Users Facing FPS Drops With Ryzen 7000 And RTX 40 Using DLSS 3 In The Witcher 3 and CP2077

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In the Current State, Ryzen 7000 With RTX 40-Series Might Not Be The Ideal Combo To Play Games Using the Red Engine!

Nvidia DLSS is a third-party upscaling technology that helps to improve the performance of the game even if u have a PC that doesn’t meet the exact PC requirements.

We may be suffering at 20 FPS playing at the native resolution but if we activate one of the upscaling technologies like AMD FSR, NVIDIA DLSS, and Intel XeSS it will cause the FPS to easily rises to more than 30-40 FPS.

If we have an NVIDIA RTX 40 graphics card, activating DLSS 3 + Frame Generation gives us an even greater performance boost.

DLSS is the only way to play Cyberpunk 2077 with full path tracing at high resolutions, as even an RTX 4090 GPU struggles to run the game with decent performance without it. 

YouTube video

When playing a game like Cyberpunk 2077 with Path Tracing, we have to use DLSS, FSR, or XeSS for a decent performance. But as has always been the case, NVIDIA, and its DLSS are second to none, especially when it comes to DLSS 3 with the RTX 40.

In this case, the FPS increase is enormous and is noticeable in games where we use Ray Tracing like The Witcher 3 and its Next Gen update.

However, the problem is if we have a Ryzen 7000 CPU with RTX 40-series GPU and we activate it in The Witcher 3, Cyberpunk 2077 we will suffer Fps drop. As stated, the main reason for this is that CD Projekt RED has done a bad implementation by Frame Generation. This is exclusive to DLSS 3, as we can see in the above The Witcher 3 video, the stuttering problem is very clear.

The video was published 4 months ago but the users are still reporting this issue. According to DOSgaming to Ryzen 9 7950X3D, RTX 4090, and 32 GB of RAM at 6000 MHz, the game dropped to less than 10 FPS for 2.3 seconds.

The Good news is that the DLSS 3 Frame Generation works well in other titles like Forza Horizon 5, Microsoft Flight Simulator, and Hogwarts Legacy. So this shows that the stuttering problem is only affecting the games using the RED engine. Let’s hope CPR will soon address the issue. 

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