Nvidia Teases DLSS 4; Points To AI-Generated Objects For Future

Expert Verified By

DLSS Could Become Key Part of Game Development!

Story Highlight
  • Nvidia is pushing the boundaries of AI in gaming through DLSS (Deep Learning Super Sampling).
  • CEO Jensen Huang recently discussed using DLSS to create AI-driven textures and objects.
  • Nvidia is actively developing new technologies to support these advancements, including a new texture compression solution.

It’s no surprise that AI is considered the future of gaming. With Embracer Group, Ubisoft, and others onboard, the stage has been set for artificial intelligence to dominate game development.

Nvidia is a key player in the space, recently becoming the world’s biggest company due to its AI expertise. It has already made great strides with DLSS, but the company has teased even more exciting possibilities in a new interview.

This interview seems to have given readers a glimpse of what DLSS 4 will bring.

Why it matters: DLSS has transformed the PC gaming experience with its upscaling and frame generation. Therefore, everyone wants to know what comes next.

Nvidia DLSS Effects
Nvidia DLSS 3 Can Instantly Improve Frame Rates

In an interview at Computex 2024, Nvidia CEO Jensen Huang responded to a question about the future of DLSS, stating that generated textures and objects made entirely of AI will be seen in the future.

In the future, we’ll even generate textures and objects.

-Jensen Huang

Huang added that AI NPCs would be created exclusively using AI, similar to the Nvidia ACE demo. Meanwhile, using DLSS to generate in-game assets will improve gaming performance.

In the same way that DLSS upscales frames now, Huang reveals that he envisions DLSS producing texture and objects independently, enhancing object quality. This new generation of DLSS technology may not be too far off.

Nvidia is already developing a new texture compression solution to greatly improve texture quality while maintaining the same VRAM requirements in current games.

DLSS 3 frame generation technology improves performance by injecting AI-based frames between real frames. With in-game objects created completely from scratch, asset generation goes beyond anything the company has offered so far.

The CEO also spoke on in-game NPCs. Using a video game as an example, he described six characters, two of which could be real, while artificial intelligence generates the other four.

However, this type of technology would put further strain on the GeForce RTX gaming lineup. Based on the vision, we should expect a bump in raw performance.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Valve Suffers Massive 12TB Leak; Multiple Internal Game Builds Revealed

A major Valve leak appears to include old internal game builds, development files, and rare material tied to older games.

Fable PC Requirements Revealed: RTX 5080 Required For 4K 60 FPS

Fable’s PC system requirements have been revealed, RTX 5080 and Ryzen 9 9700X required to play at 4K and 60 FPS on Ultra settings.

DLSS 5 Mod Tested On RTX 30 GPUs But Performance Nosedives To 1FPS

Nvidia DLSS 5 can technically work on RTX 30-series Ampere graphics cards, but the performance is completely abysmal.

GTA 6 Fans Letdown By “Simple And Boring UI”

Following criticism of Jason, GTA 6 fans have turned their attention toward the game's UI, calling it bland.

Assassin’s Creed Creator Removes Gen AI Material From 1666: Amsterdam Following Criticism

Patrice Désilets’ 1666: Amsterdam is facing scrutiny after fans learned that the title was using generative AI in development.