At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
Story Highlight
The Nintendo Switch 2 is experiencing unprecedented demand in various countries worldwide.
This demand had made it impossible for many shareholders to obtain the console.
President Shuntaro Furukawa has apologized for the situation, promising improved supply in the coming weeks.
The Nintendo Switch 2 has already sold millions of units, setting a record in the console industry. Despite criticism regarding game prices, a slow display, and more, it seems audiences have been keen on getting their hands on the new hardware.
In fact, the gaming giant has even had to apologize to its customers because the demand for the Nintendo Switch 2 is so high.
Why it matters: The Nintendo Switch 2 appears to be facing similar issues as the PS5 and Xbox Series S|X despite the gaming giant planning for stock shortages ahead of time.
Over 3 Million Consoles Have Already Been Purchased
Speaking during its latest shareholders meeting, Nintendo President Shuntaro Furukawa explained that the company has seen unprecedented demand for its latest gaming system. This demand persists across multiple countries, even making it challenging for many Nintendo shareholders to buy the console.
The President states that the company is taking measures to boost supply as quickly as possible, and the in-store stock situation at retailers is gradually improving. An additional lottery sale is also planned for July.
Concluding his message, Shuntaro Furukawa apologized to those who have been unable to obtain a Nintendo Switch 2 so far. He states that the situation has primarily resulted from much higher than anticipated demand.
We apologize for the inconvenience caused by this initial demand, which greatly exceeded our expectations.
The Switch 2 Is Already Gaming’s Biggest Hardware Launch
As was the case with other consoles, Nintendo Switch 2 stock worldwide is expected to improve over time. For those who choose to wait, the console will also boast a larger first-party library by then, with Donkey Kong Bananza being among the highly anticipated releases coming soon.
I’ve been the Journalist & Editorial Writer at Tech4Gamers since July 2022. I spearhead our hardware coverage, including overclocking GPUs, benchmarking CPUs, reviewing peripherals, and fine-tuning custom PC builds for every budget. Daily, I report on breaking gaming news, from major launches and studio updates to the latest industry trends, ensuring our community stays informed. Beyond news briefs, I write in-depth feature articles on gaming culture and emerging technologies. And by collaborating closely with the editorial team on content planning, SEO strategy, and our publishing calendar, I help us consistently hit our traffic and engagement targets.
If you’ve been around the content creation scene for a while, chances are you’ve come across the name Comica. They’ve got a reputation for making budget-friendly mics that sound good without needing a bunch of extra components or tech know-how. The EJoy D10 and EJoy D10 PRO are two of their newer options. I am reviewing the latter, which is a wireless version.
I’ve been using this for quite a while now, and I gotta say it sort of just fits into whatever I’m doing. Honestly, I didn’t expect this microphone to offer as much as it does for its price. So I thought I’d talk a bit about how it’s been holding up for me. Keep reading to find out.
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Key Takeaways
The Comica EJoy D10 PRO is a compact and feature-rich dynamic microphone that delivers clean audio with real-time monitoring, wireless functionality, and onboard EQ presets.
You should consider the Comica EJoy D10 PRO if you want a good-performing mic with all-in-one connectivity, and appreciate long battery life and solid performance.
You should skip the Comica EJoy D10 PRO if you’re looking for premium metal build quality, want advanced sound customization, and need a high-end stand right out of the box.
Here are the technical specifications:
Transmitting Power
+10dBm
Reception Sensitivity
-97dBm
Antenna Type
Ceramic Antenna
Wireless Delay
<20ms
Type
Dynamic
Directivity
Cardioid
Microphone Sensitivity
-56dB re 1V/Pa(1.6mV @ 94dB SPL) ±2dB, @ 1kHz
Frequency Range
55Hz ~ 16kHz
Maximum SPL
128dB (@ 1% THD)
Signal / Noise
72dB SPL(A-weighted,as per IEC651)
Equivalent Noise
22dB SPL(A-weighted,as per IEC651)
Dynamic Range
106dB SPL(A-weighted,as per IEC651)
Sampling Rate
48kHz
Bit Depth
Microphone Recording:24-bit
Headphone Monitoring:16-bit
Digital Output Interface
USB-C
Analog Output Interface
XLR 3-pin
Monitoring Interface
3.5mm TRS/TRRS
Battery Type
Lithium Polymer 930mAh 3.7V
Standby Time
RGB off: 45 hours & RGB on: 25 hours
Net Weight
Microphone Body:228g & RX:3.3g
Dimension
Microphone Body:56mm x L160mm RX:32.7 x 15.5 x 7mm
Operating Temperature
0℃~+50℃
Storage Temperature
-20℃~+60℃
[toc]
How Is The D10 Pro Different?
The EJoy D10 PRO differs from the simpler EJoy D10 version by incorporating wireless connectivity through a built-in RF module, providing the freedom to record up to approximately 40 m away, without being tied to your desk. Moreover, unlike the EJoy Uni and Uni PRO, which are cardioid condenser microphones, the D10 PRO features a large-diaphragm dynamic capsule that provides richer, more natural voice tones and improved ambient noise rejection, making it better suited for home studios and environments with noise.
Packaging & Unboxing Experience
Packaging & Unboxing Experience
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Frontside of the Box
Backside of the Box
Unboxing
I opened the box for the Comica EJoy D10 PRO, and it was pretty straightforward. There is nothing fancy, but you can tell they put some care into it. Everything inside was packed in nicely, and nothing about it felt cheap. The mic and all the accessories were tucked in snug, to ensure nothing bounces around during shipping. This kind of packaging always makes a good first impression.
Box Contents
Box Contents
Here is everything you’ll find inside the box:
Comica EJoy D10 PRO
Receiver
Charging/Audio Output Cable
Wireless Adapter
Desktop Mic Stand
User Manual
Warranty Card
Design & Ergonomics
Design
I didn’t really think Comica EJoy D10 PRO would be this small, but it’s compact in a good way and doesn’t weigh much either, around 228 grams. It’s extremely easy to move around. Size-wise, it’s about 160 mm by 56 mm. It is neither too big nor too small, and would simply fit in any setup without being a hassle. Notably, the black finish on this microphone is quite impressive.
The mic’s surface has a nice texture too, which is smooth to the touch but with a bit of grip. It feels pretty solid in hand, not like something you’d expect in a cheap mic, but it may not match the premium feel of fully metal-bodied alternatives. As for the shape, it’s nice and compact. Its form factor is small enough to stay out of the way with the rest of my setup.
I mounted it on a boom arm and also tried it on a desk stand. Both times, it fit right in without feeling out of place. The included desktop stand works well for standard usage, but it’s somewhat basic. If you’re doing a lot of streaming or movement, you’ll likely want to upgrade to a boom arm.
Build Quality & Materials
Build Quality
The Comica EJoy D10 PRO is primarily plastic, but nothing about it feels flimsy. There are no flexing or creaking sounds, as it features a solid build that doesn’t bend when held up. Moreover, the mount feels solid and doesn’t have any wobble or weird looseness. Additionally, the quality of the buttons is also outstanding. They’ve got a proper click to them, not that soft, squishy feel you get with cheaper microphones.
That helps a lot when you’re trying to make a change quickly in the middle of a meeting or stream. The same applies to the gain and volume controls. They’ve got a bit of resistance, which I like, so you won’t just spin them by accident. Everything’s laid out in a way that feels logical. There are no weird button placements that would confuse you.
Controls & Interface
Control Scheme
All the essential controls are placed right on the mic. There is no need to use software, as none exists in the first place, which means that no firmware updates or advanced settings are available. Everything is handled manually through the physical controls, which can limit customization for advanced users. Let’s start with the power button that also controls the denoise feature. To turn the mic on or off, simply press and hold the button, and tap it once to activate denoise mode.
That is extremely helpful if background noise or people are talking nearby. Right next to it is a small status light that indicates the mic’s current state. When it’s green, denoise is on. If it turns red, the mic is muted, and if it starts blinking slowly, that means the battery’s getting low. Moreover, the volume knob controls your headphone monitoring level, simply turn it left or right. Moving down to the underside, there’s a gain control switch that lets you cycle through four levels. It allows you to control how strong or soft your voice comes through.
Right below that is an EQ button, and holding it down turns the EQ on or off. Tapping it cycles through the three sound modes, which include Bass (orange), Natural (blue), and Bright (green). It’s honestly nice being able to switch up the sound right from the mic. However, there’s no way to customize them further. Some users may want finer control over their tone, especially when fine-tuning professional audio.
RGB Lighting
RGB Lighting
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RGB Lighting
RGB Lighting in a Dark Environment
The EJoy D10 PRO has built-in RGB lights that look appealing, especially if you’re on camera or streaming. You get six different lighting modes, and switching between them is super simple by simply tapping the button on the underside to cycle through. There’s a mode that reacts to your voice referred to as audio dynamic, a clean comica orange glow, a soft sea wave effect, a colorful breathing light, a slow RGB wave, and even a rotating rainbow.
Whatever your setup’s vibe is, there’s probably something here to match it. What stood out to me about the LEDs is how relaxed they are. They’ve got a nice glow, noticeable, but not the kind that lights up the whole room. The colors look pleasing, too, not overly sharp or too in-your-face.
Connectivity & Range
Connectivity Options
The Comica EJoy D10 PRO offers a flexible range of connectivity options. Underneath, there’s a 3.5mm headphone jack, allowing you to monitor your audio in real time. It is super helpful when you want to remove small background noises, and there’s no lag either. Right next to that, you’ve got a USB-C port. It’s how you charge the mic, but also how you connect it to your laptop or phone.
Just plug it in and you’re all set to go. Moreover, if you ever feel like stepping things up, there’s an XLR port too. It’s quite handy if you plan on adding a mixer or audio interface down the line. As previously mentioned, the mic also supports wireless connectivity thanks to its built-in RF technology. You get a stable connection up to around 40 meters.
Performance & Sound Quality
Performance & Sound Quality
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Cardioid Polar Pattern
Anti-noise Large Diaphragm
I’ve been using the Comica EJoy D10 PRO for a couple of weeks now, primarily for stuff like gaming with friends, Zoom calls, and just testing it casually. Performance-wise, it sounds super clean. Even when I’m just chatting on Discord or in meetings, the clarity really pops. Notably, few people even asked if I had a new mic, which kind of says it all.
The cardioid pickup pattern also helps a lot. It mostly locks onto my voice and doesn’t pick up much else. For instance, the keyboard noise or random sounds from outside. That’s been a big plus, especially since I don’t have a soundproof setup. Moreover, it utilizes a large diaphragm dynamic capsule, which lends the voice a nice depth. It doesn’t feel flat or overly processed.
It records at 48 kHz/24-bit, and you can hear the difference. Especially when listening back on headphones, everything sounds just a bit richer. As for the CalMix Denoise button, it is surprisingly helpful. I had a fan running in the background during a call, and once I tapped the button, the low hum disappeared. My voice stayed clean, and all that background noise was just gone.
I also experimented with the four gain levels. It’s super easy to adjust, and I found level three was the sweet spot for my voice. Not too quiet, not clipping. And the three EQ modes (Bass, Natural, Bright) add some flexibility depending on what you’re doing. For games, I preferred the Bright mode since it helped my voice be clear during gaming. For meetings, I usually stick with Natural since it sounds more natural.
Battery & Charging
Comica claims the battery can last up to 45 hours with RGB off and 25 hours with RGB on, and that doesn’t seem far off, based on my actual usage. For me, I easily went a whole week without worrying about recharging during gaming sessions or meetings. Charging is done through the USB-C port, and you can also use the mic while it’s charging, which takes around 2 to 2.5 hours.
Should You Buy It?
Buy It If
✅ You want a feature-rich mic: The Comica EJoy D10 PRO offers outstanding features, including onboard EQ modes, gain control, real-time monitoring, and a denoise function, all accessible directly from the mic itself.
✅ You’re looking for all-in-one connectivity: This mic supports it all, whether you’re using USB-C, XLR, or want to go fully wireless. The inclusion of a 3.5mm jack for zero-latency monitoring and a wireless range of up to 40 meters gives it quite flexibility.
✅ You appreciate long battery life and solid performance: With up to 45 hours of battery life (RGB off) and surprisingly clean sound for its price, it’s a mic that easily handles streaming, gaming, meetings, and even light studio work.
Don’t Buy It If
❌ You want advanced sound customization: The three built-in EQ presets (Bass, Natural, Bright) are a nice touch, but there’s no way to fine-tune them beyond what’s preloaded.
❌ You’re looking for premium metal build quality: While the EJoy D10 PRO is solid and well-assembled, its mainly plastic construction might not satisfy users expecting a more premium, full-metal feel.
Final Verdict
After spending quite some time with the Comica EJoy D10 PRO, I can confidently say it delivers well above its price. It’s compact, feels solid in the hand, and has that clean, understated look that fits right into any setup. The controls are easy to use, and I particularly appreciate that you can access everything directly from the mic, as there is no extra software to download.
When it comes to performance, it holds up well. The audio quality is crisp and detailed, and the denoise feature works superbly; it is not just a gimmick. The wireless range held up surprisingly well in my tests, and the battery life is long enough that you don’t have to constantly think about charging it.
Plus, the little design touches. For instance, onboard EQ presets, RGB lighting, and storage for the receiver show that Comica put real thought into usability. Whether you’re gaming, podcasting, streaming, or just need a reliable mic for calls, the EJoy D10 PRO is an easy recommendation. For the price, it’s hard to beat.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
Story Highlight
IO Interactive CEO teases 007 sequels akin to the Hitman trilogy.
007 First Light will also be their most significant investment to date, with the game built with the same eye on longevity.
With recycled assets, turnaround for each release is faster, and the final product comes out even more polished.
Taking a break from the Hitman series, IO Interactive has delved into a similar genre venture with 007 First Light, which will explore James Bond’s origin story as a spy.
Earlier gameplay details have suggested that 007 First Light will be similar to the newer Hitman trilogy, but more action-oriented this time around. Beyond gameplay, 007 First Light is also said to follow the same footsteps as Hitman in building its following sequels.
Why it matters: IO Interactive is an expert in building stealth games. It’s exciting to see what 007 First Light and its following entries will hold in store for players.
007 First Light Has An Estimated Budget Of $200 Million
In a new interview with The Game Business, IO Interactive’s CEO stated that 007 First Light will be more ambitious than their past projects and is a significantly bigger investment.
If we were to look at a sequel at one point, who knows? At IO, we have a really, really good way of trying to be efficient. That’s extremely important to us. – Hakan Abrak
He also went into IO Interactive’s process of AAA video game development, more specifically, the latest Hitman games. Since their self-buyout from Square Enix in 2017, the company has been quite efficient with its resources.
They refer to their development process as “The Brick System,” which is notably present in the latest Hitman trilogy. Having recycled assets across all three entries, the development cost came down significantly from each entry.
For 007 First Light, they’re looking to pursue the same mode, being efficient with resources that also results in a quick turnaround with intervals as little as 2 years between releases.
This same strategy has also helped them survive some really tough times within the industry following the pandemic and the recent layoffs. The CEO says that they’re mindful about growing with the pace of their culture instead of pursuing several projects at once.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
Story Highlight
Resident Evil 9 Requiem introduces Grace Ashcroft, but Capcom states that it initially wanted Leon as the protagonist.
The team believes Leon would not be easily intimidated by small things, making the horror elements less effective.
Rumors still suggest the character will join the game in a secondary role.
Resident Evil 9 Requiem was finally revealed earlier this month, and Capcom’s latest livestream shared a few more important details about the title.
The studio has confirmed rumors of Leon being considered as the main character of this entry, but it seems this decision was changed mid-development. According to Capcom, Leon would not be the right fit for the type of horror experience the team wanted to make.
Why it matters: The comment about Leon is interesting since there has been plenty of chatter about the character reprising his role in Resident Evil 9 Requiem.
Discussing the horror themes of Resident Evil 9 Requiem, Capcom highlighted that the team went to great lengths to present a bone-chilling experience to the players.
However, this experience is precisely why Leon did not make the cut as the main character. According to the developers, creating a horror game around him is difficult since Leon would be less prone to jump scares and other horror themes like other characters.
Something as small as a bucket falling to the ground would not be enough to startle him or make him jump, making it challenging to portray the type of horror that Resident Evil 9 Requiem is aiming for.
We always thought about making Leon the protagonist, but making a horror game around him is difficult.
Grace Ashcroft Is Resident Evil’s New Lead
Still, the fact that the developers brought up Leon is interesting in itself. Perhaps this is a small teaser of his presence in the game since rumors have suggested that he still plays a secondary role in the narrative.
All of this and more should be revealed soon, with the game swiftly approaching its February 2026 release date.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
Story Highlight
The CEO of IO Interactive has recently revealed that the 007 First Light will have the same single-player service model as Hitman.
He also revealed that the game will cost more than all Hitman titles combined.
So, the budget of 007 First Light will be more than $200 million, and it will receive long-term support from the studio.
007 First Light is a highly anticipated title in development by IO Interactive. While the game rumored to appear at the Summer Game Fest, it appeared at the PlayStation State of Play, surprising many fans.
It has been confirmed to be released in 2026, but no date has been set yet. In terms of confirmation, the studio’s CEO has revealed that it has a budget exceeding $200 million and that it will get long-term support from the studio.
Why it matters: 007 having a budget over $200 million would mean that it costs more than the combined Hitman games, which would increase the fans’ expectations.
007 First Light Will Cost More Than The Combined Hitman Games
In a recent interview with The Game Business, the CEO of IO Interactive, Hakan Abrak, revealed that the upcoming James Bond title is a more expensive and extensive project than any previous game.
Without being too precise, Hitman 2016… let’s say it was a $100 million game. Hitman 2 was maybe $60 million. Hitman 3 was $20 million. Obviously, there’s a bigger investment into Bond. It’s a more expensive and ambitious product. But the way we build it, the longevity.
-Hakan Abrak
In the quote above, the CEO has first stated the budget of each game and shared that there has been an even bigger investment made into the upcoming title. So, the collective cost of the Hitman titles would exceed $180 million, which is why it would be fair to assume that the budget of 007 would be over $200 million.
This doesn’t really seem like an unreasonable amount, as the developer has spent $100 million on a 2016 game before, so it wouldn’t be surprising if it doubles that on a next-gen title. Also, the developer aims to support the game for a long time.
Games are costing more money and taking more time to develop. So this sum isn’t that surprising, given we have total disasters like Concord and Skulls and Bones.
What do you think about IO Interactive allocating $200 million for the upcoming Jams Bond title? Are you excited about this game? Share your thoughts with us in the comments section below or join the official Tech4Gamers forums for discussion.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
Story Highlight
EA CEO Andrew Wilson received 15% higher compensation last year despite the company’s struggles.
The CEO was paid $30.5 million, and median salaries for employees went down during the same time.
EA faced layoffs and a major AAA disappointment during the same period.
EA is among the biggest publishers in the industry, but even this studio has not been able to survive the wrath of gaming. Following Dragon Age: The Veilguard’s failure and multiple layoffs at a studio like Respawn Entertainment, many were concerned about the publisher.
Tentpole IPs like Battlefield have also not been at their best in recent years, but it seems this has not stopped the company’s CEO from receiving significantly higher compensation this year.
Why it matters: This is not the first time a CEO has completely ignored the poor performance of a company, highlighting a larger problem with the corporate side of gaming.
The Respawn Team Was Hit By Layoffs Not Too Long Ago
As reported by Stephen Totilo, EA CEO Andrew Wilson received a total of $30.5 million in cash and stocks for the fiscal year ending March 30, 2025. This figure is up $5 million from last year, an increase of around 16%.
More interesting is the fact that EA seems to have cut the salary of its average worker during the same period. The company reported a median income of $117,000 last year, which went down from $149,000 in 2023.
Although a median figure is not the best source of comparison, the data does show a significant disparity in the treatment of the CEO and the average employee. As mentioned earlier, neither 2024 nor 2025 has been particularly great for the publisher.
Barring rare hits like Split Fiction, the gaming giant has suffered layoffs, game cancellations, and big AAA disappointments. It is now betting on Battlefield to save the day, but the series’ last release was a failure of its own.
EA Really Needs Battlefield To Do Well
Core IPs like EA Sports FC and Apex Legends will likely be the only glimmers of hope for EA before Battlefield 6 arrives, so some may find it strange that the CEO has barely faced any repercussions for the company’s current position.
In any case, fans remain hopeful about Battlefield 6, and the recent gameplay has created some anticipation among the first-person shooter crowd.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
Story Highlight
Xbox is expected to announce a new round of layoffs later this week.
An insider states that managers have already been told about the job cuts, and Turn 10 is among the teams bracing for layoffs.
Turn 10 is still supporting 2023’s Forza Motorsport, but the game hasn’t been a huge success.
Xbox’s struggle with layoffs is expected to continue later this week. Following mass job cuts and studio closures in 2023, the gaming giant has been unable to facilitate its entire division of thousands of employees.
The latest round of layoffs is expected to impact as many as 2000 developers, and according to a reliable insider, the Forza Motorsport studio could be hit particularly hard by job cuts.
Why it matters: Turn 10 is one of Microsoft’s oldest first-party teams, with the Forza IP being a huge part of Xbox’s core identity.
Forza Motorsport Launched To A Mixed Reception
This information comes from Tom Warren, an insider who has proven to consistently deliver reliable leaks about Xbox and Microsoft’s gaming plans.
He states that Turn 10 is bracing for job cuts, and some managers have already been briefed about these plans. Although the exact number of layoffs at Turn 10 remains a mystery, the studio’s history suggests that it could be among the teams hit hardest by these layoffs.
2023’s Forza Motorsport was far from the grand return of the series’ sim racing style that many had anticipated. Current Steam player counts also indicate a lack of player interest in the latest Forza sim racing experience.
Although the game is still being supported nearly two years into its lifespan, Xbox has never shied away from making sudden decisions. Seeing as how Forza Horizon 5 was recently ported to the PS5, the gaming giant is clearly more interested in Playground Games’ take on the IP.
The Forza franchise is also returning with a brand new game next year, but the new entry is expected to take players back to Forza Horizon.
Forza Horizon 5 Arrived On The PS5 In April
Nonetheless, an official announcement regarding the layoffs should be coming soon. With numerous studios under Xbox’s belt, thousands of employees are currently at risk.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
Story Highlight
A major journalist expects PlayStation to fully embrace PC gaming very soon.
Despite the current gap between PS5 and PC releases, he believes day one first-party PC releases from Sony are not too far away.
This shift would bring the industry closer to a more open ecosystem, with Xbox doing the same over the past decade.
PlayStation has given the PC platform more importance over the last two years. Following surprise PC releases like Horizon Zero Dawn, the gaming giant has basically ported all of its biggest games to the platform.
This shift is reminiscent of Xbox’s decision to launch games on PC on day one. With Xbox now moving toward a fully third-party approach, a prominent journalist believes PlayStation’s PC strategy will soon mimic Xbox’s old approach.
Why it matters: PC releases like Stellar Blade show how much potential the platform holds for Sony. Day one titles on the platform would likely be even more beneficial for the gaming giant.
Ryan McCaffrey spoke about the future of console gaming and the move toward third-party releases on the latest Xbox Era podcast.
Discussing Xbox’s third-party approach, he stated that PlayStation should be shifting toward a day-and-date strategy for its PC releases soon. The journalist believes that this is a matter of when, not if, even if PlayStation does not go fully multiplatform like Xbox.
He pointed to factors like game development times, production budgets, and the current growth of the PC segment. Ryan McCaffrey noted that console growth has stagnated, but the same is not true of PC gaming, making it likely for PlayStation to embrace the platform fully in the near future.
I think they’re (Sony) gonna start inching closer to being day-and-date on PC.
The PC Audience Has Welcomed Sony’s First-Party Releases With A Lot of Enthusiasm
For the time being, PlayStation is waiting anywhere from a year to two years to release games on PC. 2023’s Spider-Man 2 made its PC debut earlier this year, launching less than a year and a half after its original PS5 debut.
Going by the journalist’s prediction, the gap between a PS5 and PC release will only become narrower over time.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
Story Highlight
The Outer Worlds 2 game director has revealed that Halo Studios assisted them with overhauling the game’s combat.
The devs also took inspiration from Bungie’s Destiny.
Fallout Creator has also been hired as a consultant for The Outer Worlds 2.
Being the most expensive Xbox game to date, fans have some high expectations for The Outer Worlds 2, especially after how the studio Obsidian Entertainment has scaled up since then.
The first entry was quite an enjoyable RPG, but still far from perfect. For the sequel, Obsidian Entertainment acknowledged those issues with the intent of fixing them. The biggest flaw was the combat, and to fix that, Halo Studios has been assisting in the development of The Outer Worlds 2.
Why it matters: If anyone knows how to nail combat in FPS games, it’s Halo Studios. Their expertise will surely help refine The Outer Worlds 2 as a solid and outstanding title.
Obsidian Entertainment Is Working On An Unknown IP
Talking to The Guardian, The Outer Worlds 2 game director Brandon Adler knew that they had to overhaul the combat with the sequel. As such, they consulted Halo Studios for suggestions and guidance.
We also talked to the Halo folks … They gave us a huge list of stuff and said, ‘You guys should target this … you should add that to your weapon configurations.
Beyond Halo, Obsidian Entertainment also did a whole breakdown of Bungie’s Destiny because they loved how the game’s combat felt.
Their research has paid off well now that The Outer Worlds features a vast arsenal of weapons that are both suitable for guns blazing or a stealth approach.
According to Adler, every weapon in the game will feel different. Additionally, customisation options will also transform the guns and how they feel.
Aside from Halo Studios, Fallout creator Tim Cain is also working as a consultant for The Outer Worlds 2, which only guarantees the game’s success. Obsidian Entertainment’s work has also reminded Tim of his original creations, which is only a sign of greater things to come.
What are your expectations for The Outer Worlds 2? Do you think that these details make the game deserving of a $80 price tag? Let us know in the comments below, or at the official Tech4Gamers Forums.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
Story Highlight
A study shows that younger generations don’t have much of a preference for a specific platform.
They simply focus on playing games based on their convenience.
This shift may help Xbox’s third-party approach moving forward.
Console wars have slowly begun to lose relevance as more and more games are now available readily across all platforms. Xbox has practically abandoned exclusivity, and the company’s future now lies in a more open ecosystem.
In fact, this move has created controversy among die-hard fans of the platform. Although many believe Xbox has done its biggest fans a disservice by going multiplatform, a study shows why this decision may have been very wise.
Why it matters: Consoles no longer boast as many exclusives as in the past, leading to questions about their relevance in the current gaming sphere.
During the latest Xbox Era Podcast, IGN’s Ryan McCaffrey spoke about internal segmentation studies from the team.
The journalist did not go into too many details regarding the studies, but he shared that they come from surveys based on a large sample size with people of all ages. These segmentation studies are conducted every two years, and the results show that platforms are no longer as important in the gaming industry.
They (younger audiences) don’t care about platforms.
Console wars were a huge talking point in the past, but the latest generation of gamers is more interested in instant access to games. This is why the biggest titles of today are Fortnite, Minecraft, Call of Duty, and other games that are available across all platforms.
As Ryan McCaffrey puts it, Generation Alpha does not have the same fondness for console wars as their predecessors and simply focuses on playing games wherever possible, including devices like phones and iPads.
The Three Console Giants Are All Very Different Today
This shift has not gone unnoticed by the industry, with executives like Peter Moore commenting on the missing competition between platforms today. Because of the upcoming generation’s preferences, Xbox’s big gamble might end up being more successful than it may initially seem.
Among the three gaming giants, Nintendo remains the last to follow the old console model, and the company’s current trajectory suggests that it is in no rush to shift away from this strategy.
Still, it will be interesting to see what the future holds for consoles and the larger gaming segment of entertainment.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
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A reliable insider has revealed that Sony is working on a live-action Bloodborne film.
Details regarding the project are scarce, and they’re still hunting for a director right now.
This is an insult to fans who have been demanding a sequel/remaster for the game for almost 10 years now.
Bloodborne is arguably one of the most well-known Souls games, not because it’s the highest-selling one, but because of how it’s becoming a running meme in the gaming industry by fans who have been asking for a remaster.
Almost every first-party release from the PlayStation 4 generation has been ported to PC, except for Bloodborne. For nearly a decade, fans have consistently urged Sony to do more with the IP, but according to a new report, the company is looking to expand into the live-action medium instead.
Why it matters: It’s a good thing that Sony has found success in the live-action video game adaptations, but, unfortunately, the gaming giant is more focused on Hollywood than it is on video games.
Bloodborne Is Finally Playable On PC Via The PS4 Emulator
This report comes from DanielRPK (scoop locked behind a paywall), who is a famous Hollywood insider known for his accurate reports on Movies & TV Shows. According to Daniel, Sony is currently trying to secure a director for the project.
The idea of a Bloodborne movie is thrilling, especially given the rich lore of the Souls games. However, Sony’s neglect of the IP in the gaming world for almost a decade is a disappointment to fans.
Sony’s reluctance to move forward with the Bloodborne IP without Miyazaki‘s involvement is a cause for concern. While Miyazaki’s love for Bloodborne is undeniable, his busy schedule means we may not get to see a new Bloodborne gaming project for years to come.
While an Elden Ring live-action film is currently in the works at A24 Films, the project is not expected to be released until 2027. Given this timeline, it’s likely that the Bloodborne adaptation will follow, possibly in 2028.
Are you excited for a Bloodborne film? Do you think we should’ve got a remaster or a sequel to the game first? Let us know in the comments below or at the official Tech4Gamers Forums.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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A new Nvidia graph for RTX 5050 shows that 50+ million gamers are using x50 and x60 GPUs from the Pascal, Turing, and Ampere eras.
The graph shows RTX 5050 delivers over 60 times the performance of 10xx and 16xx series x50/x60 GPUs.
Keep in mind that DLSS was enabled on the RTX 5050.
After Nvidia’s high-end 50xx variants began entering the market early this year, it has now also just revealed a more budget-friendly yet high-performance variant, the awaited RTX 5050. The company is now marketing and promoting the GPU with performance metrics.
In one of these new graphs, Nvidia highlights that the RTX 5050 performs over 50 times better against the x50 and x60 GPUs from the Pascal (GTX 10xx), Turing (GTX 16xx), and Ampere (RTX 30xx) generations.
However, the chart also highlights that 50+ million gamers are still using the x50 and x60 GPUs from these early three generations.
Why it matters: This chart shows Nvidia’s budget GPUs are still in high demand, even though they are generations older.
The RTX 5050 apparently offers over 50x the performance compared to the GTX 1050 and 1650 GPUs.
The graph compares the DLSS-enabled RTX 5050 against the 1050 and 1650—which have no DLSS support—and with the rest of the GPUs in the x50 and x60 series. The Ryzen 9800X3D CPU, along with a suite of 20 games, was used at 1080p high settings for comparison.
The results of the chart are not surprising, given how old the Pascal, Turing, and Ampere architectures are.
However, something that caught everyone’s attention is Nvidia implying that tens of millions of gamers are still using the x50 and x60 GPUs from these generations instead of switching over to the newer 40xx and 50xx iterations.
RTX 5050 offers 4x the boost in performance of RTX 3050 with DLSS 4 turned on in modern games.
Many factors, such as high costs and less significant performance gains in RTX 40xx and 50xx cards compared to the 30xx generation, have played a big role in keeping gamers from switching over. Anyhow, Nvidia is set to launch RTX 5050 in July 2025 with an MSRP of $249.
Do you think that Nvidia’s graph proves that the x50 and x60 GPUs from the early generations are still in such high demand? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.