Gamers Tired of Open Worlds Due To Poor Level Design, Says Ori Developer

Expert Verified By

"We Don't Need 10,000 Planets"

Story Highlight
  • The developer behind Ori and the Blind Forest does not like huge worlds with unfocused-level design.
  • He states that games should focus on smaller open worlds with hand-crafted content.
  • Thomas Mahler believes AI can help development, but it should be used as a starting point.

Moon Studios has created various beautiful worlds in the Ori franchise. Credited for Metrodivania excellence, this team has sold 10 million units of the series so far, thanks to incredible level design, art direction, and more.

The designer behind this IP recently commented on level design and open worlds in gaming, sharing his insight on the subject. From his perspective, gamers are suffering from open-world fatigue due to poor level design.

Why it matters: Nearly every studio has dipped its toes into open-world game design, experimenting with the genre in one way or another.

Thomas Mahler, the director and designer behind Ori and The Blind Forest, states that most games with empty open worlds use procedural level design to help with development, which ends up compromising the level design.

The problem with this approach is that you get vast stretches of emptiness that aren’t fun to traverse through.

-Thomas Mahler

 

He believes players get into open-world fatigue when they simply hold the controller to move their characters for minutes into the open world as if they are playing a walking simulator.

While open-world games are abundant on the market, most focus on the volume of content instead of making the existing content exciting. However, Moon Studios is taking a different approach for its next game.

The director states that games do not need 10,000 planets, possibly referencing Starfield. Instead, his team’s focus was on creating a large space with intricately designed elements for the best experience.

Ori and The Blind Forest
The Ori series is a staple of Microsoft’s first-party games.

Thomas Mahler also acknowledged the useful attributes of AI. He believes AI can help reduce workloads in the future, but it should be treated as a starting point, encouraging designers to build off of it.

From his perspective, an engaging world needs different stories, mysteries, interactive NPCs, and more for the best result.

While we agree with Thomas Mahler, certain games can also benefit from the sheer scope of modern AAA open worlds. Elden Ring immediately comes to mind, which influenced many titles to take an open-world approach.

Similarly, last year’s critically acclaimed Zelda: Tears of the Kingdom was lauded for its open-world. However, these are the exceptions rather than the norm, so it is easy to see why Thomas Mahler holds this opinion.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

XERON Launches NEX C53 and NEX C33 PC Cases With Panoramic Glass Design

XERON has introduced the NEX C53 and NEX C33 PC cases with panoramic tempered glass, and four pre-installed ARGB fans.

PlayStation Disc Cancellation To Shrink $7+ Billion Second-Hand Games Market, Says Analyst

PlayStation may have just doomed the ecosystem of reselling games after announcing the end of physical disc production.

Avengers Doomsday Beats GTA 6 With 500 Million Trailer Views In 24 Hours

The Avengers Doomsday trailer has eclipsed GTA 6 in terms of day one trailer views following incredible excitement for the film.

Demon’s Souls Remake Progress To Character Creation On PS5 Emulator In One Week

PS5 emulation continues to advance at a rapid pace, with Demon's Souls Remake reaching yet another impressive milestone.

Former Burnout Boss Debuts Wreckreation 2 As Spiritual Successor To EA’s Forgotten IP

Wreckreation 2 is deemed a spiritual successor to the Burnout franchise, promising intense racing thrills for a modern audience.