Insiders Predict Shift Toward Shorter AAA Games Moving Forward

Expert Verified By

More Streamlined Experiences For $70!

Story Highlights
  • Insiders have suggested that the industry will shift towards shorter and streamlined AAA games.
  • The AAA budget is so high these days that if a game fails, it takes down the entire company with it.
  • Recent releases like Suicide Squad and Concord are great examples of these kinds of games.

AAA gaming is in a very concerning state right now. With ridiculously high budgets and many games failing to make enough revenue to sustain growth, the industry is struggling. Amid this, insiders have predicted a shift towards shorter AAA releases.

Why it matters: The shift towards shorter games would allow lower budgets and let developers experiment with new things. Even a former PlayStation boss and other developers have previously stated that shorter, cheaper games are the way to go.

Hi-Fi Rush
Hi-Fi Rush proved you don’t need a very high budget to establish a great IP

According to an industry insider, $70 games could become more streamlined and shorter in the future. Instead of 50-60 or even hundreds of hours for certain titles, we could be looking at the majority of games taking 15 to 20 hours to beat.

There is a lot wrong with the industry that this approach can fix. The gaming industry is in a sort of identity crisis where most releases are a hit or a miss. It has become really hard to identify what resonates with the audience.

On the other hand, players are craving something fresh and creative. Games like Black Myth: Wukong and Hi-Fi Rush prove that this is the case. You don’t need a high budget or an especially long game to find a hit, you just need to be perfect in what you do.

Black Myth: Wukong DLC Confirmed
Black Myth: Wukong isn’t as long as conventional games but still a great success

Recent AAA games like Star Wars Outlaws have been such a financial disaster that they’ve taken Ubisoft’s stocks to a 10-year low. And this was a title from a universe with a massive fan following bound to at least sell well.

So, a shift towards shorter games would allow creative freedom and more experimentation, which could result in much better games. Most people also have a busy life, so taking hours out to finish a considerably shorter game is ideal for them.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Next Halo Projects Were Nowhere Near Completion Before Switch To Activision

Reports suggest Halo Studios would not have been able to ship anything for many more years had it been allowed to continue with the IP.

Ex-Microsoft Exec Harshly Criticizes Xbox Leadership Under Asha Sharma

A former Microsoft executive has criticized Xbox’s leadership approach under Asha Sharma, especially due to recent shake-ups.

Resident Evil Franchise Saw Surge In Sales Following Positive Film Reception

Resident Evil appears to be enjoying a fresh sales bump after the strong reception to Zach Cregger’s new film and a timely Capcom discount.

Bungie Says Marathon Underperformed Due To Being Too Difficult For A Large Audience

Bungie has addressed feedback following criticisms of Marathon being too challenging, especially for beginners.

GTA 6 Port For Nintendo Switch 2 Wouldn’t Make Sense, Says Ex-Rockstar Dev

A former Rockstar Games developer believes GTA 6 would not immediately be a natural fit for the Nintendo Switch 2.