- Marvel’s Spider-Man 2 has generated a whopping $1.3 billion in sales since release.
- The game has made over $1.2 billion on the PS5, with Steam only bringing in $70 million in sales.
- The Insomniac title is still selling like hotcakes in 2026, shifting 2.3 million units.
Calling the PS5 generation a flurry of misguided leaps from Sony wouldn’t be too far from reality. The company has made multiple decisions this decade that haven’t panned out well, including but not limited to, cancelling the production of physical discs from 2028 onwards.
Another move from Sony that has turned out to be detrimental in hindsight was putting PlayStation exclusives on Steam, with the ports not bringing in enough money to offset the PR hit. As it turns out, one of the biggest first-party titles from the gaming giant has failed to crack even $100 million in revenue on PC.
Why it matters: Sony leaving PC behind might be the best decision it has made in recent times, as no exclusive title stands a chance on the platform if Marvel’s Spider-Man 2 can’t make any money.
Spider-Man 2 has made $1.3B across PS5 (over $1.2B) and Steam (nearly $70M), @alineaanalytics estimates.
Spidey 2's sold over 19.1M copies overall, so it should pass 20M early next year. It's another evergreen title that always spikes around the holidays (mostly concentrated… pic.twitter.com/nYvhrBsy0R
— Rhys Elliott (@superhys) November 6, 2026
According to data from Alinea Analytics, Marvel’s Spider-Man 2 has made $1.3 billion so far on PS5 and Steam, but the latter accounts for less than 10% of the overall gross. The Insomniac title has sold 19.1 million copies across the board, making a whopping $1.2 billion from PS5 sales.
However, Marvel’s Spider-Man 2 has only generated $70 million in Steam sales, meaning the platform only accounts for 5.3% of the overall revenue. Considering how the game was one of the worst PlayStation first-party launches on the platform, opening to 3x fewer concurrent users than the first title, these numbers do make sense.
An evergreen title like Marvel’s Spider-Man 2, which sold 2.3 million copies in 2026 alone, not even managing to generate $100 million through its PC port, sheds some light on why Sony is abandoning the strategy.

Any mention of a multi-platform system for exclusive games was removed from the company’s financial report earlier this year, and developers behind Saros have remained tight-lipped regarding a PC port. Hence, Sony has seemingly decided to cut its losses, but given how the PC gross didn’t even hold a candle to the company’s PS Store revenue, the strategy won’t be missed.
Do you think Sony should have continued to release games on PC? Would you want the likes of Intergalactic or God of War: Laufey on Steam? Tell us in the comments below or head to the Tech4Gamers forum for discussion.
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Shameer Sarfaraz has previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, he loves to devotedly keep up with the latest gaming and entertainment industries. He has a Bachelor’s Degree in Computer Science and years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.


