- CDPR has reiterated that it has learned from the mistakes it made with Cyberpunk 2077.
- It says it won’t be making the same mistakes for The Witcher 4 and Cyberpunk 2.
- They have taken a new 2-fold approach to make sure the quality remains high.
CD Projekt Red announced Cyberpunk 2077 many years ago, before it finally surfaced once again and released in 2020. However, after so much waiting, what we got was a game filled with bugs and issues, which made it a nightmare to play.
However, the studio later fixed and it is undoubtedly now among the best games of this generation. CDPR has now once again stated that it has learned its lesson from that launch and won’t repeat it for The Witcher 4 and Cyberpunk 2.
Why it matters: Many people still consider that if Cyberpunk 2077 had launched in a finished state, it could’ve even won the GOTY award, but the terrible optimization led to it becoming one of the worst launches in history.

Talking to GamesRadar, CDPR revealed that it has learned from the disastrous launch and is now taking measures to change that for its future games. For this, they have now taken a two-fold approach.
The future looks really promising for us. We learned our lesson (For The Witcher 4 and Cyberpunk 2)

Firstly, all teams globally must be kept in the loop, and secondly, all the work needs to be documented, from pre-production to alpha stage. The lead writer is excited for the projects and says the future is promising.
He revealed that with their earlier games, they didn’t document the processes, which made it hard to keep track of things. Now that they are taking different steps, they’ve learned their lessons and won’t repeat the mistakes again.
What are your thoughts on CDPR learning its lesson for The Witcher 4 and Cyberpunk 2? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.
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News Reporter
Abdullah is an avid gamer who primarily plays single-player titles. If you can’t find him anywhere, he’ll probably be at his desk playing The Witcher 3 for the millionth time. When he isn’t playing games, he’s either reading or writing about them.


