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Mechjestic Interview – Skinny Bandit Planning A Console Launch
Mechjestic comes from a small team of four developers, but it seems to be far more than your average Deck Builder.
AMD Zen 5: Everything You Need To Know About Next-Gen CPUs
Redesigned architecture, boosted IPCs, and somewhat identical pricing; AMD Zen 5 supposedly has a lot to offer. Let's take a look at the rumors.
Stellar Blade Is Metacritic’s Biggest Game of 2024 By User Reviews
Stellar Blade's 9.1 user score after 1200 reviews in three days makes it the biggest game on Metacritic in 2024.
What Rise of The Ronin Lacks In Graphics, It Makes Up For In Gameplay
Rise of the Ronin may not be the most shiny game in the industry, but it proves to be a true gem for those willing to look past the graphics.
Crown of Greed Interview – Steam Demo Expected In October
Crown of Greed is described as an unusual real-time strategy game that sets itself apart through its inspiration from the Majesty series.
Witcher 3 Blood and Wine Still Triumphs Over Other Gaming DLCs
Blood and Wine from The Witcher 3 is among the few gaming DLCs that live up to the base game and even go beyond in many ways.
Wandering Cat Interview – A Solo Developer’s Journey
Wandering Cat sets players on an adventure to seek out dishes worthy of a cat, promising many memorable moments along the way.
Nintendo Proves Gameplay Is Always More Important Than Graphics
Nintendo has consistently proven through its diverse array of successful games that gameplay is always more important than graphics.
Capcom Wins Metacritic Publisher of The Year For 2023
Metacritic has just announced its 14th annual Game Publisher Rankings, and Capcom came out on top with three 90+ rated games last year.
Metacritic Scores Are Given Way Too Much Importance Today
Video game developers are now specifically targeting high Metacritic scores rather than fulfilling their visions regardless of reception.
Rise of the Ronin Has Spurred Gameplay vs Graphics Debate Again
Rise of the Ronin has led to the age-old debate about graphics and gameplay, with many claiming Team Ninja did a poor job this time.
Gamers Tired of Open Worlds Due To Poor Level Design, Says Ori Developer
The mind behind Ori and The Blind Forest states that modern open worlds fail due to their heavy reliance on procedural content.