Helldivers 2 Development Took Nearly 8 Years

Expert Verified By

8 Years Well Spent After Major Success!

Story Highlight
  • Helldivers 2 was launched on 8th February and has overtaken Palworld on Steam.
  • This success was the result of eight years of work from Arrowhead Game Studios.
  • The long development time shows that even smaller-scale games require several years to create in the modern industry.

Helldivers 2 is proving to be another surprise this year. Taking Steam by storm, the game has become one of PlayStation’s best-selling and most-played releases, reaching over 150K concurrent players to beat God of War as the biggest PC game.

However, this success did not come without hard work from Arrowhead Game Studios. According to the CEO, it took the team nearly 8 years to develop Helldivers 2.

Why it matters: Games nowadays take several years to create, and the time duration, along with development cost, is just going up.

 

The CEO of Arrowhead Game Studios, Johan Pilestedt, took to Twitter recently and revealed an oddly specific amount of development time for the game.

Helldivers 2 finally launched, seven years, 11 months, and 26 days of my life spent making a game.

John Pilestedt

As a co-op shooter inspired by movies like Starship Troopers, Helldivers 2 captures the campy nature of low-budget action movies. This gives it a unique charm compared to most games on the market.

That being said, the development took much longer than most had expected. This also means that Helldivers 2 likely required a lot of resources despite the lack of AAA production values.

Games like God of War Ragnarok from PlayStation were released in four years. While such sequels reused many assets and animations, Arrowed Game Studios’ development cycle is still quite eye-opening.

This once again highlights the impending threat of long development cycles harming the gaming industry in the long run.

While Helldivers 2 has received praise for offering fun gameplay at a lower price than the usual AAA release, it seems the game could not avoid the traditional AAA development timeline.

Many believe PlayStation should look toward more AA games in a similar vein to release such titles between its blockbuster games.

The original Helldivers was released in 2015, and Arrowhead surprised everyone back then. However, the studio’s latest release has exceeded all expectations, selling one million copies in the limited span of three days.

The studio will now focus on sustaining this player base, keeping the million players engaged through new content and updates. We also hope to see similar success for the rest of PlayStation’s live service slate in the future.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

TEAMGROUP Introduces High-Speed H514 SSD Built for AI and Content Creation

TEAMGROUP T-CREATE CLASSIC H514 PCIe 5.0 SSD offers up to 14,200 MB/s speeds, low latency, and 4TB capacity, ideal for AI workloads, video editing, and high-performance storage needs.

ASRock Introduces Intel Arc Pro B70 GPUs for AI and Workstations

ASRock unveils Intel Arc Pro B70 GPUs with 32GB VRAM, AI acceleration, and workstation-grade performance for creators and enterprise workloads.

Sony Falls 17 Places To No.21 In Metacritic’s Best Publisher Ranking For 2025

Metacritic posted its ranking for the best publishers of 2025, and Sony ended up at No. 21 with an average Metascore of 74.

A Jak And Daxter Remaster Was Pitched To Sony But The Idea Was Rejected

A Jak and Daxter remaster was pitched to Sony with complete side-by-side animation, but unfortunately, the idea was rejected.

Sony Shut Down Dark Outlaw Games Despite “One Hell of a Game” in Development, Says Studio Lead

Jason Blundell, the head of Dark Outlaw, stated that fans will mourn the studio's closure because they were making "a hell of a game."