Stutters Are The Primary Problem For PC Gaming Today, Says Intel Exec

Expert Verified By

Intel Aims To Address Stuttering In PC Games!

Story Highlight
  • Intel admits that stuttering can be a real immersion breaker for PC games.
  • The team is currently focused on dealing with the prevalent stutters across PC gaming, highlighting initiatives like Precompiled Shader Distribution.
  • Other studios like CDPR are also attempting to deal with stutters.

Intel, like AMD and Nvidia, has entered the GPU market in recent years. While Intel’s graphics cards are still very much a work in progress, the company has covered a lot of ground, especially considering how new it is to the discrete graphics market.

Much of the credit for Intel’s progress goes to executives like Tom Peterson, who are constantly monitoring the PC gaming space to identify ongoing problems. In a recent interview, Tom Peterson also discussed the current state of stuttering in PC games and how it ruins immersion.

Why it matters: Stuttering, particularly in games using Unreal Engine 5, has become all too common lately, with very few titles being immune to this issue.

Speaking to Digital Foundry, Tom Peterson acknowledged that realism isn’t his primary concern when it comes to the future of gaming.

He argues that a lack of immersion isn’t the primary factor breaking immersion in games today, since stuttering has yet to be addressed. As Tom Peterson puts it, Intel and its discrete graphics department are focused on making games run and look like ‘butter.’

The executive also pointed to Google’s project Butter, which aimed to make scrolling on Android phones as smooth as possible. This is effectively what Intel hopes to achieve for games, leveraging AI, better rendering techniques, and more in the process.

I don’t think that’s the primary thing that’s breaking immersion right now. It’s this whole stutter thing.

-Tom Peterson

Intel Precompiled Shader Distribution
Team Blue Believes Stuttering Is A Huge Problem For Gaming

To that end, Team Blue previously announced Precompiled Shader Distribution for reduced stuttering and improved shader caching. Although shader downloads will be limited to a select few games initially, the idea shows quite a lot of promise.

Elsewhere, studios like CDPR are also working on finding a solution to Unreal Engine 5’s stuttering. Clearly, then, the industry is aware of the gaming industry’s gripes with stuttering and is actively working on various solutions.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Assassin’s Creed Hexe Reveal Is Reportedly Imminent, Parkour To Be A Mix Of Classic & Shadows

A dataminer reports that Assassin's Creed Hexe could be announced relatively soon, and a teaser image has also leaked online.

ZOTAC GeForce RTX 5090 Explodes 5 Minutes Into Assassin’s Creed Black Flag Resynced

A Zotac RTX 5090 reportedly blew up from the PCIe side 5 minutes into playing Assassin's Creed Black Flag Resynced.

Sony Is Reportedly Avoiding Using Liquid Metal For PS6 Cooling

A new finding reveals Sony could avoid using liquid metal in the PS6 for cooling, favoring a standard sealed liquid like water instead.

Mexican Lawmakers To File Antitrust Complaint Against Sony As It Plans To End Disc Production

Mexican lawmakers are stepping up against Sony with an antitrust complaint over the PlayStation Store following the end of disc production.

AMD Set to Introduce FSR 8x Multi-Frame Generation As An Answer to Nvidia 6x Frame Gen

AMD is reportedly preparing to launch Multi-Frame Generation for its latest GPUs with up to 8x frames to compete with Nvidia.