Former Bethesda Artist Says The Elder Scrolls 6 Was Announced Early To Manage Fan Expectations

Expert Verified By

Bethesda Didn't Want Fans To Be Angry At The Studio.

Story Highlight
  • Ex-Bethesda lead artist Nate Purkeypile believes Elder Scrolls 6 was announced early so that fans wouldn’t be angry at Bethesda.
  • At that time, the studio was fully focused on Starfield, and it had been 7 years since Skyrim came out.
  • Hence, to manage fan expectations and assure the community Elder Scrolls 6 was on their mind, the E3 reveal was put into place.

Elder Scrolls 6 has unfortunately become the prime example of AAA game development in the modern era. Announced back in 2018, the Bethesda RPG is still years away, with the studio asking fans to remain patient.  

But, as time passes by, doubts around Elder Scrolls 6 are growing, with both players and developers now being skeptical. However, if you ask former Bethesda lead artist Nate Purkeypile, the game was announced early just to accommodate fan expectations.

Why It Matters: Announcing games before they are in production just to kill anticipation by taking decades to develop the title is what’s wrong with modern gaming in a nutshell.

Elder Scrolls 6
Elder Scrolls 6 was announced at the 2018 E3, almost 8 years ago.

In a new interview with Esports Insider, Nate Purkeypile said that Bethesda revealed Elder Scrolls 6 in 2018 so fans wouldn’t be mad at the studio. The former artist explained that it had already been seven years since the release of Skyrim, and Bethesda wanted players to know Elder Scrolls wasn’t left behind.

My assumption was always that we were announcing Starfield, and it had been so long already since Skyrim that we needed to make sure people were not just pissed at us. 

Starfield was already in production at the time, and according to Purkeypile, the studio didn’t want the community to be angry at Bethesda for ignoring Elder Scrolls 6. Despite all the criticism from players, however, there isn’t any internal pressure inside the company to meet a certain release date.

As per the former lead artist, the developer is focused more on delivering a high-quality product that fans will enjoy, and the Starfield delay proves that Bethesda is not scared of postponing release dates.

Elder Scrolls 6
Elder Scrolls 6 will employ some UE5 features in addition to the Creation Engine.

All-in-all, fans have to wait some time for Elder Scrolls 6 as Bethesda is focused on making the best game due to fan pressure, and Purkeypile believes that is the ideal scenario.

Do you think Elder Scrolls 6 will launch anytime before 2030? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Ubisoft Reportedly Set To Re-Announce Beyond Good and Evil 2 Later This Year Under A New Name

A notable insider claims that Ubisoft is preparing to re-announce Beyond Good and Evil 2 sometime this year under a new name.

EA Looking To Sell BioWare And Other IPs Following Saudi Arabia Takeover, Claims Insider

As reported by an insider, EA could look to offload BioWare in its bid to cut $700 million in annual spending.

Halo Studios Hit With Layoffs Right After The Launch of Campaign Evolved

Halo Studios has been hit with layoffs just a few days after the launch of Campaign Evolved as part of the ongoing mass Xbox layoffs.

PlayStation Now Warns PS5 Disc Edition Buyers That Physical Games Will Be Discontinued In 2028

Sony’s disc-based PS5 packaging is now warning buyers that physical PlayStation games will be discontinued in 2028.

Former Starfield Dev Says The Game Just Isn’t That Great

A former Bethesda developer has criticized Starfield’s biggest design promise, arguing that the space RPG needed stronger procedural content.