KCD2 Director Disappointed By The Outer Worlds 2 Despite Microsoft Backing And Funds

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KCD2 Director Not Impressed By Obsidian's Latest Work!

Story Highlight
  • The Kingdom Come Deliverance 2 director has given The Outerworlds 2 a score of 7/10.
  • He states that he was disappointed by how the game barely did anything new compared to Fallout New Vegas or Deus Ex.
  • The director says Obsidian should focus on dynamic and non-linear worlds, putting Microsoft’s funds to good use.

The last ten months have been quite a treat for RPG fans. Between releases like Clair Obscur: Expedition 33 and Kingdom Come Deliverance 2, the genre has been firing on all cylinders.

Most recently, Obsidian also released The Outer Worlds 2. Coming from the creators behind Fallout New Vegas, many expected this release to be yet another hit, but player impressions were largely missed. The director behind Kingdom Come Deliverance 2 also appears to be disappointed, stating that the game should have done more.

Why it matters: Obsidian has always been held in high regard due to its work on Fallout New Vegas. Many believe the team’s recent releases have not lived up to the high bar set by this Fallout spin-off.

Kingdom Come Deliverance 2 Dev on The Outer Worlds 2 From Obsidian
Kingdom Come Deliverance 2 Dev on The Outer Worlds 2 From Obsidian

Taking to Twitter, Daniel Vavra, the Kingdom Come Deliverance 2 director, recently discussed his thoughts on The Outer Worlds 2. He rated the game 7/10, less than most other reviewers, noting that it did not do anything remarkable.

Vavra explained that The Outer Worlds 2, despite being funded by Microsoft, does not do much that Fallout New Vegas didn’t achieve 15 years ago. He then drew comparisons between this RPG and the original Deus Ex, noting that the former falls short in most ways.

The company and the people who gave us Fallout New Vegas have been unable, even with Microsoft’s money and technology, to come up with a single mechanic that could take this formula somewhere new.

Daniel Vavra wants to see Obsidian focusing on true simulations moving forward. He also stated that non-linearity should be a huge focus for all RPGs, something that Kingdom Come Deliverance 2 excelled at.

Perhaps this approach to game design is exactly why many still hold Warhorse Studios’ latest release in high regard.

Kingdom Come: Deliverance 2
Kingdom Come: Deliverance 2 Sold Millions of Units Rather Quickly

Daniel Vavra’s criticism is also reflective of the larger state of gaming. Many new releases now aim for more refined experiences as opposed to breaking new ground.

Between the overall sustainability of gaming and questions regarding the future, risk-taking has become a lot less common in the industry. However, the Kingdom Come Deliverance director hopes that Obsidian will change things moving forward.

What do you think about this critique? Let’s discuss in the comments and on the Tech4Gamers Forums.

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