every type of gamer, who can then adjust in-game options to their own needs.

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Talking to PC Gamer, Josh Sawyer said the following:

I think we can accommodate different types of players, but it’s not with a ‘one size fits all thing’ –  I do get annoyed when I play a game and there’s nothing there for me to tinker with.

Sawyer wants to make games more inclusive for all types of audiences and loves it when companies create different difficulty options. However, playing games with no difficulty options is rather frustrating for the acclaimed developer.

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Additionally, Sawyer also stated that adding difficulty options doesn’t take much and sacrificing storytelling and other aspects of the game in the name of accessibility is a choice rather than something they need to do.

Take the 2025 releases, for instance. Kingdom Come Deliverance 2, despite its resounding success, was relatively inaccessible for the casual gamer. The same was the case with Lies of P, which recently added more difficulty options post-launch to cater to a non-soul-based audience as well.

Do you agree with Sawyer’s perspective on making games more accessible? Please let us know in the comments below or at the official Tech4Gamers Forums.

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