Phantom Blade Zero Won’t Force Players To Fight Bosses At Full Health After Dying

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Players Can Skip Phases If They Die During Bosses As Phantom Blade Zero Isn't A Souls-Like!

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  • Phantom Blade Zero won’t feature difficult bosses that require restarting the fight after a failed attempt.
  • The game will allow players to restart from the same phase that led to their death.
  • Phantom Blade Zero will also refrain from respawning enemies that are typical of Souls-like titles.

As Phantom Blade Zero approaches its October release date, the game is now confirmed to be a digital-only title. S-Game’s upcoming release has also received additional previews, garnering a lot of praise from all across the industry.

These previews have revealed tons of new details, including the fact that the game allows skipping phases after respawning due to a failed boss attempt.

Why it matters: Many players avoid Souls-like titles and modern action games due to their difficulty, so it seems Phantom Blade Zero will appeal to a huge audience.

The Phantom Blade Zero previews have confirmed multiple interesting pieces of information about the game. In particular, they validate past claims of the title not being a Souls-like.

Although some players may still find the gameplay to be borrowing elements of Souls-like titles, S-Game has confirmed that its action game won’t force players to restart bosses from the beginning after a failed attempt.

This means that if players die to phase 2 of a multi-phase fight, they can simply restart from phase 2 instead of having to redo phase 1 again. The same philosophy also carries over to general enemies.

S-Game says that enemies won’t respawn over and over like they would in a traditional Souls-like title. 

Phantom Blade Zero
Phantom Blade Zero Comes Out In Just A Few More Days

It’s hard to say just how well or poorly these elements will work when combined together, but many people are simply excited about the prospect of being able to take boss fights at their own pace as a result of S-Game’s approach.

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What do you think about the team’s approach to bosses? Share in the comments section below and on the Tech4Gamers Forums.

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