At Tech4gamers, I cover all sorts of gaming news. Whether it’s a leak of any upcoming game or an update, an announcement, or a rumour, I like to write about it all. Over the weekend, I sit and write features where I talk about games that I miss or want to see return.
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Monster Hunter Wilds was released nearly two months ago.
The title is currently the best-selling game of the year.
It has managed to beat huge releases like Kingdom Come: Deliverance 2, Assassin’s Creed Shadows, and others to be on the top of the list.
Monster Hunter Wilds was released in February as a significantly improved and expanded version of its predecessor. The game had a massive start, reaching around a million players just on the release day on Steam.
While we are already four months into 2025 and have seen massive releases like Assassin’s Creed: Shadows, recent data suggests that Monster Hunter Wilds remains the best-selling game of the year.
Why it matters: The title sold over 10 million copies during its first month of launch, setting a sales record for Capcom and making the franchise a huge success.
2025 Year-to-Date Top 20 Best-Selling Premium Games – U.S. (Dollar Sales, Physical and Digital from digital data sharing publishers, excludes add-on content)
Mat Piscatella recently released a new data report confirming that Monster Hunter Wilds is still the best-selling game of 2025, despite being released nearly two years ago.
The title has surpassed massive releases like Kingdom Come: Deliverance 2, which was also released earlier in February and saw a massive launch, currently sitting in third place on the list.
Monster Hunter Wilds is also ahead of recently launched Assassin’s Creed Shadows, which was March’s best-selling title in the US and is currently the second-best-selling game of the year.
Monster Hunter Wilds’ Focus Mode.
It was also recently noted that the title remains among the top-selling games on Steam, despite being released over two months ago. It’s great to see that the franchise is still performing well, despite new launches.
Nonetheless, have you played Monster Hunter Wilds already? Did you like it? Please share your thoughts with us in the comments or join the Tech4Gamers forum.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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According to Fallout 3 designer Bruce Nesmith, the remaster may feature Fallout 4-style gunplay mechanics.
The Elder Scrolls 4: Oblivion Remastered brought a lot of gameplay overhauls and improvements over the original release.
Virtuous is also rumored to be developing a Fallout 3 Remastered, suggesting it will receive similar treatment to address old criticisms.
Considering Virtuous is also rumored to be developing the remaster edition of Fallout 3, the original game’s designer, Bruce Nesmith, argues that the developers might finally overhaul the game’s controversial and lousy gunplay mechanics, just like they did in Oblivion.
Why it matters: Fallout 3’s remaster means that all core mechanics may be overhauled, not just the visuals, which would improve the overall gameplay and address many of the RPG’s longstanding criticisms.
Fallout 3 Remastered also might get a lot of gameplay overhauls like in Elder Scrolls Oblivion Remastered.
In an interview with VideoGamer, the Fallout 3 designer clarifies that the game’s gunplay was lacking, but the franchise saw huge improvements in the next game. The remaster is also expected to overhaul gunplay and implement improvements similar to those seen in Fallout 4.
[Fallout 3 combat] didn’t hold up to shooters at the time. […] But a lot of work was done on that for Fallout 4. So I anticipate seeing a lot of that work go into it, assuming they’re doing the same thing.
Besides fresh visuals and textures, Fallout 3 Remastered may feature improved hit reactions, animations, sound effects, and other enhancements to further enhance the gameplay experience. However, it is unclear exactly how ambitious the project is, as Bethesda has not officially confirmed these details.
Virtuous is rumored to be working on the Fallout 3 Remastered.
Additionally, the remaster might not be released for the next couple of years if Virtuous is behind the helm. A prominent leaker also acknowledged that it is a long way off, despite the show’s popularity.
Do you think the upcoming and highly rumored Fallout 3 Remastered edition will also feature plenty of overhauled gameplay mechanics like Oblivion Remastered? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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The Nintendo Switch 2 has seen over 2.2 million pre-order requests in Japan so far.
This demand has exceeded any expectations the company set for the upcoming launch.
Nintendo may be able to beat the PS2’s record of selling around 1 million units at release with the new console.
Nintendo itself has also chimed in on the conversation, stating that the current demand for the console far exceeds expectations.
Why it matters: The Nintendo Switch 2 is coming hot off the heels of the gaming giant’s most successful hardware, giving it the opportunity to shatter records and set new standards at release.
Message From Nintendo President Shuntaro Furukawa via X
According to President Shuntaro Furukawa, the company’s recent efforts to accept pre-orders through lotteries on the Nintendo store have been incredibly successful. The company reports that approximately 2.2 million applications have been received from Japan alone, setting the stage for an incredible launch day.
Unfortunately, Nintendo will not be able to meet this demand on launch day. The company has stated that those who end up missing their chance during the first lottery will be able to try again in the second lottery automatically.
Nintendo has also ramped up production following unexpected demand, with plans to ship as many units as possible within the first year. Anyhow, this demand means that a new record could be on the horizon for Nintendo.
The PS2 currently holds the record for the most launch weekend console sales in Japan, shipping nearly 1 million units. Nintendo’s statement implies that this record should be easily beatable for the Switch 2.
The Switch 2 Is Around 10x More Powerful Than Its Predecessor
Similarly, the original Nintendo Switch is edging closer to beating the PS2’s lifetime sales. As such, the Switch family may beat multiple PlayStation records by 2026.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Ghost of Yotei official arrives on October 2.
The game has received a new trailer outlining Atsu’s quest for vengeance against the Yotei Six.
PlayStation is promising a non-linear story, new gameplay elements, and more for this title.
Ghost of Yotei marked one of PlayStation’s biggest announcements in 2024. Finally confirming the sequel to Ghost of Tsushima, PlayStation announced various new additions to the series, and many even named the sequel their most anticipated title of 2025.
Following much anticipation and speculation, a new Ghost of Yotei trailer has arrived out of nowhere. The game has also received a release date along with this extended look.
Why it matters: Fans have waited more than five years to finally revisit Sucker Punch Productions’ highly revered franchise.
Ghost of Yotei arrives on October 2 for the PS5 and PS5 Pro. The game will be available to pre-order next week across various editions priced differently based on their in-game perks and benefits.
PlayStation’s latest trailer has also revealed quite a bit about Atsu’s story. The series’ new lead starts out on a quest to avenge her family as she hunts the Yotei Six, outlaws who murdered her family.
According to the blog post, this narrative will play out in a non-linear fashion, giving players the agency to tackle each of the six main villains in any order. Moreover, the game’s setting, Ezo, is said to be full of mysteries and exploration opportunities.
These elements will come together to form an evolutionary step beyond the core gameplay established in Ghost of Tsushima. Many of these changes are already visible in the latest footage, including the new weapons and setting.
Ghost of Yotei Looks Excellent In The New Gameplay
Fans can expect even more Ghost of Yotei gameplay in the months leading up to launch. PlayStation will likely share uncut gameplay, developer interviews, and more as the marketing for the game ramps up.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
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A new leak claims that Oblivion Remastered will be launching on the Nintendo Switch 2.
Bethesda is actively working on the port.
Nintendo is reportedly hosting a showcase dedicated to AAA releases for its handheld, and Bethesda is expected to make an appearance there.
Not even a day till its release, Elder Scrolls Oblivion Remastered has reached a peak of over 150k concurrent players, an impressive figure for a shadow drop. The title is already on the top-selling charts across all platforms.
Further embracing their publisher identity, Xbox now plans to release The Elder Scrolls: Oblivion Remastered for the Nintendo Switch 2. The console’s hardware has already shown that it’s more than capable of handling modern AAA releases.
Why it matters: Nintendo has solidified its position as a major player in the gaming industry, alongside Microsoft and Sony. With such a huge player base under its belt, Elder Scrolls Oblivion Remastered will see even more success after arriving on the Switch 2.
According to eXtas1stv, Bethesda is actively working on the Switch 2 port of Elder Scrolls Oblivion Remastered. The insider has been fairly accurate regarding his claims, such as the release of Hollow Knight: Silksong, among others.
No further news regarding the port was mentioned, but it’s speculated that we’ll see an official announcement for the title sometime before the handheld releases.
Previous reports suggested that Nintendo plans to hold another showcase before it launches Switch 2 on June 5. The showcase will focus solely on third-party releases for the handheld, and Bethesda may make an appearance.
The Switch 2 has already demonstrated its capability to run AAA releases like Cyberpunk 2077. As such, Elder Scrolls Oblivion finding its way on the Switch 2 isn’t surprising at all.
Have you pre-ordered the Switch 2 yet? Will you play Elder Scrolls Oblivion Remastered on the handheld when it releases? Please let us know in the comments below or on the official Tech4Gamers Forums.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
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Clair Obscur: Expedition 33 review roundup points towards an excellent RPG.
Being a debut title for Sandfall, the developers have done a fantastic job with it.
The title boasts a 92 score on Metacritic and brilliant overall reviews.
Clair Obscur: Expedition 33 is among the most sought-after titles releasing this year. Finally, the studio has lifted the review embargo on the title, and it seems like it checks all the elements of a classic RPG in the making, despite being the studio’s first project.
Developed by Sandfall Interactive, Clair Obscur has all the properties of a great title, which has also led to an excellent Metacritic score and universal praise from the critics.
Why it matters: Ever since the game’s early impressions dropped, most gamers have been confident it would be a cool experience, based on how it is influenced by some of the best classic games in the genre.
Clair Obscur has debuted with an excellent score of 92 on Metacritic.
On Metacritic, the game has managed to amass a score of 92, which is one of the best scores of the year and could make Clair Obscur one of the contenders for this year’s Game of the Year award. Other review scores include:
XboxEra: 9.5/10
Gamesradar: 9/10
GamingBolt: 9/10
IGN: 9/10
Eurogamer: 8/10
Opencritic: 91
One of the biggest praises the game has received is its combat. IGN says that the turn-based combat it features isn’t only superb, but also makes the game feel fresh, with influences from some of the best Japanese RPGs.
Clair Obscur: Expedition 33 reviews point to a massive hit.
Other reviews also praise it for the excellent storytelling and engaging characters. Also, the world and the soundtrack are beautiful and nicely complement the overall aesthetics of the game. It also isn’t too long or too short, just the perfect length.
The only gripe is about little spikes in the game’s difficulty level, but that is just nitpicking at this point. Nonetheless, it is great to see a new great original IP, especially given that it is the debut title for Sanfall Interactive.
What are your thoughts on the Clair Obscur review roundup? Are you looking forward to it? Let us know your opinions in the comments or join the discussion at the Tech4Gamers forum.
As a Senior Hardware Reviewer at Tech4Gamers with over a decade of hands-on experience, I dive deep into benchmarking GPUs, CPU coolers, and motherboards, pushing hardware to its limits. Passionate about overclocking and fine-tuning performance.
Overclocking memory used to be a complicated process, but these days, motherboard makers have made it significantly easier by including pre-configured profiles (like AMD EXPO and Intel XMP) right in the BIOS. As such, most high-end RAM kits have XMP/EXPO branding, which means they already have profiles with optimized configuration, you just need to enable them from the BIOS.
But that doesn’t mean more affordable kits can’t be tuned. Even budget-friendly RAM can perform surprisingly well if the binning quality of the DRAM chips is decent. Of course, they may not reach the same level as high-end kits like the G.Skill Trident or Corsair Dominator, which are built with better components and cooling.
In this guide, I will walk you through the step-by-step process of tuning a DDR5 kit for optimal performance. I have chosen the XPG Lancer Blade RGB 6000MT/s CL30-40-40, which is reasonably priced at around $75 for a 16×2 setup, and I will be tuning it on Zen 5.
Simply put, tighter memory timings can improve in-game responsiveness, especially when it comes to frame times, and can even boost average FPS, but it’s important to note that memory tuning isn’t just about changing a few settings. It can take weeks to get a truly stable configuration. Sometimes, a kit may seem stable for days, only to show issues later, so there’s no perfect tool that guarantees 100% stability. Memory overclocking can definitely be rewarding, but it can also be frustrating if you’re not sure what you’re doing.
Before you start tuning your kit, think about what you want to achieve: lower timings for better latency or higher memory frequency for more bandwidth. Each approach has its trade-offs, and not all games benefit the same way. In general, games respond better to lower latency than to higher speeds, but some workloads may prefer raw bandwidth.
Lastly, I highly recommend going through my breakdown of RAM timings. I have explained the difference between primary, secondary, and tertiary timings, and which of them you need to tune (and how) for optimal performance.
Overclock The Frequency First (Optional)
Generally, while tweaking memory, the rule of thumb that most of the tuners and overclockers follow as well is that they tinker with the frequency first to achieve the maximum figure. For instance, if your EXPO/XMP profile on DDR5 is set to 6000 MT/s, you should aim at 6200 MT/s before you tweak the timings of your DRAM.
Combining the transfer speed overclocking with the tuned timings can boost the performance. If you’re on the DDR4 platform and 3000MT/s speed, you should be aiming for 3200 MT/s and run the desired stress tests to ensure stability, and then keep pushing the clocks until you find the right frequency, which is where you will be tweaking your memory timings. However, sometimes, when you overclock, the frequency is too high, and you also need to adjust the memory timings to stabilize the performance.
My recommended target range for AM5 Platform (DDR5):
XMP/EXPO/DOCP Profile
Recommended OC Target Range
5600 MT/s
5800 MT/s – 6000 MT/s
6000 MT/s
6000 MT/s – 6200 MT/s
6400 MT/s
6600 MT/s – 6800 MT/s
6600 MT/s
6800 MT/s – 7200 MT/s
Similarly, my recommended target range for the AM4 Platform (DDR4):
XMP/DOCP Profile
Recommended OC Target Range
3000 MT/s
3200 MT/s – 3333 MT/s
3200 MT/s
3466 MT/s – 3600 MT/s
3600 MT/s
3733 MT/s – 3800 MT/s
Editor`s Note
AM5 (DDR5): AM5 Processors (Ryzen 7000/9000 Series) tops out at 6000MT/s to 6400MT/s for 1:1 MCLK (Memory Clock) to UCLK (Memory Controller Clocks) stability. They need to be synchronized for optimal performance. If you target the frequency beyond 6400, your memory control clocks will run at half of the MCLK (Memory Clock) speed, increasing the latency of your system. Some AM5 CPUs would lock at 6200MT/s and would not do more than 6400 MT/s. So, while tweaking your transfer speeds on your AM5 system, your targeted overclocking frequency should not exceed 6400MT/s or 6200MT/s.
AM4 Processors Ryzen 1000/2000/3000 series tops at 3800MT/s to 4000MT/s and needs synchronized 1:1 with the infinity fabric clock (IF Clocks). For example, if you’re a 3200MT/s, your memory transfer speed is 1600MT/s, and your (IF Clocks) should always be 1600MT/s. On AM4, the memory controller clocks (UCLK) are always synchronized, unlike the AM5, so you should be only focusing on Infinity Fabric Clocks and Memory Clock (MCLK).
– Usman Sheikh
Our Test Kit: XPG Lancer Blade 16X2 CL30 6000MT/s
We’re using XPG Lancer Blade CL30 6000MT/s for our tests, and the benchmarks will be included. We have first achieved the maximum stable frequency of 6400MT/s at a reasonably high VDD voltage, but it’s in the safer range for the Hynix-A die. After we had run through multiple stress tests at 6400MT/s, we then jumped to the timings section where we had tuned primary timings first, and after many trials and errors, we then jumped to the secondary and tertiary.
In our motherboard, the MSI B650 Tomahawk, we have tRFC and tREFI in the primary timings, which is strange as in some motherboards, these times have always been in the tertiary. However, these timings significantly impact on the performance of AM5.
Our kit achieved a CAS Latency of 28ns at 6400MT/s, which is incredible. The tRCD is very stubborn timing. We can do 36 here, but we risk stability and need more voltage. The die on our KIT is a Hynix-A die. The tRP should be aligned with the tRCD; in that case, it should have been 38, but we have managed to reduce it to 36.
Regarding the tRAS, the general rule is that the tRCD + TCL is used to get the tRAS value. In our case, it could have been 66; however, in DDR5 Hynix-A dies, tRAS can actually be tightened up by a lot. Timings are very tricky. Sometimes, general rules cannot be applied.
For the tRFC, we have managed to lower it down to 421, however finding the tRFC is very tricky you have to go through a lot of trial and error, and tRFC heavily relies on the memory ICs. Samsung and Micron may struggle in lowering down the tRFC but Hynix-A is truly a god-sent for the memory-overclocking.
After we had set the tRFC, we moved to the tREFI since both are very much connected. Traffic is how often refresh happens, and tRFC is how long the refresh operation takes when initiated. For the tREFI, it is always recommended to go for the higher values; the less the refresh is, the better the performance will be. We have managed to increase the tREFI to 50000, but you need to be cautious as higher tREFI is very temperature sensitive; on the AM5 DDR5 platform, higher tREFI considerably lowers the latency.
Secondary Timing Parameter
EXPO Profile (6000MT/s)
Manual OC + Tuned Timings
tRTP
23
12
tRRDL
15
8
tRRDS
8
4
tFAW
32
16
tWTRL
30
16
tWTRS
8
6
The general rule for tRTP is to calculate this timing using the formula tWR ÷ 2 for the starters. Usually, it ranges from 8 to 20 depending on the ICs; Hynix can achieve much lower tWR; we were settled at 12.
The tRRDL ranges from 14 to 6, depending on your ram’s IC. Our Hynix A kit does eight on tRRDL and tRRDs; it’s 4. However, the general rule is to tighten the tRRDs first and then tRRDL. Finding the tRRDL is easy; you can do tRRDs + 2 or 4 to see the tRRDL value.
tFAW can be combined with the trend, but the values must be greater than the tRRDs; if the tRRDS is 4, then the tFAW should be 16; the general rule is to multiply the tRRDS value by 4 to get the tFAW in our case, we get 16
tWTRS usually scales with the DRAM voltage on the HYNIX A die; we find the sweet spot of 4, which is extremely tight. However, you can relax to 6 or 8 without sacrificing much of the performance. However, tWTRS + 8 or 10 for the tWTRL is mandatory.
Finalizing RAM OC
BIOS Settings
BIOS Walkthrough
1 of 5
Voltage Settings
Frequency Settings
Configuring Primary Timings
Configuring Secondary Timings
Configuring Tertiary Timings
We have enabled the Latency Killer in the BIOS, The Memory Context Restore + Power-Down is disabled, Gear-Mode and TSME is also disabled and we have forced UCLK=MCLK.
CPU Z & Zen Timings
6400MT/s CL28 CPU-Z
6400MT/s CL28 Zen-Timings
The voltage reading on the ZEN-timings might not be accurate, as we have set the SOC voltage to 1.25v; the infinity fabric clock does not like higher SOC voltage. We’re running the FCLK to 2133MT/s. The MEM VDD is the DRAM voltage, and the CPU VDDIO is the memory controller voltage.
However, in some cases, the VDDIO should be higher to attain the highest UCLK (memory controller clocks) to sync with the MCLK Memory Clock. In our case, we have managed to put 1.41v, and for DRAM, we put 1.51v. The XPG Lancer has a small form factor heatsink on it, and the PC case has ample airflow, so this shouldn’t be a problem.
Finalizing Voltages: VSOC, VDDIO, VDD, VDDQ
Here are the finalized voltage values for our RAM overclocking. First of all, we have tuned the SOC voltage; our FCLK is at the slightly higher side, which is 2133MT/s; increasing the SOC can result in negative scaling of the FCLK on the AM5.
However, this is adequate voltage even for the memory clocks. We have increased the VDD (Dram Voltage) to 1.52v to ensure maximum stability as we are running extremely low CAS (CL) and a higher memory transfer speed of 6400MT/s.
Voltage
Values
Key Role
SoC Voltage
1.2500V
Supplies power to the Memory Controller, Infinity Fabric, PCI-E Controller, etc.
DRAM Voltage (VDD)
1.520V
Main power rail for the memory sticks.
DRAM VDDQ Voltage
1.410V
Powers the DQ buffers inside the CPU’s Memory Controller.
CPU VDDIO Voltage
1.350V
Supplies power to the I/O portion of the Memory Controller.
We can shave the DRAM voltage to 1.4V, but that would require hours of stress testing or even days. The VDDQ voltage is 1.41v, which is usually aligned with the VDD voltage, but you can tweak the VDDQ to operate at lower values. Last, one of the most important ones is VDDIO voltage; it supplies power to the CPU memory controller and can be beneficial if you push the UCLK (Memory Controller Clocks) to higher clocks.
Methodology & Test Setup
This is how we tested:
We have tested the RAM kit on both the stock and the overclocked configuration.
We have evaluated the performance numbers in 3 Games, Cyberpunk 2077, Assassin’s Creed Shadows, Counterstrike:2 and AIDA 64 and PyPrime 2.0 for memory bandwidth and latency. We have used CapFrameX for the average FPS and calculated 1% lows in games.
The GPU drivers and software version has remained unchanged in all the tests. We are not using any overclocks on the GPU.
The CPU was overclocked with the PBO at unlocked settings.
MSI Latency Killer enabled in BIOS.
The FCLK on both configurations is set to 2133MT/s.
For the temperature numbers and stability tests, we are using the Y-Cruncher VT3 for 1 hour respectively.
We have disabled the power-down mode and memory context restore as it hurts the memory performance in the tuning process but remains auto on the stock settings.
WindowsVersion: Windows 11 24H2 (OS Build 26100.3194)
Storage: WD SN 770 1TB, Samsung 970 EVO 500GB for OS
Softwares: CapframeX v1.7.4, HWINFO Pro v8.22, AIDA64 Extreme 7.60.7317 Beta
Benchmarks
AIDA64 Results
AIDA64 Read Write Copy
We’re seeing an enormous jump in the Write MB/s of 17%, 8% in Read MB/s, and 12% in the copy. That’s a massive jump from the default EXPO configuration, which is 6000MT/s. The extra frequency aids in memory bandwidth performance.
AIDA64 Latency
In the latency, we are seeing a massive improvement of 20%, which is incredible; this might aid in the gaming performance, especially at the 1% lows and overall snappiness in the Windows.
Gaming Results
Counter-Strike 2
In Counter-Strike 2, we see almost 5.70% up-lift, but the 1% lows are much better, which is 18% on average. The faster memory brings more smoothness to the game.
Cyberpunk 2077 Results
Cyberpunk 2077
In Cyberpunk 2077, we gained 3% more performance, but that would not be so noticeable. The 1% lows are wild here, which is 19.49%, which is massive.
Assassin’s Creed: Shadows
AC Shadows
In Assassin’s Creed Shadows, the performance difference is within the margin of error; the new installment of Assassin’s Creed is very GPU intensive, even when the RT is off.
Summary
Overclocking RAM and tuning its timings can bring enormous gains depending on your task or game. We’ve noticed that sometimes there are not many gains on the average FPS, but the 1% lows were significantly better, and the frame-pacing is so much improved.
We have used the Ryzen 7 9700X CPU; the CPU does not have the large L3 cache die like the 9800X3D; if you’re using the X3D CPU, you are likely not to see that performance improvement as extra L3 cache can compensate for the lost performance due to the memory bandwidth.
In AIDA64, there is a massive jump in the write speeds, which would AID in the content creation, and if you’re the creator, you will find more snappiness after tuning the memory. However, it’s entirely subjective whether you should tune it or not. The high frequency and low timings RAM would be expensive, almost doubling in price.
Of course, you can also get cheap RAM and tune it to the maximum, but that involves so much trial and error, so it entirely depends on the user’s choice of the path he wants to choose.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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Former Blizzard head Mike Ybarra showed skepticism over the Oblivion remaster.
Ybarra stated that safe remakes of older games can’t stack up against modern RPGs like Elden Ring.
The bar has been raised too high, and older titles don’t align.
Since shadow-dropping last night, The Elder Scrolls 4: Oblivion Remastered has taken the gaming world by storm. Even though the title’s existence had been revealed weeks earlier due to leaks, the RPG surprised the wider gaming industry by simultaneously dropping it on all platforms.
While most fans and much of the industry have given a positive reception to Oblivion Remastered, some are more critical, and that list includes the former boss of Bethesda.
Why it matters: The ex-Blizzard head does have a point regarding the insistence on safe remakes instead of new and innovative games in the gaming industry.
Mike Ybarra isn’t a big fan of Oblivion Remastered.
Mike Ybarra, the former head of Blizzard Games, expressed skepticism about Oblivion Remastered in a new post on X, stating that older games like it, even when remastered, will still not hold up against modern RPGs.
He stated that titles like Elden Ring have raised the bar too high in the modern gaming climate, and decade-old titles like Oblivion simply can’t compete with such masterpieces. Ybarra did say that the 2006 RPG is a fantastic game for its time and is one of the all-time greats.
However, the bar for judging modern RPGs is a lot higher, and safe open-world games just can’t put up a fight against the likes of Elden Ring. Hence, Mike Ybarra wasn’t just criticising Oblivion Remastered, but rather the trend of pushing out safe remakes of older games to make money instead of trying something new.
Whatever the ex-Blizzard boss may think about the RPG, Oblivion Remastered has hit the ground running so far. The game amassed over 150,000 concurrent players on Steam just hours after launching and also topped the best-sellers chart as soon as it went on sale.
Elder Scrolls Oblivion Remastered is selling like hotcakes on Steam.
Furthermore, the hype surrounding the game also led to a spike in sales for the original Elder Scrolls IV: Oblivion, with the RPG experiencing an 85% surge in players. Hence, the commercial performance so far is proving Ybarra wrong.
Do you think Mike made a fair point about remakes? Please share your thoughts in the comments below or visit the Tech4Gamers forum for further discussion.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
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Elder Scrolls Oblivion Remastered has hit a peak of 150K concurrent players on Steam.
These numbers are impressive for a shadow drop.
This figure is from Steam alone, and the game is available on Game Pass too.
Elder Scrolls Oblivion Remastered has finally shadow dropped after months of speculations and rumors. The gaming industry is shaken by the reveal, and the game is already doing numbers within hours of its release.
Now, Elder Scrolls Oblivion Remastered has hit a peak of a whopping 150K concurrent players on Steam.
Why it matters: The last major Elder Scrolls game was revealed over a decade ago, and fans have been waiting patiently for a new release. The launch of The Elder Scrolls Oblivion Remaster demonstrates the immense excitement and popularity the franchise has garnered.
Oblivion Remaster Surpasses The 150k Player Peak On Steam
Just for context, this peak is recorded under 6 hours of its release and is an impressive figure for a shadow drop that didn’t receive any official marketing prior.
It is also notable that Elder Scrolls: Oblivion Remastered is released on a weekday during working hours, highlighting just how significant this launch is. The numbers are expected to continue climbing heading into the weekend.
Additionally, this player count is only from Steam users. The title is also a Day One Game Pass release, so it’s speculated that hundreds of thousands of players will tune in to the game from that subscription service as well.
Todd Howard Reassures That They’re Actively Working On Elder Scrolls 6
Reviews of the game have been positive thus far. Already one of the best RPGs, Virtous Studio elevated the experience with the remaster, completely redoing its UI, adding new voice lines, and new assets to accommodate the shift to the Unreal Engine 5 engine.
Have you bought Elder Scrolls Oblivion Remastered on Steam yet? Let us know your first thoughts on the game in the comments below, or join the ongoing discussion at the official Tech4Gamers Forums.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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CS2 skin trading can be quite complex for newcomers.
Recognizing the best skins and common practices can help gamers and aspiring traders get used to the market.
Avoiding obvious scams and practicing cauton is also extremely important.
CS2 or Counter-Strike 2, being one of Valve’s most popular titles, needs no introduction to those familiar with PC gaming. Apart from consistently being one of Steam’s most played titles, the game is home to a huge trading marketplace.
Motivated primarily by skins and various rare items, CS2 players often attempt to navigate the tricky phenomenon of selling and buying skins for the best results possible. For those looking to delve into this part of the game, here’s a small guide on trading skins for their maximum value.
Why it matters: This part of CS2 continues to grow with each passing month, making it essential for newcomers to understand the basics before delving further into the market.
Identifying The Best Skins
Finding The Right Weapon Can Be A Time Consuming Process
The best way to work through the many skins of CS2 is to consider the colour-coded rarity tier. Those belonging to grades like Covert or Classified are much more valuable than those from the Consumer grade. Moreover, Contraband skins are considered even rarer.
Keeping an eye out for limited-time release skins is also important. Such skins gain value over time since they exist in limited quantities and become harder to obtain after the initial release period.
Finally, looking at float values is crucial when trying to find the best possible skins. Those with special patterns hold more value, even if small details might not seem worth much initially.
Trading Rare Skins
Trading Multiple Lower-Value Skins For A Single High-Value Skin Can Be Favorable At Times
The first step toward ensuring a successful trade is monitoring the market. Keeping an eye on CS2 itself and player preferences is key to finding the most popular skins. Moreover, planning ahead can be an important skill here since skin popularity can shift drastically from day to day.
Always check Steam ID to make sure the profile is legitimate and not impersonating someone else. Also, avoid clicking on random links sent through chat. A single mistake can cost you a lot, so it’s always better to take an extra minute to verify everything.
Another solid strategy is to attempt trading up. Taking small steps toward rarer skins by trading mid-tier or lower-tier skins can be a time-consuming process, but it ends up bringing in impressive results eventually.
These small steps eventually lead to a solid reputation, making it easier for others to trust you when trading. Making a name for yourself on major third-party platforms can also be beneficial, as it gives others the confidence to trust you when dealing with more valuable skins.
Caution Is Very Important
Using Intuition And Common Sense Can Help You Avoid Obvious Scams
When dealing in rare skins and high-value items, it is crucial to avoid obvious scams. This can be done by using trusted platforms and avoiding deals that seem too good to be true. Moreover, one should never click on random links, as this can lead to phishing and other malicious activities.
It is also important to asses skins before confirming a transaction. Carefully observing float patterns and small details can be a lifesaver when trying to buy a highly sought-after cosmetic. As mentioned earlier, observing market trends is equally important in such scenarios since timing plays a major role in the value of a skin.
However you choose to approach it, trading in CS2 can be as enjoyable as you make it. It’s also important to have fun along the way, even if the situation appears less favorable at times.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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The Elder Scrolls Oblivion Remastered has given the classic RPG a huge makeover.
Bethesda and Virtuos began working on the project in 2021, marking four years of development.
During this time, the team reworked animations, art, special effects, and more.
Bethesda and Virtuos have officially unveiled The Elder Scrolls Oblivion Remastered, and the game is now available to play for millions of gamers on PS5, Xbox Series S|X, and PC.
Following a series of exciting leaks, the team shared an extensive look at the project. Bethesda later shared a message regarding the project on social media, confirming that this remaster had been in the works for four years.
Why it matters: Remasters typically require less time to produce. The Elder Scrolls Oblivion is more of a remake, even if Virtuos and Bethesda’s naming scheme implies otherwise.
Bethesda Shares Message Regarding Oblivion’s Return | Image via X
According to Bethesda, the project initially began as early as 2021. This was before the team released Starfield, marking a long journey for both Bethesda and Virtuos.
The team states that everything, including the animations, art, and special effects, was touched up for the remaster. Other systems, such as the progression, were also modified to achieve the best possible results.
Effectively, Virtuos remade the game from the beginning, using Unreal Engine 5 to breathe new life into The Elder Scrolls Oblivion. It makes sense, then, that the team spent nearly four years on the project.
As per Bethesda, the reason it avoided using the remake terminology when referring to this project was purely to preserve the core essence of The Elder Scrolls Oblivion while shifting it to newer technology.
Concluding the message, Bethesda thanked fans of the iconic RPG franchise. The team is clearly proud of everything it has achieved, marking this launch a remarkable moment for everyone involved in the development process.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
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Bethesda has assured fans that work on The Elder Scrolls 6 is still underway.
The sixth installment in the franchise was announced back 7 years ago, in 2018.
Despite the assurance, the title isn’t expected to be released anytime before 2027.
Amid all the hype of The Elder Scrolls: Oblivion, Bethesda also hid a tiny detail of their upcoming project. Oblivion Remastered was just shadowdropped after weeks of speculation, and fans are delighted to jump back into the critically acclaimed title finally.
After so much silence from the studio, Bethesda has confirmed that The Elder Scrolls 6 is still under active development, after fans were skeptical about its future.
Why it matters: There have been so many years since the last mainline Elder Scrolls game was released, so fans have been patiently waiting for Bethesda to make a move and announce something finally.
In the official reveal stream for Oblivion remastered, Todd Howard revealed that work on the 6th chapter of The Elder Scrolls is still underway. He further stated that what he loves about the franchise is that it continues to define the RPG genre.
While anything news about the title is good news, it might not be releasing anytime soon. According to a previous job listing, Elder Scrolls 6 might not even be in alpha state yet, so the expected release couldn’t be happening before 2027.
The Elder Scrolls 6 is still in development, but isn’t expected to release soon.
Nonetheless, despite the long wait that we might have to endure for the sixth installment, at least fans have Oblivion Remastered to look forward to, which has just shadowdropped. It has also already joined the list of top sellers on Steam.
What are your thoughts on the Elder Scrolls 6 still being in development? When do you think it will finally be released? Let us know your opinions in the comments, or join the discussion at the Tech4Gamers forum.