Ghost Of Yotei Director Encourages Players To Just Have Fun, Even Without Following The Story

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The Director Says Balancing Exploration And Story Was An Impossible Task.

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  • Ghost of Yotei director Jason Connel has stated that players should have fun first and foremost in the game.
  • He doesn’t care if you are doing quests, only if the immersive open world is engaging you.
  • The director explained it was impossible to balance the exploration with narrative pacing, but they found a way.

Ghost of Yotei is exceeding expectations all over the board since its launch last week. The Sucker Punch title has beaten EA FC 26 in UK sales while also selling over 1 million units. And that is before we mention the immense acclaim the game is receiving from critics, fans, and developers.

Despite claims from gamers that it looks similar to Ghost of Tsushima, Ghost of Yotei is a much wider project compared to its predecessor, and the director just wants you to get lost in the massive open world and have fun.

Why This Matters: Ghost of Yotei is bringing back an essential aspect of the medium that AAA titles have been losing: just having fun in the game without worrying about the story.

“If they don’t want to do it, we’re just like, ‘OK, that’s your choice.’ As long as you’re having fun, we don’t care too much.”

Ghost of Yotei
Ghost of Yotei director wants you to get lost in the open world.

While talking to Games Radar in a new interview, Ghost of Yotei director Jason Connell emphasized that he wants players to have fun in the game world even if they choose to ignore the story.

He went on to explain that the clue system was put in to direct the players towards the main story and other quests, but if they choose to ignore it, he doesn’t care, as his only concern is that the user is having fun. Connell further stated that the clue system is a suggestion and not a decree you have to follow.

In addition, Jason Connell also revealed that he wanted the title to give players more freedom than ever before and, as a result, ran into some complex pacing issues.

According to the director, it was impossible to balance the freedom of exploration with the narrative pacing at one point in development. But, they found a median way to keep the player in touch with what’s happening while they do whatever they please.

Do you think Ghost of Yotei is going to be the biggest Sony title this generation? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

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