Highguard Dubbed Concord 2.0 As Former Devs Confirmed To Be Involved In Development

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Another Major Red Flag As Concord Devs Join Highguard Team!

Story Highlight
  • Several Concord developers are now working on the recently revealed Highguard.
  • These developers previously worked on Concord’s gameplay design and art.
  • Highguard continues to be at the center of criticism as Wildlight Entertainment attempts to prove everyone wrong.

Highguard was one of the many games revealed at The Game Awards in 2025, but initial reactions to the title have been anything but encouraging. In fact, many have already written the game off as another live-service shooter that will likely be forgotten before long.

Recently, it has also been discovered that the Highguard development team includes former Concord developers.

Why it matters: Concord is likely to stand out as the industry’s biggest live-service failure for many years to come. Therefore, any mention of the title is enough to create concern among audiences.

Wildlight Entertainment, the studio currently working on Highguard, lists its entire team on the official website. Although most of the development team consists of former Respawn Entertainment veterans, it also includes those with experience from other projects.

In particular, Daniel Luna, Jessica Grant, and Patrick Rodriguez worked on Concord before moving to Highguard. As for their roles in Concord’s development, Jessica Grant worked as a Senior Outsourcing Producer on the game’s content.

Daniel Luna contributed to the gameplay elements of PlayStation’s hero shooter as a Modes and Systems Engineer, and Patrick Rodriguez oversaw concept art as an Outsourcing Manager. The developers are now working in similar positions at Wildlight Entertainment.

This information is so interesting because Highguard was immediately compared with Concord when the reveal trailer went live, and many even dubbed it Concord 2.

Concord New Featured
Concord’s Character Designs Were Not Well Received At All

Many believe Highguard looks bland and uninspired, like Concord, and the fact that it was shown off with a very short trailer has done little to help. The team’s hopes are still high, but the general audience seems to have already made up their minds about the title.

In Concord’s case, the art direction became a particular point of contention since many players found the overall character designs and world unappealing. Even with decent gameplay, the title failed to appeal to anybody in any meaningful way.

Highguard might face a similar fate, but with the game just over a month out from release, perhaps it’s best to reserve judgment until January 26.

What do you think about the Concord staff’s role in the Highguard development team? Let’s discuss in the comments and on the Tech4Gamers Forums.

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