GTA 6 Online Aiming To Feature 96 Players Per Server, Report Claims

Expert Verified By

This Rumor Aligns With A 2021 Rockstar Patent!

Story Highlight
  • The one-time editor at Rockstar Mag claims an inside source told him that GTA 6 online will have gigantic servers.
  • Rockstar has currently achieved a 64-player limit but aims to reach up to 96 players per session.
  • The official GTA Online servers are currently limited to 32 players, with some unofficial ones pushing that limit. 

With Rockstar rumored to start a massive global marketing campaign for GTA 6, fans have also grown excited to see how well its multiplayer counterpart evolves. Previous rumors have suggested that Rockstar will sell GTA Online separately from GTA 6. 

Fravilys, the one-time editor at the French fansite Rockstar Mag, now claims that an inside source confirms that the new GTA Online will feature much bigger servers. Rockstar is aiming to fill each GTA Online session with up to 96 players.

Why it matters: The new GTA Online will significantly advance the multiplayer experience as we know it. Each server will feel more populated and alive due to the increased player count, surpassing the current limit of official servers.

GTA 7 will allegedly cost less to make than GTA 6 due to AI use.

Fravilys claims on Medium that Rockstar has already figured out 64-player servers but aims to reach 96 players per single session. This would be a massive jump from the current GTA Online experience since Los Santos can feel isolating because of a lack of players.

The next version of GTA Online is said to be aiming for a seamless and immersive gaming experience, with the ambition of reaching up to 96 simultaneous players per session.

So, even with 64 players per session, the new GTA Online would feature double the players. Rockstar Games is also working on making the GTA 6 multiplayer more immersive by eliminating loading screens and improving the free-roam experience.

One of the most significant advances would be the ability to perform free-roam multiplayer activities with players from different sessions, without ever having to leave your own environment or experience loading times.

GTA 6
GTA 6 has also been confirmed for Xbox Series S by Rockstar Games.

The rumor also aligns with a 2021 Rockstar patent titled ‘System and method for session management in a multiplayer network gaming environment,’ which also hinted at a much larger player count for GTA 6 multiplayer servers.

Do you think GTA 6 will also push the limits of its online mode and set a whole new standard for the next decade? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Assassin’s Creed Hexe Team Cut By 50 Developers One Year Before Launch

A new report reveals that the Assassin's Creed Hexe development team has taken quite a hit lately despite the game arriving next year.

Intel Warns: AI Inference Demand Will Make CPU Prices Increase

Intel warns it's users of price increase of CPUs due to AI increasingly demanding more processors for inference tasks.

Sony PS5 Consoles And PS Portal Get A Massive Price Hike In Southeast Asia

Sony has now announced a new price increase for PS5 consoles, PS Portal, and accessories in Southeast Asia, effective starting May 1, 2026.

Crimson Desert Has Retained An Impressive Nearly 50% Players Since Launch

Crimson Desert has managed to retain 50% of its player base from the launch, marking an amazing feat especially for a single-player title.

Alien Isolation 2: Yet Another Major IP Adopts UE5 To Fan’s Disappointment

The Alien Isolation sequel is moving away from Creative Assembly's proprietary Cathode Engine in favor of the standardized Unreal Engine 5.