Dragon Age Veteran Says The Team Got No Support From BioWare or EA After Inquisition

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Developers Were Constantly Jerked Around To Other Projects.

Story Highlight
  • Dragon Age veteran Mark Darrah reveals that the team got no support from EA and BioWare.
  • The developers were constantly made to work on other projects and jerked around.
  • This behaviour damaged the relationship between the parties.

When discussing disappointing sequels, Dragon Age: The Veilguard falls pretty high on the list. The 2024 RPG was a critical and commercial failure, failing to meet the sales expectations of EA and receiving mixed reviews from fans and critics alike.

People have given varying reasons for Dragon Age: The Veilguard’s failure, with many blaming the hate campaign. But a veteran from the IP’s development team has a new take on the situation, saying that they felt left behind.

Why it matters: Dragon Age: The Veilguard proves how studio intervention can ruin games.

In a new video uploaded to his YouTube channel, Dragon Age veteran Mark Darrah criticised EA and BioWare for not giving enough support to the people behind the franchise. The developer said both parties mishandled the franchises and didn’t keep their promises about providing necessary support.

According to Darrah, the team behind Dragon Age was constantly shifted around. Even though EA assured the IP would get more attention after the team helped ship Mass Effect: Andromeda, it failed to back up this promise. Rather than giving the team the needed resources, EA and BioWare shifted their attention to Anthem.

EA said make this a live-serivce, we said we don’t know hoe to do that we should start the project over.

As we all know, Anthem turned out to be a failure, and the next Dragon Age was pushed back even further, as most developers from its team were helping on Anthem. Mark Darrah also went on to say that those developers were lied to by EA and BioWare and told the Dragon Age team they didn’t want them anymore.

This led to a breakdown in trust between Darrah and EA, with the latter’s insistence on making Veilguard a live-service title leaving no room for reconciliation. Hence, it is no surprise that the game was so bad that it lost support a few months after launch and couldn’t even make an impact on PS Plus.

Do you think Dragon Age: The Veilguard’s failure was EA’s fault? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

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