Bungie Was Developing 5 To 6 Live-Service Games After Sony Buyout, But Most Of Them Were Canned

Expert Verified By

Bungie Suffered A Lot Of Project Cancellations Over The Years!

Story Highlight
  • An insider says Bungie was working on 5 to 6 live-service titles at the time Sony acquired it.
  • Sony wanted to see these games launch, but most of them were cancelled for one reason or another.
  • Marathon and Bungie’s mobile game Destiny Rising came out over the years, but only to mixed success.

Bungie has become one of Sony’s most tragic studios over the years, with multiple failures, reports of toxicity, and rampant layoffs that have halved its workforce in recent months. Its future also appears quite dark as Marathon continues with mediocre player reception.

A new report now reveals that the studio was working on 5 to 6 live-service titles about four years ago, during the era of Sony’s buyout. Bungie appeared to be in good hands back then with its multiple offerings, and Sony was also excited to see those games come out.

However, most of these games were internally cancelled for one reason or another before they could be publicly announced. The titles it managed to launch years down the road also only saw mixed performance.

Why it matters: Bungie once was heading towards a much brighter future, but its projects reportedly fell apart after the Sony acquisition. The games it launched have also not performed that well, which makes the sunsetting of Destiny 2 even more worrisome.

This tidbit comes from reliable insider Jason Schreier on YouTube, who reports that Bungie only launched its mobile offering, Destiny Rising, and the live-service behemoth Marathon after its other titles meant to launch over the years were canned. 

Bungie also had a whole bunch of other live service games in the works that Sony was wanted to see come out in the subsequent years in addition to, of course, Destiny 2.

-Gaming Insider, Jason Schreier.

The situation appears even worse for Bungie after it ended the development of Destiny 2, which was its only major moneymaker besides Marathon.

But for a variety of reasons [,…] most of those projects fell apart. I believe there were five or six different projects that were happening. Some of them did come out.

Destiny 2 development ended
Bungie’s future appears to be grim.

It was also previously revealed that the studio lost Sony $565 million, as reported in the Q4 2026 report. Bungie intends to recover its losses with consistent Marathon support in the future, even with its mixed reception. 

Do you think Bungie will recover over the years? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Soulframe Opens PC Alpha November 6; Veilands Update Follows Later

Digital Extremes opens Soulframe Preludes to PC players on November 6, Verse of Veilands update and wolf mounts arriving later in November.

EA Shutdown BioWare As It Decided To Fund Battlefront 3 Instead Of Mass Effect 5

EA decided to close BioWare as it chose to fund the development of Star Wars Battlefront 3 instead of the next Mass Effect.

No Assassin’s Creed 1 Remake Is In The Works Despite Black Flag Resynced’s Success

In a new blog regarding the franchise's current slate, Ubisoft revealed that it currently has no Assassin's Creed remakes in development.

Konami Profits Surge By A Massive 75% Led By Flagship Franchises Like Silent Hill and MGS

Konami has reported a 75% increase in profits this quarter, led by strong sales from its flagship franchises like Silent Hill and MGS.

Gears of War: E-Day Has Reportedly Only Sold 400K Copies So Far On Its Massive $500M Budget

A new report by a credible insider says Gears of War: E-Day failed to sell even half a million copies despite launching over three weeks ago.