FromSoftware Boss Says Making Similar Games Again And Again Becomes Stale And Uninteresting

Expert Verified By

Miyazaki And FromSoftware Try To Make Something Interesting Each Time!

Story Highlight
  • FromSoftware president Hidetaka Miyazaki says developers cannot make something fun by following the same old rules.
  • This comment was made in reference to the studio’s habit of changing its design ideas across Dark Souls, Bloodborne, Sekiro, Elden Ring, etc.
  • The team typically makes games that it finds interesting as opposed to sticking with a single formula.

FromSoftware is easily among modern gaming’s biggest studios, and for good reason. As the team behind hit titles like Elden Ring, Sekiro, Bloodborne, and more, the studio is now gearing up to release The Duskbloods.

This entry takes a completely different approach with multiplayer gameplay and shows FromSoftware’s more experimental side. In fact, the studio’s CEO believes variety and interesting ideas are core to the studio’s philosophy when it comes to making games.

Why it matters: Many teams don’t take risks today due to the nature of AAA development. FromSoftware’s Hidetaka Miyazaki follows an entirely separate philosophy of game development.

Speaking to The Guardian, FromSoftware president Hidetaka Miyazaki has said that repeatedly making the same kind of game can become stale, arguing that fun comes from changing the rules rather than sticking to a familiar formula.

The developer notes that FromSoftware itself does not have a fixed formula for making its games. Instead, the team usually starts with ideas it finds interesting and moves forward with that in mind.

That is exactly why games like Elden Ring Nightreign and The Duskbloods have recently delved into multiplayer gameplay. Similarly, other titles like Sekiro have shown FromSoftware taking on stealth gameplay. The team even experimented with first-person gameplay all the way back with Demon’s Souls.

Although similarities exist between these titles, FromSoftware makes sure to bring something interesting to the table with each new release.

There’s no intentional FromSoftware mantra. If you start to do that it becomes stale and conservative.

The Duskbloods
The Duskbloods Is Focused on Multiplayer Gameplay

Moving forward, it will be interesting to see where FromSoftware goes from here. The Duskbloods has proven to be quite divisive, but Hidetaka Miyazaki intends to make more single-player games in the future as well.

What do you think about FromSoftware’s approach to game development? Let’s discuss in the comments below.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Samsung TVs From 2020 Lose Xbox Cloud Gaming Support As Software Updates Fall Behind

Samsung’s 2020 TVs will lose Xbox Cloud Gaming support on November 3, 2026, as software compatibility issues leave older models behind.

Ninja Theory Laying Off Staff Following Reports of Imminent Shut Down

Hellblade studio, Ninja Theory has started laying off employees following announcement that Xbox couldn't find a buyer for the studio.

Modders Bring Co-Op To Crimson Desert Early As Pearl Abyss Explores Official Multiplayer

An ambitious co-op multiplayer mode for Crimson Desert is already in development by a modder, with early testing showing promising results.

Rockstar Has Developed Lucia To Be As Iconic As Arthur Morgan And Niko Bellic In GTA 6

GTA 6 writer Alexa D'Agostino has revealed that she wrote Lucia to be as iconic as Rockstar protagonists Arthur Morgan and Niko Bellic.

KCD2 Studio Head Says He’s Tired of Usual RPG Formula, Urges Studios to Take Risks

KCD2 studio head Martin Klima argues too many RPGs follow the standard 'chosen one' formula. He wants studios to take creative risks.