Is Miyazaki Really A Better Auteur Than Kojima?

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Both Miyazaki and Kojima have a habit of making players feel like mere pawns in their grand design, but in their game of auteur supremacy, who’s truly a move ahead?

Story Highlight
  • Hidetaka Miyazaki is known for creating atmospheric and challenging games, notably within the Soulsborne genre.
  • Hideo Kojima is known for creating story-focused, cinematic games like the Metal Gear Solid series and Death Stranding.
  • While both creators have changed their genres, Kojima’s ambition to expand gaming as an art form arguably makes him the stronger auteur.

Hidetaka Miyazaki and Hideo Kojima often come up in lively discussions about the greats of video game auteurship. Both have changed the way games are made, but who is the better creator?

Miyazaki is celebrated for his incredible atmosphere and challenging game design, while Kojima is known for leading the way in storytelling and cinematic experiences in games.

Each has developed a unique artistic identity that resonates deeply with players, but their approaches to game design couldn’t be more different.

Hidetaka Miyazaki’s games, especially in the Soulsborne series, have influenced a whole new genre of gaming, inspiring many titles that try to capture the challenging yet satisfying experiences of Dark Souls and Bloodborne.

In contrast, Hideo Kojima, famous for the Metal Gear Solid series, sees video games as a mix of movies and interactive experiences. His games focus on complex stories, exploring themes like war, politics, and human nature in a way that goes beyond typical game narratives.

Why it matters: Although Miyazaki and Kojima have different styles, looking at their careers helps us understand their influence on the gaming industry.

Miyazaki: The King of Atmosphere and Challenge

Elden Ring Shadow of the Erdtree
Elden Ring Shadow of the Erdtree

Hidetaka Miyazaki, the Soulsborne genre creator, has changed how players engage with video games. His titles, including Demon’s Souls, Dark Souls, Bloodborne, and Elden Ring, are known for their tough difficulty, detailed world-building, and mysterious storytelling.

By not providing clear narrative direction, he encourages players to explore and interpret the game on their own. The dark atmospheres he creates have become iconic, inspiring many games to try and mimic the Soulslike format, but few manage to capture what truly makes Miyazaki’s work special.

His expertise in combining challenge and reward makes every victory feel satisfying, which players and reviewers often praise. Miyazaki’s games create a strong sense of immersion through environmental storytelling, minimal dialogue, and lore hidden in items and locations, making players piece together the story like a puzzle.

While this approach may be tough for casual gamers, it has built a loyal fanbase that enjoys the depth of his worlds.

His masterpiece, Elden Ring, took the Soulsborne formula to new heights by introducing an open world while keeping the challenging combat and dark atmosphere. Elden Ring won the Game of the Year award in 2022, further establishing Miyazaki as one of the most influential game designers today.

Kojima: The Visionary Storyteller

Death Stranding 2
Kojima’s next game, Death Stranding 2, is set to launch in 2025.

If Miyazaki is the king of atmosphere and challenge, Hideo Kojima is the master of storytelling and cinematic design. Best known for the Metal Gear Solid series and Death Stranding, Kojima approaches video games like a film director.

His games feature complex plots, deep themes, and moments that break the fourth wall, expanding what a video game can express.

Hideo Kojima’s storytelling is often praised for its depth. The Metal Gear Solid series is famous for its narratives that tackle issues like war, technology, and humanity. He also blurs the line between player and character, using unique gameplay mechanics to enhance his stories.

One of his greatest strengths as a creator is his ability to mix social commentary and philosophical ideas into his games while still keeping them entertaining.

Even after parting ways with Konami, Kojima continued to push the envelope with Death Stranding. His upcoming game, Death Stranding 2, is poised to be more thought-provoking than the first one.

Who is the Better Auteur?

Kojima vs Miyazaki
Miyazaki vs Kojima is a battle between cryptic lore and meta storytelling, where only one will checkmate the other.

To decide who is the better auteur, we need to look at what each director offers. Miyazaki is great at building atmospheric worlds and difficult gameplay. His games demand patience and skill, giving players a rewarding experience that’s hard to beat.

On the other hand, Kojima is a great storyteller who often uses video games to explore complex ideas. His cinematic style has set him apart in the industry, with many viewing him more as a filmmaker than a typical game designer.

However, being an auteur isn’t just about making great games; it’s about expanding what games can do. Miyazaki has definitely shaped a genre and inspired many Soulslike games.

In contrast, Kojima’s impact reaches across various genres and has changed how we view storytelling in games. The Metal Gear Solid series was key in merging cinema with gaming, a trend that’s now more common in big-budget titles like Alan Wake 2.

Kojima’s willingness to try new ideas and take creative risks, even if they don’t always please everyone (like with Death Stranding), shows his desire to push video games beyond just entertainment.

On the other hand, while Miyazaki excels in his own style, he tends to stick to what he knows, focusing on refining his methods rather than reinventing them.

Both auteurs are absolute geniuses, but for me, it’s Hideo Kojima who edges out as the more significant figure in the gaming world. His talent for innovation, taking risks, and expanding video game storytelling gives him an advantage over Miyazaki, whose work, while consistent, is a bit more limited in scope.

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