Borderlands 4 Performance Sparks Debate As Boss Denies Need For Patch

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Gearbox CEO Clashes With Players Amid Disagreements!

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  • Players have complained about Borderlands 4 running poorly on PC time and again.
  • The Gearbox CEO says a patch is not needed, suggesting tweaks that PC gamers should make.
  • He also believes relying on DLSS will not make much of a difference for 99% of players.

Borderlands 4 has shown a lot of promise so far, but the game seems to have been held back by its performance on PC. Although Gearbox has shared an optimization guide from Nvidia, many players remain adamant that the performance is simply not as good as it should be.

Responding to the critics, the Gearbox CEO recently took to Twitter and discussed how Borderlands 4 is doing so far. He believes that the game is fine and does not necessarily need additional patches to improve performance.

Why it matters: Poor performance on Unreal Engine 5 games has become a common talking point recently, and Borderlands 4 is the latest game caught in the middle of this discussion.

Borderlands 4
Randy Pitchford Discusses Performance via Twitter

Taking to Twitter, Randy Pitchfold recently claimed that 120FPS is very achievable when playing Borderlands 4.

He urged gamers to make the right tweaks and changes to achieve this frame rate, suggesting that experimenting with different settings is the key to ensuring the game runs as well as possible.

Randy Pitchford also noted that while the team is working on changes behind the scenes, players need not wait for a patch to have Borderlands 4 running at higher frame rates.

You don’t have to wait for a patch to get nice frame rate with BL4.

In the same thread, he suggested enabling hardware scheduling for Windows 10 users and turning off Volumetric Fog and ray-traced lighting. Moreover, the Gearbox boss recommends relying on DLSS, claiming that the difference in input latency from DLSS is negligible.

In fact, he believes less than 0.01% of players would be able to detect the latency difference in a blind test. Because the latency was a key focus here, Randy Pitchford likely referred to DLSS Frame Generation for the latest Nvidia graphics cards.

Borderlands 4 gameplay
Borderlands 4 Gameplay Seems To Be Just As Fun As Past Releases

Interestingly, many users in the replies have noted that certain suggestions from Randy Pitchford cannot be implemented in Borderlands 4 without editing configuration files. It goes without saying, but the general audience is still not convinced by Gearbox’s work on the PC optimization.

What do you make of the whole situation? How have you found the game’s PC performance so far? Let’s discuss in the comments and on the Tech4Gamers Forums.

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