Starfield: RTX 3060 Fails To Maintain Steady 60FPS At 1080p Low

Expert Verified By

Starfield Continues The Run of Poor PC Ports!

Starfield was always expected to find itself at home on the PC platform. Like other games from Bethesda Game Studios, the PC platform was the platform of choice for many due to the potential of modding support.

A long history of support for the PC platform and multiple delays led to high hopes for an optimized release for Starfield on PC. The game has just launched on the platform a few hours ago, being welcomed by nearly 235K players in early access.

Various YouTube channels have also begun to test the game on a variety of hardware, but initial results are far from impressive. According to testing from zWormz Gaming, Starfield fails to stay at 60FPS on low settings using a GeForce RTX 3060.

Why it matters: The GeForce RTX 3060 is one of the most popular graphics cards on the market, meaning that most PC rigs are not well-equipped to handle Bethesda Game Studios’ latest RPG.

The video begins by testing Starfield on 1080p low settings with FSR 2 enabled. Using a 50% render resolution, the game effectively renders at 540p, allowing it to maintain a frame rate above 60FPS.

However, this is by no means ideal for a $330 mid-range graphics card from less than three years ago. Once the render resolution is set to 100%, Starfield’s frame rate falls to the lower 50s at 1080p low settings.

Before its release, the game had many PC users concerned about optimization and performance when it was announced to be capped at 30FPS on the Xbox Series S|X consoles.

Due to the incredible scope and intricate RPG mechanics, Starfield was anticipated to be CPU-intensive. However, the game was tested with a Ryzen 7 5800X3D in the video above, still being unable to maintain 60FPS at 1080p low settings with the GeForce RTX 3060.

Testing from Daniel Ownes shows that higher-end graphics cards like the AMD RX 6700 XT are also unable to stay above 60FPS at 1080p high settings without the use of FSR 2.

He also suggests the performance of Nvidia graphics cards is bugged at ultra settings.

Apart from general performance issues, Starfield has not been kind to users of Intel graphics cards.

Multiple reports have claimed that the game fails to work on graphics cards like the Intel Arc A750, but Intel has commented on the issues and is now working on a fix for the full release next week.

Bethesda Game Studios is expected to work on future patches in the coming months, but this launch is disappointing for a game that was in development for nearly a decade.

Following the issues, many have set their eyes on the modding community, hoping for custom fixes from fans and dedicated members of the Starfield community. This part of the community has shown great promise, with DLSS already being added to the game through a mod.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Framework RAM Prices For Computers Jump Again by 32.5% After Recent 50% Increase

Framework increases the price of the computer RAM once again by 32.5% and says that it stilll charges less than apple.

AI Set to Consume 20% of Global DRAM Supply as HBM and GDDR7 Drive the Next Phase

AI will consume 20% of the Global DRAM supply in 2026, and the next phase will focus on memory capacity and inference costs.

Arthur Morgan Was Originally Designed To Be Less Attractive In Red Dead Redemption 2

Arthur Morgan's final design is more attractive and...

Industry Should Focus More on Fun Games Instead of “Monetization and Customer Values”, Says Former PS Boss

Former PS boss says that the industry is now focused more on monetization; instead, they should make games more creative and fun.

Generative AI Will Reduce AAA Development Cycle To Just 2 Years, Level-5 CEO Claims

Akihiro Hino stated that generative AI has the potential to substantially decrease the AAA development period to just two years.