Battlefield 6 Devs Don’t Want To Use DLSS As Substitute For Optimization Unlike Other Studios

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  • The technical director of Battlefield 6 has revealed that the studio won’t rely on DLSS for optimization.
  • This is quite rare, as most AAA games require upscalers for optimal results, especially on consoles. 
  • This indicates that Battlefield 6 will be optimized for most PC hardware and consoles at launch.

Nowadays, almost every major game requires players to enable AI upscalers like DLSS, FSR, or the latest PSSR. Many fans criticize this trend, arguing that games should deliver a solid experience at native resolution.

They believe 60 FPS at 2K resolution should be the bare minimum, yet this has become increasingly rare, especially in AAA titles. Developers now rely heavily on AI upscaling to give the impression of better optimization.

However, in contrast, the Battlefield 6 developers have stated they won’t use DLSS as a substitute for proper optimization, which is a promising sign.

Why it matters: While AI upscalers have become a necessity, it would be unfair to say they don’t have a place in modern games. That said, the Battlefield 6 developers are taking a strong approach by ensuring players won’t need DLSS or FSR to enjoy an ideal experience.

battlefield 6
Battlefield 6’s Beta Attracted Over 20 Million Players

Christian Buhl, the technical director of Battlefield 6, stated in an interview with PC Gamer that the team does not want to rely on DLSS. According to him, the goal is for the game to perform optimally without the need for an upscaler.

However, he clarified that players will still have the option to enable DLSS if they wish to achieve even higher frame rates.

We want Battlefield 6 to run great without [DLSS], and we want to give you the option to use it if you want. I believe all of our default performance targets are not with [upscaling] on.

-Christian Buhl

This is a pretty bold statement, as finding modern games without DLSS support is extremely rare. In most new AAA releases, AI upscaling is almost necessary if you want higher FPS.

Buhl further explained that while there are pros and cons to the different upscaling technologies, the team’s main goal is to ensure the game performs well on its own without relying on additional tools.

This suggests that Battlefield 6 will be well-optimized across a wide range of PC hardware and consoles

What are your thoughts on this statement by the technical director? Share them with us in the comments section below or join the Tech4Gamers official forums for discussion. 

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