Resident Evil Requiem Hits 300+ FPS at 4K on RTX 5090 – NVIDIA Showcases Future of 4K Gaming with DLSS 4

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Without DLSS 4, The Path Traced Gameplay Failed To Reach 60 FPS At 4K!

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  • Nvidia revealed a new Resident Evil Requiem trailer on RTX 5090, showcasing DLSS 4’s capabilities. 
  • The Path Tracing footage achieved over 300 FPS at 4K resolution using DLSS 4. 
  • The game failed to stick with 60 FPS without the upscaler. The ray tracing also massively improved visuals. 

Despite gamers’ dissatisfaction, Nvidia is confident in its decision to focus more on software than hardware in its gaming endeavors. DLSS 4 has been a huge performance booster for games using ray tracing, and a new performance comparison further solidifies it. 

Nvidia has released a new Resident Evil Requiem trailer, showcasing the path-traced game hitting over 300 FPS at 4K resolution on an RTX 5090. DLSS 4 has made this result possible, now available in over 400 games. 

Why it matters: The new DLSS 4.5 delivers even greater performance gains with its 6x dynamic multi-frame generation. The company promises smooth 240+ FPS, 4K path-traced gaming with DLSS 4.5, free of visual anomalies. 

The video shows that the game was unable to reach 60 FPS without DLSS 4 enabled with path tracing on, cementing the need for the upscaler for high-end performance.

A with-and-without path-tracing comparison also makes it harder to ignore the extreme visual gains, albeit at the cost of the aforementioned frames. So, DLSS 4 feels like a more attractive option than native frames here.

It’s unclear whether DLSS 4.5 was used in the Resident Evil Requiem trailer. Still, comparisons between DLSS 4 and 4.5 on Nvidia’s blog revealed significant visual and other technical improvements in the new version.

DLSS 4.5 makes gameplay smoother with higher FPS thanks to its 2nd-generation transformer and 6x multi-frame generation, and it also reduces ghosting and artifacts.

The edges in games are rendered much better, with more visual clarity in movement. The overall temporal stability at 4K also feels more enhanced in different AAA games. 

Do you think Nvidia’s DLSS 4.5 is a major improvement over the baseline 4 version? Are you looking forward to using it in AAA games? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

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