Phantom Blade Zero Isn’t Copying FromSoftware’s Souls-Like Formula

Expert Verified By

Devs Taking Very Different Approach!

Story Highlight
  • Phantom Blade Zero was expected to have similarities with the Souls-like genre.
  • However, the developer has revealed that Souls-likes were used only as an inspiration for the map.
  • S-GAME was more interested in creating an action game.

Phantom Blade Zero, an upcoming game that many fans are waiting for, will offer 30 to 40 hours of gameplay. The title offered a promising look in the first trailer, but many were concerned that the real-time gameplay wouldn’t look as good as the trailer.

However, when the gameplay footage was released, everyone was shocked. Following that, leaked footage was revealed, which gave an even more extensive look at the combat. The team has also revealed other details during a Q&A.

One interesting element is that Phantom Blade Zero is not a Souls-like.

Why it matters: Since the parry-based combat and enemy designs were reminiscent of FromSoftware’s Sekiro, many immediately jumped to the wrong conclusion.

Phantom Blade Zero FT
Phantom Blade Zero Has Exceeded Everyone’s Expectations So Far

In a Q&A post on Twitter, updates were given on the game. The developer completely denied the notion that Phantom Blade Zero is one of the many Souls-like games available today.

those who have tried the demo should have a solid idea that it’s not a Souls-Like game.

-Director

The team emphasized that the map is inspired by Souls-likes, but everything else is more akin to traditional action games.

Combat is also more combo-focused, which differs from the endurance-based dodging style of FromSoftware releases. Meanwhile, the team confirmed that enemies would not respawn upon death.

This is a trademark of the genre and already sets the title apart from other Souls-likes. Moving further away from the genre, S-GAME will offer multiple difficulty options.

Following recent hands-on time, players have compared Phantom Blade Zero with Ninja Gaiden. Interestingly, the latter was also quite difficult but preceded the Souls-like genre.

The team has tried its best to clarify that fans should not expect another FromSoftware-like experience. It has also teased a commercial demo for all gamers later down the line. Therefore, fans should keep an eye out for a playable demo on the PC and PS5 storefronts.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Epic Games Accuses Valve of “Illegal” Methods Over Steam Microtransactions and Fees

Epic Game's CEO accuess Valve, stating that the company still employs excessive commissions and pricing structures that he claims are illegal.

Bethesda Veteran Says Starfield Would’ve Been A Hit If It Was Developed By Some Other Studio

Skyrim lead says if a new, smaller studio developed Starfield, it would've been a hit, because the expectations from Bethesda were too high.

Modders Unlock Multi-Frame Generation Alongside FSR 4, Results Shown On The RX 7900

Modders have now managed to enable FSR 4 and Multi Frame Gen on the 4-year-old RX 7900 and showcased it by running Cyberpunk 2077.

Ex-Rockstar Dev Praises Crimson Desert: “I’m Impressed With The Game”

A former Rockstar developer has reacted to Crimson Desert's latest gameplay, sharing nothing but positive words for the RPG.

Resident Evil Requiem Will Be Less Scary Than RE7, But Still An Improvement Over Village

Resident Evil Requiem director Koshi Nakanishi says that Capcom has toned down the horror in the game since players found RE7 too scary.