- Black Myth: Wukong struggles to maintain consistent 60FPS on PS5, leading to resolution dropping to 720p.
- The overall graphical quality seems lower than the PC version, even compared to lower PC settings.
- It seems the action RPG was developed with PC in mind, and the deficiencies are certainly evident in the PS5 version.
Black Myth: Wukong has been a successful launch on PC, and everyone is singing praises of its visuals. However, it’s a different story for PS5 users. Keeping a steady 60FPS experience on the PS5 has been difficult, resulting in noticeable drops in resolution.
Compared to a PC, the PS5 version offers graphical quality between Medium and High settings. It’s roughly at the third level on a scale from Low to Cinematic. Some textures might even look worse than the lowest PC settings.
Why it matters: Black Myth: Wukong on PS5 is playable but differs significantly from the PC version. The need to adjust the resolution and the lack of ray tracing highlight the difficulties developers face in optimizing games for different platforms.
To ensure smooth gameplay, the PS5 adjusts the resolution as needed in the performance mode. This option opts for dynamic resolution ranging between 720p and 1080p, ensuring 60 FPS.
While compromises on graphical detail are evident, the performance mode provides the smoothest gameplay experience. Using Unreal Engine 5 has led to mixed results for Black Myth: Wukong in PS5.
The engine creates stunning visuals and detailed environments, but it also causes performance problems like stuttering.
![Black Myth: Wukong](https://tech4gamers.com/wp-content/uploads/2024/08/Black-Myth-Wukong-Featured.jpg)
To keep the game running at 60FPS on consoles like the PS5, developers must use resolution scaling and other adjustments.
Despite the challenges on PS5, Black Myth: Wukong has been praised for its PC optimization. The addition of FSR and Frame Generation helps budget PC gamers enjoy a smooth experience.
Regardless, the game runs smoothly on the PS5 in performance mode, which is impressive given the demands of Unreal Engine 5.
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