Khazan Dev Addresses Souls-like Difficulty; Says Games Should Be Engaging Not Exhausting

Expert Verified By

Says Players Will Quit If Games Are Too Frustrating!

Story Highlight
  • Junho Lee, the creative director of The First Berserker: Khazan, says games should be engaging, not exhausting.
  • If the challenges aren’t rewarding enough, the experience becomes frustrating, and players quit.
  • The director recently made adjustments to the RPG, adding an easy difficulty.

Soulslike titles have become a norm in the gaming world, with many RPGs being 30-hour adventures today that pit you against one hard boss after another. Phantom Blade Zero and Wuchang Fallen Feathers are just two of the major AAA titles set to follow the formula.

The Soulslike genre produces hits and misses every year, with some failing to capture the magic while others succeeding in finding the balance. The right amount of difficulty is the key to an RPG succeeding today, and the director of the upcoming The First Berserker: Khazan knows this very well.

Why it matters: Gamers have been complaining about difficulty recently, so it’s good to see a developer acknowledge that aspect of Soulslike titles.

The First Berserker: Khazan
The First Berserker: Khazan added an easy mode recently.

While talking to GamesRadar about the upcoming RPG, creative director Junho Lee said that he wants the experience to be fun as the purpose of games is to be engaging, not exhausting.

Lee commented that The First Berserker: Khazan won’t be easy, and overcoming challenges will be difficult. However, it won’t be unfair and will reward the players according to the challenges they face, keeping the experience engaging.

The creative director said that balance is key, and if the high-risk challenges don’t reward the players enough, the experience becomes frustrating and exhausting.

Games are meant to be engaging, not exhausting. If stress keeps piling up without relief, players will eventually want to quit.

As per Lee, if Khazan fails to get the balance right, gamers will want to quit as they’ll feel stress instead of relief. Hence, he doesn’t want his RPG to be overly punishing and lose meaning.

The First Berserker Khazan
The First Berserker: Khazan Boasts A Pleasing Cell-Shaded Aesthetic

The First Berserker: Khazan changed some features recently due to fan feedback, adding an easy mode to the game and difficulty adjustments ahead of release. Furthermore, if you die too many times while fighting a boss, you can lower the difficulty. 

Do you think video games are becoming too difficult, and should they be easier? Tell us in the comments below or head to the Tech4Gamers forum to read more.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

New Resident Evil Requiem DLC Faces Mixed Reception From Players

The new Leon Must Die Forever mode has seen mixed reception by players online, with many fans left wishing for the classic Mercenaries mode.

Despite Laying Off 1,000 Devs, Epic Says AI Isn’t Killing Jobs And Is Making Them More Efficient

An Epic Games dev has stated that even though the company recently fired 1,000 employees, it isn't using AI to make jobs redundant.

Sony Now Actively Inviting PS4 Players To Upgrade To PS5 For GTA 6 Release

Sony has started a new marketing campaign in an attempt to convince PS4 users to finally switch over to PS5 to prepare for GTA 6 release.

Tomb Raider Legacy of Atlantis Still on Track For 2026 Despite Rumors of Delay

According to one of Crystal Dynamics' support studios, Tomb Raider Legacy of Atlantis is still coming out in 2026, despite rumors of a delay.

PS6 Release Window To Be Heavily Influenced By Memory Pricing, Sony Says

Sony has recently addressed concerns regarding the launch of the PS6, stating that memory pricing will play a key role in the decision.