No Rest For The Wicked Developer Says Xbox Series S Specs Aren’t Better Than A Mobile

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The Game Won't Be Releasing On Xbox At Launch Due To Series S.

Story Highlight
  • No Rest for the Wicked’s director thinks there isn’t much difference between the specs of the Xbox Series S and mobile devices.
  • Thomas Mahler revealed that the game is skipping Xbox at launch due to the Series S.
  • The action title will release much later on the hardware.

Major releases skipping Xbox Series X|S at launch has been a running theme this generation. Silent Hill: Townfall just confirmed that it won’t be heading to the console, while a survey of developers around the globe revealed that most studios prefer making games for PS5 and Switch 2 over Xbox.

The common denominator behind this trend is the technical limitations of the Series S, with recent AAA releases like Pragmata running much better on Switch 2 compared to the Xbox hardware. Now, another studio has cited the console as the reason behind skipping Xbox at launch.

Why it matters: The Series S has arguably been Microsoft’s biggest misstep this generation, as it has impacted the wider gaming landscape and not just its manufacturer.

Xbox Series S
Source: X

On Discord, No Rest for the Wicked director Thomas Mahler stated that the Xbox Series S specs aren’t much better than a mobile phone. The action title isn’t launching on Xbox day-and-date with PS5, and according to the developer, Series S is to blame for this delay.

Mahler revealed that the hardware is making development for Xbox “rough,” but No Rest for the Wicked will still come to the console when it is well optimized.

This isn’t the first time the director has shown concerns about Xbox Series X|S, either, previously stating that his action title could skip the ecosystem entirely as he fears it will sell poorly. Other developers have also criticised Series S this generation, with Kingdom Come Deliverance 2 studio Warhorse saying it’s the primary reason behind the RPG’s limited scope.

xbox series s image
Many developers have struggled to optimise for the console this generation.

Regardless, major releases continue to release on the console, and No Rest for the Wicked is also set to launch on both iterations of the current-gen hardware, but after its PS5 release this October.

Do you think this generation of games would have been better off without the Xbox Series S holding them back? Are developers too harsh on the hardware? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

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