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Nintendo Switch 2 Costs $330 In Japan; Global Model Is $120 More Expensive

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  • The Nintendo Switch 2 costs $449 in the US and everywhere else.
  • Japan will receive a cheaper model priced at $334 that will not be supported elsewhere.
  • This model will be region-locked to prevent foreign selling.

The Nintendo Switch 2 was promised to take affordability into account, and the console’s official price tag has just been revealed.

Alongside new features and games, Nintendo has confirmed the MSRP for its latest console. The Nintendo Switch 2 will cost $449 worldwide, but the Japanese model will be much cheaper.

Why it matters: Many expected the console to cost no more than $400. The global price makes Nintendo’s latest gaming hardware more expensive than the Xbox Series S, putting it on par with the PS5 Digital’s price worldwide.

Nintendo Switch 2
The Nintendo Switch 2 Will Be More Expensive Than The Xbox Series S

According to the latest information, Nintendo will sell the cheaper variant as a ‘Domestic Only’ model, pricing it at 49,980 yen or $334. On the other hand, a different model in line with the global variant will be sold for $467.

Nintendo suggests that the lower cost is primarily due to the weaker Yen. The gaming giant will also implement a region lock on this particular variant to combat potential resellers.

Effectively, this means that the cheaper Nintendo Switch 2 will only support the Japanese language and games from the region. Although more information on the pricing discrepancy has yet to show up, many believe the Trump Tarriffs likely play a role in the global MSRP.

As for other regions, the console will be priced at around $600 in Canada and £400 in the UK. The prices also depend on whether the console is being purchased with the Mario Kart World Bundle, which offers a major discount when considering the base game’s $80 MSRP.

What do you think about the pricing strategy? Let’s discuss it in the comments and on the Tech4Gamers Forums.

Nintendo Switch 2 Games To Start At $80; Physical Copies Will Cost Even More

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  • Mario Kart World is confirmed to be priced at $79.99.
  • The game’s physical version will cost an additional $10, making it the industry’s most expensive AAA launch.
  • Nintendo’s decision to price its games this high could encourage other publishers to follow suit.

Following the latest Direct, the Nintendo Switch 2 has received a plethora of new details, including a $449 price tag and 120FPS support. Games like Cyberpunk 2077 and more have also been revealed for the console, creating excitement within the fandom.

However, not every piece of information has been positive. Nintendo has confirmed a new pricing standard for its titles, with Mario Kart World being the gaming giant’s first $80 launch title.

Why it matters: Nintendo only recently adopted $70 games, a move that proved to be controversial. The gaming giant appears to be on track to set a new trend.

Nintendo Switch 2
Mario Kart World Will Launch Alongside The New Hardware

As per the game’s official store page, Mario Kart World starts at a $79.99 MSRP. However, even more surprising is the cost of the physical version.

Although fans might find the $79.99 already too expensive, this price is limited to the digital copy. Those looking to buy the physical version of Mario Kart World must spend a whopping $89.99.

Although Nintendo has yet to say much about the pricing, fans can expect similar pricing for the rest of the gaming giant’s Switch 2 offerings. This could also encourage the industry to move closer to the rumored $100 pricing standard.

If nothing else, Nintendo’s new pricing will most likely encourage studios like Rockstar Games to pursue more expensive titles.

Mario Kart 8
The New Mario Kart Title Could Start A New Trend

The Nintendo Switch 2 may also receive backlash over this announcement, so it will be interesting to see what the future holds for the industry. If the latest Nintendo Direct has made anything clear, it’s that this hobby will only become more expensive moving forward.

What are your thoughts on future AAA titles being priced close to $100? Would this move encourage you to avoid buying games on day one? Let’s discuss this in the comments and on the Tech4Gamers Forums.

Team Group’s T-CREATE CinemaPr P31 Wins iF DESIGN AWARD 2025

[Press Release] Team Group has achieved a milestone with its creator-focused brand, T-CREATE. The brand’s latest innovation, the CinemaPr P31 Portable SSD, has won the iF DESIGN AWARD 2025, a prestigious accolade recognizing excellence in design and innovation.

This high-performance SSD is designed for camera crews and filmmakers. It offers advanced storage, real-time recording, and high-speed data transfer in a compact form.

The iF DESIGN AWARD is among the most respected global design honors, attracting over 10,000 entries from 66 countries annually. Evaluated based on function, idea, form, differentiation, and sustainability, the CinemaPr P31 stood out for its environmentally conscious design, reinforcing Team Group’s technological and design innovation leadership.

TeamGroup T-Create Expert P32 SSD
TeamGroup T-Create Expert P32 SSD

Weighing just 97g, the CinemaPr P31 offers portability without compromising performance. It supports transfer speeds of up to 2,000 MB/s via USB Type-C and provides up to 4TB of storage. Graphene-based cooling technology ensures efficient heat dissipation, while the CNC-machined aluminum alloy construction delivers both durability and elegance.

Its IP67-rated waterproof and dustproof design enhances reliability in diverse environments. Additionally, its low-carbon packaging, made from over 95% paper-based materials, reflects Team Group’s commitment to sustainability.

Elden Ring Announced For Nintendo Switch 2

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  • Nintendo Switch 2 will be released on June 5th 2025, as revealed in the recent direct. 
  • The console will support 120 FPS and 4k but with a dock.
  • Elden Ring has also been announced to release on this highly anticipated handheld.

Souls games haven’t been available on the Nintendo Switch, and that may have upset some of the fandom. However, the switch’s hardware would not have handled the game, given that consoles like PS5 can’t provide optimal performance for it.

That said, the same cannot be said for the upcoming Switch 2. Due to the leap in the hardware, Souls fans should rejoice at the news that the famous Elden Ring is coming to handheld consoles.  

Why it matters: No Souls game except Dark Souls Remastered is available on the Nintendo Switch, which is great news for the genre’s fans.

Nintendo Switch 2
Nintendo Switch 2 Will Be Released Worldwide On June 5th

Just recently, during the Nintendo Direct, it was revealed that the upcoming handheld will support 120 FPS and 4k with a dock. The console will also be released on June 5, 2025.

It is actually a great move by Nintendo to release one of the best open-world games on the upcoming handheld. Not many Souls games have been released on handhelds, so it can boost sales.

Elden Ring Shadow of the Erdtree
Elden Ring Has Sold Nearly 29 Million Copies Since Its Release In 2022

While the announcement didn’t reveal whether the DLC would be released, one can assume it would be part of the full release. The tarnished edition will be released soon after the console hits the market. 

Unfortunately, there is no news about the Elden Ring Nightreign appearing on the handheld. The base game took over three years to release, so fans may have to wait a bit more to see this battle royale version on their preferred console. 

What do you think about Elden Ring being released on the Switch 2? Does this news excite you? Share your thoughts with us in the comments section below, or join the official Tech4Gamers forums for discussion

Nintendo Switch 2 Supports 120FPS Handheld Gameplay; Launches June 5

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  • The Nintendo Switch 2 has received various new details.
  • It comes with a 7.9-inch 1080p 120Hz screen.
  • The hardware also supports 4K gameplay in Docked mode.

The Nintendo Switch 2 was announced a while back, with the gaming giant confirming more information for an April Direct. This Direct has now gone live, revealing various new details regarding the console, including the hardware’s technical specifications.

As per Nintendo, its latest hybrid console supports 1080p 120FPS gameplay in portable mode, a major upgrade over the last-gen console.

Why it matters: 120FPS gameplay made its way to rival consoles this generation, so fans will be glad to see that Nintendo is trying to stay competitive with the other gaming giants.

The Nintendo Switch 2 also supports 4K gameplay in Docked mode, although fans should expect only a few games to reach these ambitious resolution targets.

Nintendo has confirmed that the handheld will launch with an LCD instead of an OLED panel. The former has improved significantly over the last-gen panel, offering more vibrant colors, HDR support, and a 7.9-inch screen.

As for the higher refresh rate, Nintendo is set to offer upgrades for various last-gen games. These include the likes of Metroid Prime 4, which will support 120FPS gameplay in performance mode.

Finally, the gaming giant has confirmed a June 5 launch date for the new hardware. The base console will be sold for $449, while the Mario Kart World Bundle will pair the console with a game for $499.99.

Nintendo Switch 2
The Switch 2 Offers Various Much-Needed Upgrades

Nintendo’s latest Direct has revealed quite a few exciting details about the new hardware. With just two months left before the release, fans are now more excited than ever to see what the next generation of Nintendo’s gaming experiences has to offer.

Analysts are already predicting a huge launch, with many betting on 6 million sales at release.

What do you think about this information? Let’s discuss it in the comments and on the Tech4Gamers Forums.

Doom: The Dark Ages Skipped Multiplayer to Prioritize a Stronger Campaign

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  • Doom: The Dark Ages is only a month away from its release.
  • The developers have finally talked about the decision to skip multiplayer.
  • The director stated that the decision was made to focus on the title’s campaign. 

Doom: The Dark Ages is currently one of the most anticipated releases in the gaming industry, and it is finally coming out next month.

The developers have been revealing much information about the title, confirming that it will feature the biggest levels in the series. The team has stated that they skipped multiplayer to prioritize a stronger campaign.

Why it matters: While many developers focus on creating live-service titles, it’s great to see id Software opt for a proper single-player experience. 

Doom: The Dark Ages
Doom: The Dark Ages Is Finally Coming Out Next Month

During a recent interview with GamesRadar+, Doom boss Hugo Martin discussed how the decision not to add multiplayer to the title was made right from the beginning. 

He elaborated on the decision, stating that the team made it early so they could focus on the title’s campaign.

made the decision early to just focus all of our energy on trying to make the best campaign we could.

-Hugo Martin 

Hugo further stated that the team couldn’t just add a multiplayer mode to the title, as it would become a live service title, which would, of course, come at the expense of the single-player aspects.

It felt good to just focus [on] Doom as a single-player experience and not try to turn it into a live service game.

Id Software has decided to focus solely on the title’s campaign. Going for multiplayer would have compromised the single-player experience, so it’s great that the team decided long before. 

The team also recently confirmed that Doom: The Dark Ages won’t be the last game in the franchise. The team loves making Doom games and will continue to make more.

Nonetheless, are you excited about Doom: The Dark Ages? Please share your thoughts with us in the comments or join the Tech4Gamers forum.

The Witcher 4: A Huge Team Working to Build the Most Believable Open-World Yet

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  • The Witcher 4 has been in development for a while.
  • The developers have revealed that a huge team is working on the title’s open world.
  • The team is the largest, taking care of the believability.

The Witcher 4 is many years away from its release. Although CD Projekt Red’s recent financial report suggested that the title would not be released before 2027, the developers keep the fans updated about its development.

Regarding it, CD Projekt Red has revealed that a vast team, their largest one so far, has been working on the title’s open world, making it believable for the players.

Why it matters: The developers have done this in many of its recent titles, like Cyberpunk 2077 or The Witcher 3, so they know how to create the best open worlds.

During the recent CD Projekt Red’s AnsweRED podcast, the team discussed the development of Witcher 4, stating that huge team only focuses on the title’s open world.

It is important for us for the player to get the world [as] believable as possible.

– Environment Art Director Michał Janiszewski

He further stated that the team is taking care of the believability, ensuring that even the lines of the trees need to be specifically created. The developers also revealed that they have some tools that support the team.

we are building inside of our worldbuilding team tools that will make our work a little bit faster and, I would say, easier to populate the whole world.

-Michał Janiszewski

The Witcher 4
The Witcher 4 Is Years Away From Its Release.

Even though the developers are known for creating such great open-world titles, it’s still great to see the team is still focused on making yet another great experience for the players, with the biggest team so far working on the open world of Witcher 4.

Not too long ago, it was reported that over 100 OG developers are developing the upcoming entry in the Witcher franchise, so things are looking great for the title so far.

Nonetheless, are you excited about The Witcher 4? In the comments, let us know your thoughts, or join the Tech4Gamers forum.

Atomfall Developer, “Games Are Made For Reports, Not Players”

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  • Rebellion’s CEO Jason Kingsley thinks publishers only want games to appease shareholders, not players.
  • The Atomfall developer said every industry on the planet suffers from negative outside intervention.
  • Kingsley also stated that Rebellion is protected chiefly from such outside intervention.

The gaming industry has been experiencing a difficult period recently, with multiple big-budget AAA titles failing to make an impact and studios experiencing constant layoffs. Even after giving their blood, sweat, and tears to companies, developers get fired without a second thought, making job security almost non-existent.

Many have blamed the number-based approach to the business as the main reason for this, and now the developer of Atomfall has decided to call out this behaviour from publishers.

Why it matters: The profit-based gaming approach kills video games’ artistic merit.

Star Wars Outlaws
Star Wars: Outlaws also failed to meet sales expectations.

While talking to PC Gamer, Jason Kingsley, the CEO of Atomfall developer Rebellion, said that the main goal of big companies is to manage shareholder perception first and make games second.

According to the CEO, games are made for publishers’ quarterly reports and not to provide gamers with a satisfactory experience.

some of these big companies their business is managing their shareholders’ perceptions and making games is a  secondary consequence.”

Kingsley further explained that people who want fast results negatively affect every entertainment industry and don’t care much about the paying audience. Gaming is the prime example of this as managers and shareholders have no expertise in development and request studios to put fewer bugs in the game.

In addition, the CEO revealed that the studio behind Atomfall, Rebellion, is free from most intervention as it does its own marketing, PR, and investment.

The Atomfall developer also didn’t put all the blame on shareholders and publishers, saying the industry expanded too quickly after Covid. When the correction arrived post-COVID-19, it hit everyone suddenly and led to mass layoffs across the industry.

Atomfall
Rebellion’s Atomfall launched to positive reviews, probably thanks to the lack of outside intervention in Rebellion.

Do you think the gaming industry is approaching video game development incorrectly? Tell us in the comments below, or head to the Tech4Gamers forum for discussion.

Atomfall Was Xbox’s 5th Most Played Game Last Week

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  • Atomfall isn’t even a week old yet.
  • The title was released on day one on Game Pass.
  • A recent report suggests the title was the 5th most popular Xbox title during its debut week.

Atomfall was recently launched with a decent score of 75 on Metacritic. The title was also released on Game Pass on day one.

While March was already a considerable month, as Assassin’s Creed Shadows was also released just before the last week, it appears that Atomfall managed to attract quite a few players. 

The title was the 5th most popular game on Xbox last week.

Why it matters: Although the game doesn’t offer the best combat, its other features, like bonkers mechanics, make up for those flaws.

Atomfall Exploration Without Guides
Atomfall gives off Fallout vibes.

As reported by True Achievements, Atomfall debuted as the fifth most popular game on Xbox last week.

While online games like Fortnite, Call of Duty, and Minecraft still take the top spots, Atomfall secured 5th position. Even though the game was released on 27 March, early access was available to the players who pre-ordered it. 

Still, the game likely remains in the top 10 for another week, as the data mentioned was up until 30 March, suggesting that the report is only sharing the data for the first four days since Atomfall’s official release. 

Atomfall AI
Atomfall received a decent score on Metacritic.

The recently released Assassin’s Creed Shadows also had a great start on the Xbox, but the game is already out of the 10 most popular games on Xbox already. So, it remains to be seen how Atomfall will perform on the platform in the coming weeks.

Nonetheless, have you played the game already? Did you enjoy it? Please share your thoughts with us in the comments or join Tech4Gamer’s official forum

Xbox and Asus Tease Their Previously Reported Handheld Collaboration

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  • Xbox is working on a new handheld, “Project Kennan” in collaboration with Asus.
  • Asus has released a new video, which marks the first official tease for the Xbox handheld.
  • Project Kennan is expected to be released this year and could be officially revealed soon.

Microsoft has confirmed that it’s working on a new handheld console that it plans to release soon. Details have emerged regarding the console codenamed “Project Kennan“, which will be developed in collaboration with Asus.

While the project has yet to be officially announced, Asus has just released a new trailer teasing what could be its collaborative console with Xbox.

Why it matters: The handheld market is rapidly progressing, with newer and better devices released regularly. With Microsoft entering this market, the handheld competition will get even more exciting.

The cryptic video “Run Omni_Upgrades.exe” featured a short clip showing the Asus Rog Ally and an Xbox controller combined to form an entirely new device. Momentarily, before the video ended, the new device also featured the Xbox controller layout.

With Asus already kicking off the marketing for Project Kennan, a possible reveal could be right around the corner. A proper reveal could happen at the 2025 Xbox Summer Showcase, which will take place in the next few months.

Xbox-Handheld
Multiple Handheld Consoles Could Be Getting An Xbox-Like UI

Project Kennan will initiate Xbox’s mission to merge the best of both PC and Xbox with handhelds. Microsoft aims to expand the Xbox ecosystem beyond consoles, and Project Kennan is just the beginning.

Previous reports have also suggested a competitive price tag between $499 and $599 for the handheld.

Based on what we know so far, what do you think about Project Kennan? Let us know in the comments below or visit the official Tech4Gamers Forums.

Assassin’s Creed Invictus Multiplayer Title Reportedly Releasing This Year

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  • Assassin’s Creed Invictus is reportedly releasing later this year.
  • This will mark the first time since 2014 that Ubisoft will release two Assassin’s Creed games in a year.
  • Invictus will take a fall guys approach and is said to be the most innovative multiplayer title in the franchise.

The Assassin’s Creed franchise is seeing a new beginning with Shadows, the latest mainline release that debuted after a five-year hiatus. Shadows is just the beginning, as Ubisoft plans to flood the franchise with more entries.

Ubisoft’s next venture will be towards a spin-off multiplayer title, a territory they’ve previously explored but failed. However, according to a reputable insider, the new Assassin’s Creed Invictus is poised to try something new and is set for release this year.

Why it matters: With such a draught in the series in the past few years, fans will appreciate newer entries. Moreover, spin-off Assassin’s Creed titles have always been fun, and it’s exciting to see what Ubisoft tries with a multiplayer entry.

Assassin's Creed Protagonists
Assassin’s Creed protagonists.

Assassin’s Creed Invictus‘s launch will mark the franchise’s first dual release in a year since 2014 when Ubisoft launched Assassin’s Unity and Rogue.

While official information on the codename Invictus is scarce, a previous report suggested that the title will take a Fall Guys-esque approach. The game will feature multiple modes, such as Team Deathmatch, a speed game mode, and much more.

Moreover, Invictus will pit each of the 16 players in each match against themselves. Like in the Smash Bros. games, the game will also feature a power shield. Fan-favorite characters like Ezio and Cesare Borgia will also appear alongside maps from past entries.

Ubisoft gaming
Ubisoft Forms New Subsidiary With Tencent To Focus On IPs Like Assassin’s Creed

Job listings have suggested that Invictus is the most innovative multiplayer game in the Assassin’s Creed franchise. The current title represents the game’s codename, as an official title will be given before release.

If the French publisher decides to hold a showcase, more details on the title may be revealed in the upcoming Ubisoft Forward.

What are your thoughts on Assassin’s Creed Invictus? Will you play the game when it releases this year? Let us know in the comments below or head towards the Tech4Gamers forum.

Nintendo Struggled To Get Third-Party Support For The Switch Following Wii U’s Failure

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  • The transition from Wii U to the Switch’s release was tough for Nintendo.
  • They struggled to receive third-party support since the Wii U flopped so hard.
  • With the Switch’s success, Nintendo won’t have the same problem again.

While the Nintendo Switch is battling the PlayStation 2 to become the best-selling console, the gaming giant’s success didn’t come quickly.

Former Nintendo marketing leads discuss the Japanese company’s struggles before the Switch’s release. According to them, the company really struggled to get third-party support for the Switch consoles following the Wii U’s failure.

Why it matters: The Nintendo Switch’s success would not have been the same without third-party support.

Kit and Krysta, former Nintendo marketing leads, discussed the difficulties Nintendo faced while transitioning from the Wii U’s release to the Switch.

They were coming off of a console that was, quite frankly, not successful and a failure, and getting third-party support on a Nintendo platform at the time was really hard

Moreover, they also discussed how Nintendo’s fortunes have changed, and this time, their platform has become an exciting prospect for third-party developers.

They’re in a much different place where many of these third-party developers are clamoring to be a part of the Nintendo platform.

With recent advancements in handheld consoles, consoles like the Steam Deck and Asus Rog Ally are now capable of running big AAA releases. The Nintendo Switch 2 will also experience this similar hardware transformation and is expected to receive huge third-party support from AAA developers.

Nintendo Switch 2
Nintendo Will Retain Its Exclusivity Approach With The Switch 2.

It’s only right that they do so since the handheld market has become quite competitive. Xbox will soon release its first handheld console in collaboration with Asus. Moreover, the Switch’s success has raised the public’s expectations for the next console release.

What are your thoughts on this story? Do you think the Nintendo Switch would have experienced a similar level of success without third-party developer support? Let us know in the comments below or head toward the official Tech4Gamers Forums.