According to Hexworks, the game is currently suffering from issues that require a more stable driver release. Therefore, DLSS 3 Frame Generation has led to crashing for many users.
Hexworks has temporarily disabled this feature, and the studio is currently looking into solutions with the help of Nvidia. Interestingly, the crashing issue is not too widespread and doesn’t appear to affect everyone.
The developer has also advised players to adjust texture settings, which will help lower VRAM consumption and avoid any unwanted crashes on PC. Many of these issues can be attributed to Unreal Engine 5.
The current-generation technology is still in its early stages and will crash once the game requirements exceed available VRAM. Excess VRAM is generally transferred to the slower system memory (RAM), but it appears Unreal Engine 5 is not currently suited to this task, leading to crashes.
Apart from the crashing issues, Lords of the Fallen, like many recent titles, is facing poor performance on PC, with many of the positive reviews also pointing out that Lords of the Fallen runs poorly on the most capable PC hardware.
A recent rumor claims the game was initially developed on Unreal Engine 4, with the studio shifting to Unreal Engine 5 mid-development. This may explain many of the game’s issues and its lack of optimization.
Nonetheless, we hope the studio is able to quickly sort these problems out and deliver a smooth experience for all platforms.
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Malik Usman is student of Computer Science focused on using his knowledge to produce detailed and informative articles covering the latest findings from the tech industry. His expertise allows him to cover subjects like processors, graphics cards, and more. In addition to the latest hardware, Malik can be found writing about the gaming industry from time to time. He is fond of games like God of War, and his work has been mentioned on websites like Whatculture, VG247, IGN, and Eurogamer.