Amazon Forced Devs To Turn A Shadow of the Colossus-Like Game Into AI Slop, Laid Them Off Anyway

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  • The Amazon San Diego team was working on a Shadow of the Colossus-like game before 2024.
  • Called Project Trident, it became a Helldivers-like roguelite with AI-powered NPCs after the mid-2024 AI mandate.
  • It could not meet deadlines, eventually evolving into a single-player game, but it still got cancelled. 

Amazon has had grand plans for its various gaming IPs over the years. Yet many of them have either failed, shut down, or been cancelled during development. One of these was a Shadow of the Colossus-like project that held a promising future.

Amazon’s San Diego team was working on Project Trident, a four-player co-op action game set in a Nordic setting before 2024.

However, the internal AI mandate in mid-2024 forced the team to turn the entire thing around into an almost unrecognizable experience by the end of its development cycle, only for the developers and the game to be canned anyway.

Why it matters: Project Trident could have been highly popular if generative AI had not been forced to be involved. Even faithfully following the mandate still caused the team to be laid off like the rest.

Amazon New World Game
Multiple major Amazon projects have met grim fates over the years.

The detailed report by Eurogamer reveals that Project Trident originally featured grappling hooks, flying mounts, and scaling giant Jotuns to take them down by attacking weak points. The project was well-liked by the team and had a highly positive reception.

The AI mandate turned the game into a Helldivers-style roguelite with AI-powered NPCs who could listen to audio or text commands for combat and puzzle-solving.

Trident was a third-person action comedy in a Nordic parody setting at this stage, where players could engage in dialogues with these NPCs to convince them to join our side.

AI was only used in NPC-player interactions and lip-sync animation improvements, but the developers were still unhappy with the project’s current direction. 

Shadow Of The Colossus Secrets, Unused Colossus, Terrains
The original Project Trident could have proven really popular.

The game was eventually unable to meet the new 18-month tight deadline, forcing the studio to go for a single-player linear story approach with AI elements. 

However, the entire team was laid off just when an E3-style demo was in development to finally reveal the game. The San Diego studio was affected along with the 14,000 other developers who were sacked in that wave.

Do you think Amazon’s San Diego team could have nailed the game? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

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